0
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1 /* objalloc.c -- routines to allocate memory for objects
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2 Copyright 1997 Free Software Foundation, Inc.
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3 Written by Ian Lance Taylor, Cygnus Solutions.
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4
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5 This program is free software; you can redistribute it and/or modify it
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6 under the terms of the GNU General Public License as published by the
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7 Free Software Foundation; either version 2, or (at your option) any
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8 later version.
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9
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10 This program is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 GNU General Public License for more details.
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14
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15 You should have received a copy of the GNU General Public License
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16 along with this program; if not, write to the Free Software
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17 Foundation, 51 Franklin Street - Fifth Floor,
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18 Boston, MA 02110-1301, USA. */
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19
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20 #include "config.h"
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21 #include "ansidecl.h"
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22
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23 #include "objalloc.h"
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24
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25 /* Get a definition for NULL. */
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26 #include <stdio.h>
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27
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28 #if VMS
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29 #include <stdlib.h>
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30 #include <unixlib.h>
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31 #else
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32
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33 /* Get a definition for size_t. */
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34 #include <stddef.h>
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35
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36 #ifdef HAVE_STDLIB_H
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37 #include <stdlib.h>
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38 #else
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39 /* For systems with larger pointers than ints, this must be declared. */
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40 extern PTR malloc (size_t);
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41 extern void free (PTR);
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42 #endif
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43
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44 #endif
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45
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46 /* These routines allocate space for an object. Freeing allocated
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47 space may or may not free all more recently allocated space.
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48
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49 We handle large and small allocation requests differently. If we
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50 don't have enough space in the current block, and the allocation
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51 request is for more than 512 bytes, we simply pass it through to
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52 malloc. */
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53
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54 /* The objalloc structure is defined in objalloc.h. */
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55
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56 /* This structure appears at the start of each chunk. */
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57
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58 struct objalloc_chunk
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59 {
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60 /* Next chunk. */
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61 struct objalloc_chunk *next;
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62 /* If this chunk contains large objects, this is the value of
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63 current_ptr when this chunk was allocated. If this chunk
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64 contains small objects, this is NULL. */
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65 char *current_ptr;
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66 };
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67
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68 /* The aligned size of objalloc_chunk. */
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69
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70 #define CHUNK_HEADER_SIZE \
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71 ((sizeof (struct objalloc_chunk) + OBJALLOC_ALIGN - 1) \
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72 &~ (OBJALLOC_ALIGN - 1))
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73
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74 /* We ask for this much memory each time we create a chunk which is to
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75 hold small objects. */
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76
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77 #define CHUNK_SIZE (4096 - 32)
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78
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79 /* A request for this amount or more is just passed through to malloc. */
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80
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81 #define BIG_REQUEST (512)
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82
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83 /* Create an objalloc structure. */
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84
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85 struct objalloc *
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86 objalloc_create (void)
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87 {
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88 struct objalloc *ret;
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89 struct objalloc_chunk *chunk;
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90
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91 ret = (struct objalloc *) malloc (sizeof *ret);
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92 if (ret == NULL)
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93 return NULL;
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94
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95 ret->chunks = (PTR) malloc (CHUNK_SIZE);
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96 if (ret->chunks == NULL)
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97 {
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98 free (ret);
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99 return NULL;
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100 }
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101
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102 chunk = (struct objalloc_chunk *) ret->chunks;
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103 chunk->next = NULL;
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104 chunk->current_ptr = NULL;
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105
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106 ret->current_ptr = (char *) chunk + CHUNK_HEADER_SIZE;
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107 ret->current_space = CHUNK_SIZE - CHUNK_HEADER_SIZE;
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108
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109 return ret;
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110 }
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111
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112 /* Allocate space from an objalloc structure. */
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113
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114 PTR
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115 _objalloc_alloc (struct objalloc *o, unsigned long len)
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116 {
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117 /* We avoid confusion from zero sized objects by always allocating
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118 at least 1 byte. */
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119 if (len == 0)
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120 len = 1;
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121
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122 len = (len + OBJALLOC_ALIGN - 1) &~ (OBJALLOC_ALIGN - 1);
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123
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124 if (len <= o->current_space)
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125 {
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126 o->current_ptr += len;
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127 o->current_space -= len;
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128 return (PTR) (o->current_ptr - len);
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129 }
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130
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131 if (len >= BIG_REQUEST)
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132 {
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133 char *ret;
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134 struct objalloc_chunk *chunk;
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135
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136 ret = (char *) malloc (CHUNK_HEADER_SIZE + len);
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137 if (ret == NULL)
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138 return NULL;
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139
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140 chunk = (struct objalloc_chunk *) ret;
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141 chunk->next = (struct objalloc_chunk *) o->chunks;
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142 chunk->current_ptr = o->current_ptr;
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143
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144 o->chunks = (PTR) chunk;
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145
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146 return (PTR) (ret + CHUNK_HEADER_SIZE);
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147 }
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148 else
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149 {
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150 struct objalloc_chunk *chunk;
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151
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152 chunk = (struct objalloc_chunk *) malloc (CHUNK_SIZE);
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153 if (chunk == NULL)
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154 return NULL;
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155 chunk->next = (struct objalloc_chunk *) o->chunks;
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156 chunk->current_ptr = NULL;
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157
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158 o->current_ptr = (char *) chunk + CHUNK_HEADER_SIZE;
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159 o->current_space = CHUNK_SIZE - CHUNK_HEADER_SIZE;
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160
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161 o->chunks = (PTR) chunk;
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162
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163 return objalloc_alloc (o, len);
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164 }
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165 }
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166
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167 /* Free an entire objalloc structure. */
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168
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169 void
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170 objalloc_free (struct objalloc *o)
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171 {
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172 struct objalloc_chunk *l;
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173
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174 l = (struct objalloc_chunk *) o->chunks;
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175 while (l != NULL)
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176 {
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177 struct objalloc_chunk *next;
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178
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179 next = l->next;
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180 free (l);
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181 l = next;
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182 }
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183
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184 free (o);
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185 }
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186
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187 /* Free a block from an objalloc structure. This also frees all more
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188 recently allocated blocks. */
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189
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190 void
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191 objalloc_free_block (struct objalloc *o, PTR block)
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192 {
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193 struct objalloc_chunk *p, *small;
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194 char *b = (char *) block;
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195
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196 /* First set P to the chunk which contains the block we are freeing,
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197 and set Q to the last small object chunk we see before P. */
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198 small = NULL;
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199 for (p = (struct objalloc_chunk *) o->chunks; p != NULL; p = p->next)
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200 {
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201 if (p->current_ptr == NULL)
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202 {
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203 if (b > (char *) p && b < (char *) p + CHUNK_SIZE)
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204 break;
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205 small = p;
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206 }
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207 else
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208 {
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209 if (b == (char *) p + CHUNK_HEADER_SIZE)
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210 break;
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211 }
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212 }
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213
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214 /* If we can't find the chunk, the caller has made a mistake. */
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215 if (p == NULL)
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216 abort ();
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217
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218 if (p->current_ptr == NULL)
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219 {
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220 struct objalloc_chunk *q;
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221 struct objalloc_chunk *first;
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222
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223 /* The block is in a chunk containing small objects. We can
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224 free every chunk through SMALL, because they have certainly
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225 been allocated more recently. After SMALL, we will not see
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226 any chunks containing small objects; we can free any big
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227 chunk if the current_ptr is greater than or equal to B. We
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228 can then reset the new current_ptr to B. */
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229
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230 first = NULL;
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231 q = (struct objalloc_chunk *) o->chunks;
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232 while (q != p)
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233 {
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234 struct objalloc_chunk *next;
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235
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236 next = q->next;
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237 if (small != NULL)
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238 {
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239 if (small == q)
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240 small = NULL;
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241 free (q);
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242 }
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243 else if (q->current_ptr > b)
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244 free (q);
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245 else if (first == NULL)
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246 first = q;
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247
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248 q = next;
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249 }
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250
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251 if (first == NULL)
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252 first = p;
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253 o->chunks = (PTR) first;
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254
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255 /* Now start allocating from this small block again. */
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256 o->current_ptr = b;
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257 o->current_space = ((char *) p + CHUNK_SIZE) - b;
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258 }
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259 else
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260 {
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261 struct objalloc_chunk *q;
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262 char *current_ptr;
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263
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264 /* This block is in a large chunk by itself. We can free
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265 everything on the list up to and including this block. We
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266 then start allocating from the next chunk containing small
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267 objects, setting current_ptr from the value stored with the
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268 large chunk we are freeing. */
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269
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270 current_ptr = p->current_ptr;
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271 p = p->next;
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272
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273 q = (struct objalloc_chunk *) o->chunks;
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274 while (q != p)
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275 {
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276 struct objalloc_chunk *next;
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277
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278 next = q->next;
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279 free (q);
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280 q = next;
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281 }
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282
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283 o->chunks = (PTR) p;
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284
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285 while (p->current_ptr != NULL)
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286 p = p->next;
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287
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288 o->current_ptr = current_ptr;
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289 o->current_space = ((char *) p + CHUNK_SIZE) - current_ptr;
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290 }
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291 }
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