diff libgomp/priority_queue.h @ 111:04ced10e8804

gcc 7
author kono
date Fri, 27 Oct 2017 22:46:09 +0900
parents
children 84e7813d76e9
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line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libgomp/priority_queue.h	Fri Oct 27 22:46:09 2017 +0900
@@ -0,0 +1,485 @@
+/* Copyright (C) 2015-2017 Free Software Foundation, Inc.
+   Contributed by Aldy Hernandez <aldyh@redhat.com>.
+
+   This file is part of the GNU Offloading and Multi Processing Library
+   (libgomp).
+
+   Libgomp is free software; you can redistribute it and/or modify it
+   under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 3, or (at your option)
+   any later version.
+
+   Libgomp is distributed in the hope that it will be useful, but WITHOUT ANY
+   WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+   FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
+   more details.
+
+   Under Section 7 of GPL version 3, you are granted additional
+   permissions described in the GCC Runtime Library Exception, version
+   3.1, as published by the Free Software Foundation.
+
+   You should have received a copy of the GNU General Public License and
+   a copy of the GCC Runtime Library Exception along with this program;
+   see the files COPYING3 and COPYING.RUNTIME respectively.  If not, see
+   <http://www.gnu.org/licenses/>.  */
+
+/* Header file for a priority queue of GOMP tasks.  */
+
+/* ?? Perhaps all the priority_tree_* functions are complex and rare
+   enough to go out-of-line and be moved to priority_queue.c.  ??  */
+
+#ifndef _PRIORITY_QUEUE_H_
+#define _PRIORITY_QUEUE_H_
+
+/* One task.  */
+
+struct priority_node
+{
+  /* Next and previous chains in a circular doubly linked list for
+     tasks within this task's priority.  */
+  struct priority_node *next, *prev;
+};
+
+/* All tasks within the same priority.  */
+
+struct priority_list
+{
+  /* Priority of the tasks in this set.  */
+  int priority;
+
+  /* Tasks.  */
+  struct priority_node *tasks;
+
+  /* This points to the last of the higher priority WAITING tasks.
+     Remember that for the children queue, we have:
+
+	parent_depends_on WAITING tasks.
+	!parent_depends_on WAITING tasks.
+	TIED tasks.
+
+     This is a pointer to the last of the parent_depends_on WAITING
+     tasks which are essentially, higher priority items within their
+     priority.  */
+  struct priority_node *last_parent_depends_on;
+};
+
+/* Another splay tree instantiation, for priority_list's.  */
+typedef struct prio_splay_tree_node_s *prio_splay_tree_node;
+typedef struct prio_splay_tree_s *prio_splay_tree;
+typedef struct prio_splay_tree_key_s *prio_splay_tree_key;
+struct prio_splay_tree_key_s {
+  /* This structure must only containing a priority_list, as we cast
+     prio_splay_tree_key to priority_list throughout.  */
+  struct priority_list l;
+};
+#define splay_tree_prefix prio
+#include "splay-tree.h"
+
+/* The entry point into a priority queue of tasks.
+
+   There are two alternate implementations with which to store tasks:
+   as a balanced tree of sorts, or as a simple list of tasks.  If
+   there are only priority-0 items (ROOT is NULL), we use the simple
+   list, otherwise (ROOT is non-NULL) we use the tree.  */
+
+struct priority_queue
+{
+  /* If t.root != NULL, this is a splay tree of priority_lists to hold
+     all tasks.  This is only used if multiple priorities are in play,
+     otherwise we use the priority_list `l' below to hold all
+     (priority-0) tasks.  */
+  struct prio_splay_tree_s t;
+
+  /* If T above is NULL, only priority-0 items exist, so keep them
+     in a simple list.  */
+  struct priority_list l;
+};
+
+enum priority_insert_type {
+  /* Insert at the beginning of a priority list.  */
+  PRIORITY_INSERT_BEGIN,
+  /* Insert at the end of a priority list.  */
+  PRIORITY_INSERT_END
+};
+
+/* Used to determine in which queue a given priority node belongs in.
+   See pnode field of gomp_task.  */
+
+enum priority_queue_type
+{
+  PQ_TEAM,	    /* Node belongs in gomp_team's task_queue.  */
+  PQ_CHILDREN,	    /* Node belongs in parent's children_queue.  */
+  PQ_TASKGROUP,	    /* Node belongs in taskgroup->taskgroup_queue.  */
+  PQ_IGNORED = 999
+};
+
+/* Priority queue implementation prototypes.  */
+
+extern bool priority_queue_task_in_queue_p (enum priority_queue_type,
+					    struct priority_queue *,
+					    struct gomp_task *);
+extern void priority_queue_dump (enum priority_queue_type,
+				 struct priority_queue *);
+extern void priority_queue_verify (enum priority_queue_type,
+				   struct priority_queue *, bool);
+extern void priority_tree_remove (enum priority_queue_type,
+				  struct priority_queue *,
+				  struct priority_node *);
+extern struct gomp_task *priority_tree_next_task (enum priority_queue_type,
+						  struct priority_queue *,
+						  enum priority_queue_type,
+						  struct priority_queue *,
+						  bool *);
+
+/* Return TRUE if there is more than one priority in HEAD.  This is
+   used throughout to to choose between the fast path (priority 0 only
+   items) and a world with multiple priorities.  */
+
+static inline bool
+priority_queue_multi_p (struct priority_queue *head)
+{
+  return __builtin_expect (head->t.root != NULL, 0);
+}
+
+/* Initialize a priority queue.  */
+
+static inline void
+priority_queue_init (struct priority_queue *head)
+{
+  head->t.root = NULL;
+  /* To save a few microseconds, we don't initialize head->l.priority
+     to 0 here.  It is implied that priority will be 0 if head->t.root
+     == NULL.
+
+     priority_tree_insert() will fix this when we encounter multiple
+     priorities.  */
+  head->l.tasks = NULL;
+  head->l.last_parent_depends_on = NULL;
+}
+
+static inline void
+priority_queue_free (struct priority_queue *head)
+{
+  /* There's nothing to do, as tasks were freed as they were removed
+     in priority_queue_remove.  */
+}
+
+/* Forward declarations.  */
+static inline size_t priority_queue_offset (enum priority_queue_type);
+static inline struct gomp_task *priority_node_to_task
+				(enum priority_queue_type,
+				 struct priority_node *);
+static inline struct priority_node *task_to_priority_node
+				    (enum priority_queue_type,
+				     struct gomp_task *);
+
+/* Return TRUE if priority queue HEAD is empty.
+
+   MODEL IS MEMMODEL_ACQUIRE if we should use an acquire atomic to
+   read from the root of the queue, otherwise MEMMODEL_RELAXED if we
+   should use a plain load.  */
+
+static inline _Bool
+priority_queue_empty_p (struct priority_queue *head, enum memmodel model)
+{
+  /* Note: The acquire barriers on the loads here synchronize with
+     the write of a NULL in gomp_task_run_post_remove_parent.  It is
+     not necessary that we synchronize with other non-NULL writes at
+     this point, but we must ensure that all writes to memory by a
+     child thread task work function are seen before we exit from
+     GOMP_taskwait.  */
+  if (priority_queue_multi_p (head))
+    {
+      if (model == MEMMODEL_ACQUIRE)
+	return __atomic_load_n (&head->t.root, MEMMODEL_ACQUIRE) == NULL;
+      return head->t.root == NULL;
+    }
+  if (model == MEMMODEL_ACQUIRE)
+    return __atomic_load_n (&head->l.tasks, MEMMODEL_ACQUIRE) == NULL;
+  return head->l.tasks == NULL;
+}
+
+/* Look for a given PRIORITY in HEAD.  Return it if found, otherwise
+   return NULL.  This only applies to the tree variant in HEAD.  There
+   is no point in searching for priorities in HEAD->L.  */
+
+static inline struct priority_list *
+priority_queue_lookup_priority (struct priority_queue *head, int priority)
+{
+  if (head->t.root == NULL)
+    return NULL;
+  struct prio_splay_tree_key_s k;
+  k.l.priority = priority;
+  return (struct priority_list *)
+    prio_splay_tree_lookup (&head->t, &k);
+}
+
+/* Insert task in DATA, with PRIORITY, in the priority list in LIST.
+   LIST contains items of type TYPE.
+
+   If POS is PRIORITY_INSERT_BEGIN, the new task is inserted at the
+   top of its respective priority.  If POS is PRIORITY_INSERT_END, the
+   task is inserted at the end of its priority.
+
+   If ADJUST_PARENT_DEPENDS_ON is TRUE, LIST is a children queue, and
+   we must keep track of higher and lower priority WAITING tasks by
+   keeping the queue's last_parent_depends_on field accurate.  This
+   only applies to the children queue, and the caller must ensure LIST
+   is a children queue in this case.
+
+   If ADJUST_PARENT_DEPENDS_ON is TRUE, TASK_IS_PARENT_DEPENDS_ON is
+   set to the task's parent_depends_on field.  If
+   ADJUST_PARENT_DEPENDS_ON is FALSE, this field is irrelevant.
+
+   Return the new priority_node.  */
+
+static inline void
+priority_list_insert (enum priority_queue_type type,
+		      struct priority_list *list,
+		      struct gomp_task *task,
+		      int priority,
+		      enum priority_insert_type pos,
+		      bool adjust_parent_depends_on,
+		      bool task_is_parent_depends_on)
+{
+  struct priority_node *node = task_to_priority_node (type, task);
+  if (list->tasks)
+    {
+      /* If we are keeping track of higher/lower priority items,
+	 but this is a lower priority WAITING task
+	 (parent_depends_on != NULL), put it after all ready to
+	 run tasks.  See the comment in
+	 priority_queue_upgrade_task for a visual on how tasks
+	 should be organized.  */
+      if (adjust_parent_depends_on
+	  && pos == PRIORITY_INSERT_BEGIN
+	  && list->last_parent_depends_on
+	  && !task_is_parent_depends_on)
+	{
+	  struct priority_node *last_parent_depends_on
+	    = list->last_parent_depends_on;
+	  node->next = last_parent_depends_on->next;
+	  node->prev = last_parent_depends_on;
+	}
+      /* Otherwise, put it at the top/bottom of the queue.  */
+      else
+	{
+	  node->next = list->tasks;
+	  node->prev = list->tasks->prev;
+	  if (pos == PRIORITY_INSERT_BEGIN)
+	    list->tasks = node;
+	}
+      node->next->prev = node;
+      node->prev->next = node;
+    }
+  else
+    {
+      node->next = node;
+      node->prev = node;
+      list->tasks = node;
+    }
+  if (adjust_parent_depends_on
+      && list->last_parent_depends_on == NULL
+      && task_is_parent_depends_on)
+    list->last_parent_depends_on = node;
+}
+
+/* Tree version of priority_list_insert.  */
+
+static inline void
+priority_tree_insert (enum priority_queue_type type,
+		      struct priority_queue *head,
+		      struct gomp_task *task,
+		      int priority,
+		      enum priority_insert_type pos,
+		      bool adjust_parent_depends_on,
+		      bool task_is_parent_depends_on)
+{
+  if (__builtin_expect (head->t.root == NULL, 0))
+    {
+      /* The first time around, transfer any priority 0 items to the
+	 tree.  */
+      if (head->l.tasks != NULL)
+	{
+	  prio_splay_tree_node k = gomp_malloc (sizeof (*k));
+	  k->left = NULL;
+	  k->right = NULL;
+	  k->key.l.priority = 0;
+	  k->key.l.tasks = head->l.tasks;
+	  k->key.l.last_parent_depends_on = head->l.last_parent_depends_on;
+	  prio_splay_tree_insert (&head->t, k);
+	  head->l.tasks = NULL;
+	}
+    }
+  struct priority_list *list
+    = priority_queue_lookup_priority (head, priority);
+  if (!list)
+    {
+      prio_splay_tree_node k = gomp_malloc (sizeof (*k));
+      k->left = NULL;
+      k->right = NULL;
+      k->key.l.priority = priority;
+      k->key.l.tasks = NULL;
+      k->key.l.last_parent_depends_on = NULL;
+      prio_splay_tree_insert (&head->t, k);
+      list = &k->key.l;
+    }
+  priority_list_insert (type, list, task, priority, pos,
+			adjust_parent_depends_on,
+			task_is_parent_depends_on);
+}
+
+/* Generic version of priority_*_insert.  */
+
+static inline void
+priority_queue_insert (enum priority_queue_type type,
+		       struct priority_queue *head,
+		       struct gomp_task *task,
+		       int priority,
+		       enum priority_insert_type pos,
+		       bool adjust_parent_depends_on,
+		       bool task_is_parent_depends_on)
+{
+#if _LIBGOMP_CHECKING_
+  if (priority_queue_task_in_queue_p (type, head, task))
+    gomp_fatal ("Attempt to insert existing task %p", task);
+#endif
+  if (priority_queue_multi_p (head) || __builtin_expect (priority > 0, 0))
+    priority_tree_insert (type, head, task, priority, pos,
+			  adjust_parent_depends_on,
+			  task_is_parent_depends_on);
+  else
+    priority_list_insert (type, &head->l, task, priority, pos,
+			  adjust_parent_depends_on,
+			  task_is_parent_depends_on);
+}
+
+/* If multiple priorities are in play, return the highest priority
+   task from within Q1 and Q2, while giving preference to tasks from
+   Q1.  If the returned task is chosen from Q1, *Q1_CHOSEN_P is set to
+   TRUE, otherwise it is set to FALSE.
+
+   If multiple priorities are not in play (only 0 priorities are
+   available), the next task is chosen exclusively from Q1.
+
+   As a special case, Q2 can be NULL, in which case, we just choose
+   the highest priority WAITING task in Q1.  This is an optimization
+   to speed up looking through only one queue.
+
+   We assume Q1 has at least one item.  */
+
+static inline struct gomp_task *
+priority_queue_next_task (enum priority_queue_type t1,
+			  struct priority_queue *q1,
+			  enum priority_queue_type t2,
+			  struct priority_queue *q2,
+			  bool *q1_chosen_p)
+{
+#if _LIBGOMP_CHECKING_
+  if (priority_queue_empty_p (q1, MEMMODEL_RELAXED))
+    gomp_fatal ("priority_queue_next_task: Q1 is empty");
+#endif
+  if (priority_queue_multi_p (q1))
+    {
+      struct gomp_task *t
+	= priority_tree_next_task (t1, q1, t2, q2, q1_chosen_p);
+      /* If T is NULL, there are no WAITING tasks in Q1.  In which
+	 case, return any old (non-waiting) task which will cause the
+	 caller to do the right thing when checking T->KIND ==
+	 GOMP_TASK_WAITING.  */
+      if (!t)
+	{
+#if _LIBGOMP_CHECKING_
+	  if (*q1_chosen_p == false)
+	    gomp_fatal ("priority_queue_next_task inconsistency");
+#endif
+	  return priority_node_to_task (t1, q1->t.root->key.l.tasks);
+	}
+      return t;
+    }
+  else
+    {
+      *q1_chosen_p = true;
+      return priority_node_to_task (t1, q1->l.tasks);
+    }
+}
+
+/* Remove NODE from LIST.
+
+   If we are removing the one and only item in the list, and MODEL is
+   MEMMODEL_RELEASE, use an atomic release to clear the list.
+
+   If the list becomes empty after the remove, return TRUE.  */
+
+static inline bool
+priority_list_remove (struct priority_list *list,
+		      struct priority_node *node,
+		      enum memmodel model)
+{
+  bool empty = false;
+  node->prev->next = node->next;
+  node->next->prev = node->prev;
+  if (list->tasks == node)
+    {
+      if (node->next != node)
+	list->tasks = node->next;
+      else
+	{
+	  /* We access task->children in GOMP_taskwait outside of
+	     the task lock mutex region, so need a release barrier
+	     here to ensure memory written by child_task->fn above
+	     is flushed before the NULL is written.  */
+	  if (model == MEMMODEL_RELEASE)
+	    __atomic_store_n (&list->tasks, NULL, MEMMODEL_RELEASE);
+	  else
+	    list->tasks = NULL;
+	  empty = true;
+	  goto remove_out;
+	}
+    }
+remove_out:
+#if _LIBGOMP_CHECKING_
+  memset (node, 0xaf, sizeof (*node));
+#endif
+  return empty;
+}
+
+/* This is the generic version of priority_list_remove.
+
+   Remove NODE from priority queue HEAD.  HEAD contains tasks of type TYPE.
+
+   If we are removing the one and only item in the priority queue and
+   MODEL is MEMMODEL_RELEASE, use an atomic release to clear the queue.
+
+   If the queue becomes empty after the remove, return TRUE.  */
+
+static inline bool
+priority_queue_remove (enum priority_queue_type type,
+		       struct priority_queue *head,
+		       struct gomp_task *task,
+		       enum memmodel model)
+{
+#if _LIBGOMP_CHECKING_
+  if (!priority_queue_task_in_queue_p (type, head, task))
+    gomp_fatal ("Attempt to remove missing task %p", task);
+#endif
+  if (priority_queue_multi_p (head))
+    {
+      priority_tree_remove (type, head, task_to_priority_node (type, task));
+      if (head->t.root == NULL)
+	{
+	  if (model == MEMMODEL_RELEASE)
+	    /* Errr, we store NULL twice, the alternative would be to
+	       use an atomic release directly in the splay tree
+	       routines.  Worth it?  */
+	    __atomic_store_n (&head->t.root, NULL, MEMMODEL_RELEASE);
+	  return true;
+	}
+      return false;
+    }
+  else
+    return priority_list_remove (&head->l,
+				 task_to_priority_node (type, task), model);
+}
+
+#endif /* _PRIORITY_QUEUE_H_ */