Mercurial > hg > CbC > CbC_gcc
comparison libiberty/obstack.c @ 0:a06113de4d67
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author | kent <kent@cr.ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2009 14:47:48 +0900 |
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children | 04ced10e8804 |
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1 /* obstack.c - subroutines used implicitly by object stack macros | |
2 Copyright (C) 1988,89,90,91,92,93,94,96,97 Free Software Foundation, Inc. | |
3 | |
4 | |
5 NOTE: This source is derived from an old version taken from the GNU C | |
6 Library (glibc). | |
7 | |
8 This program is free software; you can redistribute it and/or modify it | |
9 under the terms of the GNU General Public License as published by the | |
10 Free Software Foundation; either version 2, or (at your option) any | |
11 later version. | |
12 | |
13 This program is distributed in the hope that it will be useful, | |
14 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
16 GNU General Public License for more details. | |
17 | |
18 You should have received a copy of the GNU General Public License | |
19 along with this program; if not, write to the Free Software | |
20 Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA 02110-1301, | |
21 USA. */ | |
22 | |
23 #ifdef HAVE_CONFIG_H | |
24 #include <config.h> | |
25 #endif | |
26 | |
27 #include "obstack.h" | |
28 | |
29 /* NOTE BEFORE MODIFYING THIS FILE: This version number must be | |
30 incremented whenever callers compiled using an old obstack.h can no | |
31 longer properly call the functions in this obstack.c. */ | |
32 #define OBSTACK_INTERFACE_VERSION 1 | |
33 | |
34 /* Comment out all this code if we are using the GNU C Library, and are not | |
35 actually compiling the library itself, and the installed library | |
36 supports the same library interface we do. This code is part of the GNU | |
37 C Library, but also included in many other GNU distributions. Compiling | |
38 and linking in this code is a waste when using the GNU C library | |
39 (especially if it is a shared library). Rather than having every GNU | |
40 program understand `configure --with-gnu-libc' and omit the object | |
41 files, it is simpler to just do this in the source for each such file. */ | |
42 | |
43 #include <stdio.h> /* Random thing to get __GNU_LIBRARY__. */ | |
44 #if !defined (_LIBC) && defined (__GNU_LIBRARY__) && __GNU_LIBRARY__ > 1 | |
45 #include <gnu-versions.h> | |
46 #if _GNU_OBSTACK_INTERFACE_VERSION == OBSTACK_INTERFACE_VERSION | |
47 #define ELIDE_CODE | |
48 #endif | |
49 #endif | |
50 | |
51 | |
52 #ifndef ELIDE_CODE | |
53 | |
54 | |
55 #define POINTER void * | |
56 | |
57 /* Determine default alignment. */ | |
58 struct fooalign {char x; double d;}; | |
59 #define DEFAULT_ALIGNMENT \ | |
60 ((PTR_INT_TYPE) ((char *) &((struct fooalign *) 0)->d - (char *) 0)) | |
61 /* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT. | |
62 But in fact it might be less smart and round addresses to as much as | |
63 DEFAULT_ROUNDING. So we prepare for it to do that. */ | |
64 union fooround {long x; double d;}; | |
65 #define DEFAULT_ROUNDING (sizeof (union fooround)) | |
66 | |
67 /* When we copy a long block of data, this is the unit to do it with. | |
68 On some machines, copying successive ints does not work; | |
69 in such a case, redefine COPYING_UNIT to `long' (if that works) | |
70 or `char' as a last resort. */ | |
71 #ifndef COPYING_UNIT | |
72 #define COPYING_UNIT int | |
73 #endif | |
74 | |
75 | |
76 /* The functions allocating more room by calling `obstack_chunk_alloc' | |
77 jump to the handler pointed to by `obstack_alloc_failed_handler'. | |
78 This variable by default points to the internal function | |
79 `print_and_abort'. */ | |
80 static void print_and_abort (void); | |
81 void (*obstack_alloc_failed_handler) (void) = print_and_abort; | |
82 | |
83 /* Exit value used when `print_and_abort' is used. */ | |
84 #if defined __GNU_LIBRARY__ || defined HAVE_STDLIB_H | |
85 #include <stdlib.h> | |
86 #endif | |
87 #ifndef EXIT_FAILURE | |
88 #define EXIT_FAILURE 1 | |
89 #endif | |
90 int obstack_exit_failure = EXIT_FAILURE; | |
91 | |
92 /* The non-GNU-C macros copy the obstack into this global variable | |
93 to avoid multiple evaluation. */ | |
94 | |
95 struct obstack *_obstack; | |
96 | |
97 /* Define a macro that either calls functions with the traditional malloc/free | |
98 calling interface, or calls functions with the mmalloc/mfree interface | |
99 (that adds an extra first argument), based on the state of use_extra_arg. | |
100 For free, do not use ?:, since some compilers, like the MIPS compilers, | |
101 do not allow (expr) ? void : void. */ | |
102 | |
103 #if defined (__STDC__) && __STDC__ | |
104 #define CALL_CHUNKFUN(h, size) \ | |
105 (((h) -> use_extra_arg) \ | |
106 ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \ | |
107 : (*(struct _obstack_chunk *(*) (long)) (h)->chunkfun) ((size))) | |
108 | |
109 #define CALL_FREEFUN(h, old_chunk) \ | |
110 do { \ | |
111 if ((h) -> use_extra_arg) \ | |
112 (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \ | |
113 else \ | |
114 (*(void (*) (void *)) (h)->freefun) ((old_chunk)); \ | |
115 } while (0) | |
116 #else | |
117 #define CALL_CHUNKFUN(h, size) \ | |
118 (((h) -> use_extra_arg) \ | |
119 ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \ | |
120 : (*(struct _obstack_chunk *(*) ()) (h)->chunkfun) ((size))) | |
121 | |
122 #define CALL_FREEFUN(h, old_chunk) \ | |
123 do { \ | |
124 if ((h) -> use_extra_arg) \ | |
125 (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \ | |
126 else \ | |
127 (*(void (*) ()) (h)->freefun) ((old_chunk)); \ | |
128 } while (0) | |
129 #endif | |
130 | |
131 | |
132 /* Initialize an obstack H for use. Specify chunk size SIZE (0 means default). | |
133 Objects start on multiples of ALIGNMENT (0 means use default). | |
134 CHUNKFUN is the function to use to allocate chunks, | |
135 and FREEFUN the function to free them. | |
136 | |
137 Return nonzero if successful, zero if out of memory. | |
138 To recover from an out of memory error, | |
139 free up some memory, then call this again. */ | |
140 | |
141 int | |
142 _obstack_begin (struct obstack *h, int size, int alignment, | |
143 POINTER (*chunkfun) (long), void (*freefun) (void *)) | |
144 { | |
145 register struct _obstack_chunk *chunk; /* points to new chunk */ | |
146 | |
147 if (alignment == 0) | |
148 alignment = (int) DEFAULT_ALIGNMENT; | |
149 if (size == 0) | |
150 /* Default size is what GNU malloc can fit in a 4096-byte block. */ | |
151 { | |
152 /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc. | |
153 Use the values for range checking, because if range checking is off, | |
154 the extra bytes won't be missed terribly, but if range checking is on | |
155 and we used a larger request, a whole extra 4096 bytes would be | |
156 allocated. | |
157 | |
158 These number are irrelevant to the new GNU malloc. I suspect it is | |
159 less sensitive to the size of the request. */ | |
160 int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1)) | |
161 + 4 + DEFAULT_ROUNDING - 1) | |
162 & ~(DEFAULT_ROUNDING - 1)); | |
163 size = 4096 - extra; | |
164 } | |
165 | |
166 h->chunkfun = (struct _obstack_chunk * (*)(void *, long)) chunkfun; | |
167 h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun; | |
168 h->chunk_size = size; | |
169 h->alignment_mask = alignment - 1; | |
170 h->use_extra_arg = 0; | |
171 | |
172 chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size); | |
173 if (!chunk) | |
174 (*obstack_alloc_failed_handler) (); | |
175 h->next_free = h->object_base = chunk->contents; | |
176 h->chunk_limit = chunk->limit | |
177 = (char *) chunk + h->chunk_size; | |
178 chunk->prev = 0; | |
179 /* The initial chunk now contains no empty object. */ | |
180 h->maybe_empty_object = 0; | |
181 h->alloc_failed = 0; | |
182 return 1; | |
183 } | |
184 | |
185 int | |
186 _obstack_begin_1 (struct obstack *h, int size, int alignment, | |
187 POINTER (*chunkfun) (POINTER, long), | |
188 void (*freefun) (POINTER, POINTER), POINTER arg) | |
189 { | |
190 register struct _obstack_chunk *chunk; /* points to new chunk */ | |
191 | |
192 if (alignment == 0) | |
193 alignment = (int) DEFAULT_ALIGNMENT; | |
194 if (size == 0) | |
195 /* Default size is what GNU malloc can fit in a 4096-byte block. */ | |
196 { | |
197 /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc. | |
198 Use the values for range checking, because if range checking is off, | |
199 the extra bytes won't be missed terribly, but if range checking is on | |
200 and we used a larger request, a whole extra 4096 bytes would be | |
201 allocated. | |
202 | |
203 These number are irrelevant to the new GNU malloc. I suspect it is | |
204 less sensitive to the size of the request. */ | |
205 int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1)) | |
206 + 4 + DEFAULT_ROUNDING - 1) | |
207 & ~(DEFAULT_ROUNDING - 1)); | |
208 size = 4096 - extra; | |
209 } | |
210 | |
211 h->chunkfun = (struct _obstack_chunk * (*)(void *,long)) chunkfun; | |
212 h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun; | |
213 h->chunk_size = size; | |
214 h->alignment_mask = alignment - 1; | |
215 h->extra_arg = arg; | |
216 h->use_extra_arg = 1; | |
217 | |
218 chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size); | |
219 if (!chunk) | |
220 (*obstack_alloc_failed_handler) (); | |
221 h->next_free = h->object_base = chunk->contents; | |
222 h->chunk_limit = chunk->limit | |
223 = (char *) chunk + h->chunk_size; | |
224 chunk->prev = 0; | |
225 /* The initial chunk now contains no empty object. */ | |
226 h->maybe_empty_object = 0; | |
227 h->alloc_failed = 0; | |
228 return 1; | |
229 } | |
230 | |
231 /* Allocate a new current chunk for the obstack *H | |
232 on the assumption that LENGTH bytes need to be added | |
233 to the current object, or a new object of length LENGTH allocated. | |
234 Copies any partial object from the end of the old chunk | |
235 to the beginning of the new one. */ | |
236 | |
237 void | |
238 _obstack_newchunk (struct obstack *h, int length) | |
239 { | |
240 register struct _obstack_chunk *old_chunk = h->chunk; | |
241 register struct _obstack_chunk *new_chunk; | |
242 register long new_size; | |
243 register long obj_size = h->next_free - h->object_base; | |
244 register long i; | |
245 long already; | |
246 | |
247 /* Compute size for new chunk. */ | |
248 new_size = (obj_size + length) + (obj_size >> 3) + 100; | |
249 if (new_size < h->chunk_size) | |
250 new_size = h->chunk_size; | |
251 | |
252 /* Allocate and initialize the new chunk. */ | |
253 new_chunk = CALL_CHUNKFUN (h, new_size); | |
254 if (!new_chunk) | |
255 (*obstack_alloc_failed_handler) (); | |
256 h->chunk = new_chunk; | |
257 new_chunk->prev = old_chunk; | |
258 new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size; | |
259 | |
260 /* Move the existing object to the new chunk. | |
261 Word at a time is fast and is safe if the object | |
262 is sufficiently aligned. */ | |
263 if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT) | |
264 { | |
265 for (i = obj_size / sizeof (COPYING_UNIT) - 1; | |
266 i >= 0; i--) | |
267 ((COPYING_UNIT *)new_chunk->contents)[i] | |
268 = ((COPYING_UNIT *)h->object_base)[i]; | |
269 /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT, | |
270 but that can cross a page boundary on a machine | |
271 which does not do strict alignment for COPYING_UNITS. */ | |
272 already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT); | |
273 } | |
274 else | |
275 already = 0; | |
276 /* Copy remaining bytes one by one. */ | |
277 for (i = already; i < obj_size; i++) | |
278 new_chunk->contents[i] = h->object_base[i]; | |
279 | |
280 /* If the object just copied was the only data in OLD_CHUNK, | |
281 free that chunk and remove it from the chain. | |
282 But not if that chunk might contain an empty object. */ | |
283 if (h->object_base == old_chunk->contents && ! h->maybe_empty_object) | |
284 { | |
285 new_chunk->prev = old_chunk->prev; | |
286 CALL_FREEFUN (h, old_chunk); | |
287 } | |
288 | |
289 h->object_base = new_chunk->contents; | |
290 h->next_free = h->object_base + obj_size; | |
291 /* The new chunk certainly contains no empty object yet. */ | |
292 h->maybe_empty_object = 0; | |
293 } | |
294 | |
295 /* Return nonzero if object OBJ has been allocated from obstack H. | |
296 This is here for debugging. | |
297 If you use it in a program, you are probably losing. */ | |
298 | |
299 /* Suppress -Wmissing-prototypes warning. We don't want to declare this in | |
300 obstack.h because it is just for debugging. */ | |
301 int _obstack_allocated_p (struct obstack *h, POINTER obj); | |
302 | |
303 int | |
304 _obstack_allocated_p (struct obstack *h, POINTER obj) | |
305 { | |
306 register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */ | |
307 register struct _obstack_chunk *plp; /* point to previous chunk if any */ | |
308 | |
309 lp = (h)->chunk; | |
310 /* We use >= rather than > since the object cannot be exactly at | |
311 the beginning of the chunk but might be an empty object exactly | |
312 at the end of an adjacent chunk. */ | |
313 while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj)) | |
314 { | |
315 plp = lp->prev; | |
316 lp = plp; | |
317 } | |
318 return lp != 0; | |
319 } | |
320 | |
321 /* Free objects in obstack H, including OBJ and everything allocate | |
322 more recently than OBJ. If OBJ is zero, free everything in H. */ | |
323 | |
324 #undef obstack_free | |
325 | |
326 /* This function has two names with identical definitions. | |
327 This is the first one, called from non-ANSI code. */ | |
328 | |
329 void | |
330 _obstack_free (struct obstack *h, POINTER obj) | |
331 { | |
332 register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */ | |
333 register struct _obstack_chunk *plp; /* point to previous chunk if any */ | |
334 | |
335 lp = h->chunk; | |
336 /* We use >= because there cannot be an object at the beginning of a chunk. | |
337 But there can be an empty object at that address | |
338 at the end of another chunk. */ | |
339 while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj)) | |
340 { | |
341 plp = lp->prev; | |
342 CALL_FREEFUN (h, lp); | |
343 lp = plp; | |
344 /* If we switch chunks, we can't tell whether the new current | |
345 chunk contains an empty object, so assume that it may. */ | |
346 h->maybe_empty_object = 1; | |
347 } | |
348 if (lp) | |
349 { | |
350 h->object_base = h->next_free = (char *) (obj); | |
351 h->chunk_limit = lp->limit; | |
352 h->chunk = lp; | |
353 } | |
354 else if (obj != 0) | |
355 /* obj is not in any of the chunks! */ | |
356 abort (); | |
357 } | |
358 | |
359 /* This function is used from ANSI code. */ | |
360 | |
361 void | |
362 obstack_free (struct obstack *h, POINTER obj) | |
363 { | |
364 register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */ | |
365 register struct _obstack_chunk *plp; /* point to previous chunk if any */ | |
366 | |
367 lp = h->chunk; | |
368 /* We use >= because there cannot be an object at the beginning of a chunk. | |
369 But there can be an empty object at that address | |
370 at the end of another chunk. */ | |
371 while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj)) | |
372 { | |
373 plp = lp->prev; | |
374 CALL_FREEFUN (h, lp); | |
375 lp = plp; | |
376 /* If we switch chunks, we can't tell whether the new current | |
377 chunk contains an empty object, so assume that it may. */ | |
378 h->maybe_empty_object = 1; | |
379 } | |
380 if (lp) | |
381 { | |
382 h->object_base = h->next_free = (char *) (obj); | |
383 h->chunk_limit = lp->limit; | |
384 h->chunk = lp; | |
385 } | |
386 else if (obj != 0) | |
387 /* obj is not in any of the chunks! */ | |
388 abort (); | |
389 } | |
390 | |
391 int | |
392 _obstack_memory_used (struct obstack *h) | |
393 { | |
394 register struct _obstack_chunk* lp; | |
395 register int nbytes = 0; | |
396 | |
397 for (lp = h->chunk; lp != 0; lp = lp->prev) | |
398 { | |
399 nbytes += lp->limit - (char *) lp; | |
400 } | |
401 return nbytes; | |
402 } | |
403 | |
404 /* Define the error handler. */ | |
405 #ifndef _ | |
406 # if (HAVE_LIBINTL_H && ENABLE_NLS) || defined _LIBC | |
407 # include <libintl.h> | |
408 # ifndef _ | |
409 # define _(Str) gettext (Str) | |
410 # endif | |
411 # else | |
412 # define _(Str) (Str) | |
413 # endif | |
414 #endif | |
415 | |
416 static void | |
417 print_and_abort (void) | |
418 { | |
419 fputs (_("memory exhausted\n"), stderr); | |
420 exit (obstack_exit_failure); | |
421 } | |
422 | |
423 #if 0 | |
424 /* These are now turned off because the applications do not use it | |
425 and it uses bcopy via obstack_grow, which causes trouble on sysV. */ | |
426 | |
427 /* Now define the functional versions of the obstack macros. | |
428 Define them to simply use the corresponding macros to do the job. */ | |
429 | |
430 /* The function names appear in parentheses in order to prevent | |
431 the macro-definitions of the names from being expanded there. */ | |
432 | |
433 POINTER (obstack_base) (struct obstack *obstack) | |
434 { | |
435 return obstack_base (obstack); | |
436 } | |
437 | |
438 POINTER (obstack_next_free) (struct obstack *obstack) | |
439 { | |
440 return obstack_next_free (obstack); | |
441 } | |
442 | |
443 int (obstack_object_size) (struct obstack *obstack) | |
444 { | |
445 return obstack_object_size (obstack); | |
446 } | |
447 | |
448 int (obstack_room) (struct obstack *obstack) | |
449 { | |
450 return obstack_room (obstack); | |
451 } | |
452 | |
453 int (obstack_make_room) (struct obstack *obstack, int length) | |
454 { | |
455 return obstack_make_room (obstack, length); | |
456 } | |
457 | |
458 void (obstack_grow) (struct obstack *obstack, POINTER pointer, int length) | |
459 { | |
460 obstack_grow (obstack, pointer, length); | |
461 } | |
462 | |
463 void (obstack_grow0) (struct obstack *obstack, POINTER pointer, int length) | |
464 { | |
465 obstack_grow0 (obstack, pointer, length); | |
466 } | |
467 | |
468 void (obstack_1grow) (struct obstack *obstack, int character) | |
469 { | |
470 obstack_1grow (obstack, character); | |
471 } | |
472 | |
473 void (obstack_blank) (struct obstack *obstack, int length) | |
474 { | |
475 obstack_blank (obstack, length); | |
476 } | |
477 | |
478 void (obstack_1grow_fast) (struct obstack *obstack, int character) | |
479 { | |
480 obstack_1grow_fast (obstack, character); | |
481 } | |
482 | |
483 void (obstack_blank_fast) (struct obstack *obstack, int length) | |
484 { | |
485 obstack_blank_fast (obstack, length); | |
486 } | |
487 | |
488 POINTER (obstack_finish) (struct obstack *obstack) | |
489 { | |
490 return obstack_finish (obstack); | |
491 } | |
492 | |
493 POINTER (obstack_alloc) (struct obstack *obstack, int length) | |
494 { | |
495 return obstack_alloc (obstack, length); | |
496 } | |
497 | |
498 POINTER (obstack_copy) (struct obstack *obstack, POINTER pointer, int length) | |
499 { | |
500 return obstack_copy (obstack, pointer, length); | |
501 } | |
502 | |
503 POINTER (obstack_copy0) (struct obstack *obstack, POINTER pointer, int length) | |
504 { | |
505 return obstack_copy0 (obstack, pointer, length); | |
506 } | |
507 | |
508 #endif /* 0 */ | |
509 | |
510 #endif /* !ELIDE_CODE */ |