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comparison zlib/algorithm.txt @ 51:ae3a4bfb450b
add some files of version 4.4.3 that have been forgotten.
author | kent <kent@cr.ie.u-ryukyu.ac.jp> |
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date | Sun, 07 Feb 2010 18:27:48 +0900 |
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1 1. Compression algorithm (deflate) | |
2 | |
3 The deflation algorithm used by gzip (also zip and zlib) is a variation of | |
4 LZ77 (Lempel-Ziv 1977, see reference below). It finds duplicated strings in | |
5 the input data. The second occurrence of a string is replaced by a | |
6 pointer to the previous string, in the form of a pair (distance, | |
7 length). Distances are limited to 32K bytes, and lengths are limited | |
8 to 258 bytes. When a string does not occur anywhere in the previous | |
9 32K bytes, it is emitted as a sequence of literal bytes. (In this | |
10 description, `string' must be taken as an arbitrary sequence of bytes, | |
11 and is not restricted to printable characters.) | |
12 | |
13 Literals or match lengths are compressed with one Huffman tree, and | |
14 match distances are compressed with another tree. The trees are stored | |
15 in a compact form at the start of each block. The blocks can have any | |
16 size (except that the compressed data for one block must fit in | |
17 available memory). A block is terminated when deflate() determines that | |
18 it would be useful to start another block with fresh trees. (This is | |
19 somewhat similar to the behavior of LZW-based _compress_.) | |
20 | |
21 Duplicated strings are found using a hash table. All input strings of | |
22 length 3 are inserted in the hash table. A hash index is computed for | |
23 the next 3 bytes. If the hash chain for this index is not empty, all | |
24 strings in the chain are compared with the current input string, and | |
25 the longest match is selected. | |
26 | |
27 The hash chains are searched starting with the most recent strings, to | |
28 favor small distances and thus take advantage of the Huffman encoding. | |
29 The hash chains are singly linked. There are no deletions from the | |
30 hash chains, the algorithm simply discards matches that are too old. | |
31 | |
32 To avoid a worst-case situation, very long hash chains are arbitrarily | |
33 truncated at a certain length, determined by a runtime option (level | |
34 parameter of deflateInit). So deflate() does not always find the longest | |
35 possible match but generally finds a match which is long enough. | |
36 | |
37 deflate() also defers the selection of matches with a lazy evaluation | |
38 mechanism. After a match of length N has been found, deflate() searches for | |
39 a longer match at the next input byte. If a longer match is found, the | |
40 previous match is truncated to a length of one (thus producing a single | |
41 literal byte) and the process of lazy evaluation begins again. Otherwise, | |
42 the original match is kept, and the next match search is attempted only N | |
43 steps later. | |
44 | |
45 The lazy match evaluation is also subject to a runtime parameter. If | |
46 the current match is long enough, deflate() reduces the search for a longer | |
47 match, thus speeding up the whole process. If compression ratio is more | |
48 important than speed, deflate() attempts a complete second search even if | |
49 the first match is already long enough. | |
50 | |
51 The lazy match evaluation is not performed for the fastest compression | |
52 modes (level parameter 1 to 3). For these fast modes, new strings | |
53 are inserted in the hash table only when no match was found, or | |
54 when the match is not too long. This degrades the compression ratio | |
55 but saves time since there are both fewer insertions and fewer searches. | |
56 | |
57 | |
58 2. Decompression algorithm (inflate) | |
59 | |
60 2.1 Introduction | |
61 | |
62 The key question is how to represent a Huffman code (or any prefix code) so | |
63 that you can decode fast. The most important characteristic is that shorter | |
64 codes are much more common than longer codes, so pay attention to decoding the | |
65 short codes fast, and let the long codes take longer to decode. | |
66 | |
67 inflate() sets up a first level table that covers some number of bits of | |
68 input less than the length of longest code. It gets that many bits from the | |
69 stream, and looks it up in the table. The table will tell if the next | |
70 code is that many bits or less and how many, and if it is, it will tell | |
71 the value, else it will point to the next level table for which inflate() | |
72 grabs more bits and tries to decode a longer code. | |
73 | |
74 How many bits to make the first lookup is a tradeoff between the time it | |
75 takes to decode and the time it takes to build the table. If building the | |
76 table took no time (and if you had infinite memory), then there would only | |
77 be a first level table to cover all the way to the longest code. However, | |
78 building the table ends up taking a lot longer for more bits since short | |
79 codes are replicated many times in such a table. What inflate() does is | |
80 simply to make the number of bits in the first table a variable, and then | |
81 to set that variable for the maximum speed. | |
82 | |
83 For inflate, which has 286 possible codes for the literal/length tree, the size | |
84 of the first table is nine bits. Also the distance trees have 30 possible | |
85 values, and the size of the first table is six bits. Note that for each of | |
86 those cases, the table ended up one bit longer than the ``average'' code | |
87 length, i.e. the code length of an approximately flat code which would be a | |
88 little more than eight bits for 286 symbols and a little less than five bits | |
89 for 30 symbols. | |
90 | |
91 | |
92 2.2 More details on the inflate table lookup | |
93 | |
94 Ok, you want to know what this cleverly obfuscated inflate tree actually | |
95 looks like. You are correct that it's not a Huffman tree. It is simply a | |
96 lookup table for the first, let's say, nine bits of a Huffman symbol. The | |
97 symbol could be as short as one bit or as long as 15 bits. If a particular | |
98 symbol is shorter than nine bits, then that symbol's translation is duplicated | |
99 in all those entries that start with that symbol's bits. For example, if the | |
100 symbol is four bits, then it's duplicated 32 times in a nine-bit table. If a | |
101 symbol is nine bits long, it appears in the table once. | |
102 | |
103 If the symbol is longer than nine bits, then that entry in the table points | |
104 to another similar table for the remaining bits. Again, there are duplicated | |
105 entries as needed. The idea is that most of the time the symbol will be short | |
106 and there will only be one table look up. (That's whole idea behind data | |
107 compression in the first place.) For the less frequent long symbols, there | |
108 will be two lookups. If you had a compression method with really long | |
109 symbols, you could have as many levels of lookups as is efficient. For | |
110 inflate, two is enough. | |
111 | |
112 So a table entry either points to another table (in which case nine bits in | |
113 the above example are gobbled), or it contains the translation for the symbol | |
114 and the number of bits to gobble. Then you start again with the next | |
115 ungobbled bit. | |
116 | |
117 You may wonder: why not just have one lookup table for how ever many bits the | |
118 longest symbol is? The reason is that if you do that, you end up spending | |
119 more time filling in duplicate symbol entries than you do actually decoding. | |
120 At least for deflate's output that generates new trees every several 10's of | |
121 kbytes. You can imagine that filling in a 2^15 entry table for a 15-bit code | |
122 would take too long if you're only decoding several thousand symbols. At the | |
123 other extreme, you could make a new table for every bit in the code. In fact, | |
124 that's essentially a Huffman tree. But then you spend two much time | |
125 traversing the tree while decoding, even for short symbols. | |
126 | |
127 So the number of bits for the first lookup table is a trade of the time to | |
128 fill out the table vs. the time spent looking at the second level and above of | |
129 the table. | |
130 | |
131 Here is an example, scaled down: | |
132 | |
133 The code being decoded, with 10 symbols, from 1 to 6 bits long: | |
134 | |
135 A: 0 | |
136 B: 10 | |
137 C: 1100 | |
138 D: 11010 | |
139 E: 11011 | |
140 F: 11100 | |
141 G: 11101 | |
142 H: 11110 | |
143 I: 111110 | |
144 J: 111111 | |
145 | |
146 Let's make the first table three bits long (eight entries): | |
147 | |
148 000: A,1 | |
149 001: A,1 | |
150 010: A,1 | |
151 011: A,1 | |
152 100: B,2 | |
153 101: B,2 | |
154 110: -> table X (gobble 3 bits) | |
155 111: -> table Y (gobble 3 bits) | |
156 | |
157 Each entry is what the bits decode as and how many bits that is, i.e. how | |
158 many bits to gobble. Or the entry points to another table, with the number of | |
159 bits to gobble implicit in the size of the table. | |
160 | |
161 Table X is two bits long since the longest code starting with 110 is five bits | |
162 long: | |
163 | |
164 00: C,1 | |
165 01: C,1 | |
166 10: D,2 | |
167 11: E,2 | |
168 | |
169 Table Y is three bits long since the longest code starting with 111 is six | |
170 bits long: | |
171 | |
172 000: F,2 | |
173 001: F,2 | |
174 010: G,2 | |
175 011: G,2 | |
176 100: H,2 | |
177 101: H,2 | |
178 110: I,3 | |
179 111: J,3 | |
180 | |
181 So what we have here are three tables with a total of 20 entries that had to | |
182 be constructed. That's compared to 64 entries for a single table. Or | |
183 compared to 16 entries for a Huffman tree (six two entry tables and one four | |
184 entry table). Assuming that the code ideally represents the probability of | |
185 the symbols, it takes on the average 1.25 lookups per symbol. That's compared | |
186 to one lookup for the single table, or 1.66 lookups per symbol for the | |
187 Huffman tree. | |
188 | |
189 There, I think that gives you a picture of what's going on. For inflate, the | |
190 meaning of a particular symbol is often more than just a letter. It can be a | |
191 byte (a "literal"), or it can be either a length or a distance which | |
192 indicates a base value and a number of bits to fetch after the code that is | |
193 added to the base value. Or it might be the special end-of-block code. The | |
194 data structures created in inftrees.c try to encode all that information | |
195 compactly in the tables. | |
196 | |
197 | |
198 Jean-loup Gailly Mark Adler | |
199 jloup@gzip.org madler@alumni.caltech.edu | |
200 | |
201 | |
202 References: | |
203 | |
204 [LZ77] Ziv J., Lempel A., ``A Universal Algorithm for Sequential Data | |
205 Compression,'' IEEE Transactions on Information Theory, Vol. 23, No. 3, | |
206 pp. 337-343. | |
207 | |
208 ``DEFLATE Compressed Data Format Specification'' available in | |
209 http://www.ietf.org/rfc/rfc1951.txt |