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comparison tools/clang/docs/ControlFlowIntegrityDesign.rst @ 95:afa8332a0e37 LLVM3.8
LLVM 3.8
author | Kaito Tokumori <e105711@ie.u-ryukyu.ac.jp> |
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date | Tue, 13 Oct 2015 17:48:58 +0900 |
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children | 7d135dc70f03 |
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1 =========================================== | |
2 Control Flow Integrity Design Documentation | |
3 =========================================== | |
4 | |
5 This page documents the design of the :doc:`ControlFlowIntegrity` schemes | |
6 supported by Clang. | |
7 | |
8 Forward-Edge CFI for Virtual Calls | |
9 ================================== | |
10 | |
11 This scheme works by allocating, for each static type used to make a virtual | |
12 call, a region of read-only storage in the object file holding a bit vector | |
13 that maps onto to the region of storage used for those virtual tables. Each | |
14 set bit in the bit vector corresponds to the `address point`_ for a virtual | |
15 table compatible with the static type for which the bit vector is being built. | |
16 | |
17 For example, consider the following three C++ classes: | |
18 | |
19 .. code-block:: c++ | |
20 | |
21 struct A { | |
22 virtual void f1(); | |
23 virtual void f2(); | |
24 virtual void f3(); | |
25 }; | |
26 | |
27 struct B : A { | |
28 virtual void f1(); | |
29 virtual void f2(); | |
30 virtual void f3(); | |
31 }; | |
32 | |
33 struct C : A { | |
34 virtual void f1(); | |
35 virtual void f2(); | |
36 virtual void f3(); | |
37 }; | |
38 | |
39 The scheme will cause the virtual tables for A, B and C to be laid out | |
40 consecutively: | |
41 | |
42 .. csv-table:: Virtual Table Layout for A, B, C | |
43 :header: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 | |
44 | |
45 A::offset-to-top, &A::rtti, &A::f1, &A::f2, &A::f3, B::offset-to-top, &B::rtti, &B::f1, &B::f2, &B::f3, C::offset-to-top, &C::rtti, &C::f1, &C::f2, &C::f3 | |
46 | |
47 The bit vector for static types A, B and C will look like this: | |
48 | |
49 .. csv-table:: Bit Vectors for A, B, C | |
50 :header: Class, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 | |
51 | |
52 A, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0 | |
53 B, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 | |
54 C, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 | |
55 | |
56 Bit vectors are represented in the object file as byte arrays. By loading | |
57 from indexed offsets into the byte array and applying a mask, a program can | |
58 test bits from the bit set with a relatively short instruction sequence. Bit | |
59 vectors may overlap so long as they use different bits. For the full details, | |
60 see the `ByteArrayBuilder`_ class. | |
61 | |
62 In this case, assuming A is laid out at offset 0 in bit 0, B at offset 0 in | |
63 bit 1 and C at offset 0 in bit 2, the byte array would look like this: | |
64 | |
65 .. code-block:: c++ | |
66 | |
67 char bits[] = { 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 5, 0, 0 }; | |
68 | |
69 To emit a virtual call, the compiler will assemble code that checks that | |
70 the object's virtual table pointer is in-bounds and aligned and that the | |
71 relevant bit is set in the bit vector. | |
72 | |
73 For example on x86 a typical virtual call may look like this: | |
74 | |
75 .. code-block:: none | |
76 | |
77 ca7fbb: 48 8b 0f mov (%rdi),%rcx | |
78 ca7fbe: 48 8d 15 c3 42 fb 07 lea 0x7fb42c3(%rip),%rdx | |
79 ca7fc5: 48 89 c8 mov %rcx,%rax | |
80 ca7fc8: 48 29 d0 sub %rdx,%rax | |
81 ca7fcb: 48 c1 c0 3d rol $0x3d,%rax | |
82 ca7fcf: 48 3d 7f 01 00 00 cmp $0x17f,%rax | |
83 ca7fd5: 0f 87 36 05 00 00 ja ca8511 | |
84 ca7fdb: 48 8d 15 c0 0b f7 06 lea 0x6f70bc0(%rip),%rdx | |
85 ca7fe2: f6 04 10 10 testb $0x10,(%rax,%rdx,1) | |
86 ca7fe6: 0f 84 25 05 00 00 je ca8511 | |
87 ca7fec: ff 91 98 00 00 00 callq *0x98(%rcx) | |
88 [...] | |
89 ca8511: 0f 0b ud2 | |
90 | |
91 The compiler relies on co-operation from the linker in order to assemble | |
92 the bit vectors for the whole program. It currently does this using LLVM's | |
93 `bit sets`_ mechanism together with link-time optimization. | |
94 | |
95 .. _address point: https://mentorembedded.github.io/cxx-abi/abi.html#vtable-general | |
96 .. _bit sets: http://llvm.org/docs/BitSets.html | |
97 .. _ByteArrayBuilder: http://llvm.org/docs/doxygen/html/structllvm_1_1ByteArrayBuilder.html | |
98 | |
99 Optimizations | |
100 ------------- | |
101 | |
102 The scheme as described above is the fully general variant of the scheme. | |
103 Most of the time we are able to apply one or more of the following | |
104 optimizations to improve binary size or performance. | |
105 | |
106 In fact, if you try the above example with the current version of the | |
107 compiler, you will probably find that it will not use the described virtual | |
108 table layout or machine instructions. Some of the optimizations we are about | |
109 to introduce cause the compiler to use a different layout or a different | |
110 sequence of machine instructions. | |
111 | |
112 Stripping Leading/Trailing Zeros in Bit Vectors | |
113 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
114 | |
115 If a bit vector contains leading or trailing zeros, we can strip them from | |
116 the vector. The compiler will emit code to check if the pointer is in range | |
117 of the region covered by ones, and perform the bit vector check using a | |
118 truncated version of the bit vector. For example, the bit vectors for our | |
119 example class hierarchy will be emitted like this: | |
120 | |
121 .. csv-table:: Bit Vectors for A, B, C | |
122 :header: Class, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 | |
123 | |
124 A, , , 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, , | |
125 B, , , , , , , , 1, , , , , , , | |
126 C, , , , , , , , , , , , , 1, , | |
127 | |
128 Short Inline Bit Vectors | |
129 ~~~~~~~~~~~~~~~~~~~~~~~~ | |
130 | |
131 If the vector is sufficiently short, we can represent it as an inline constant | |
132 on x86. This saves us a few instructions when reading the correct element | |
133 of the bit vector. | |
134 | |
135 If the bit vector fits in 32 bits, the code looks like this: | |
136 | |
137 .. code-block:: none | |
138 | |
139 dc2: 48 8b 03 mov (%rbx),%rax | |
140 dc5: 48 8d 15 14 1e 00 00 lea 0x1e14(%rip),%rdx | |
141 dcc: 48 89 c1 mov %rax,%rcx | |
142 dcf: 48 29 d1 sub %rdx,%rcx | |
143 dd2: 48 c1 c1 3d rol $0x3d,%rcx | |
144 dd6: 48 83 f9 03 cmp $0x3,%rcx | |
145 dda: 77 2f ja e0b <main+0x9b> | |
146 ddc: ba 09 00 00 00 mov $0x9,%edx | |
147 de1: 0f a3 ca bt %ecx,%edx | |
148 de4: 73 25 jae e0b <main+0x9b> | |
149 de6: 48 89 df mov %rbx,%rdi | |
150 de9: ff 10 callq *(%rax) | |
151 [...] | |
152 e0b: 0f 0b ud2 | |
153 | |
154 Or if the bit vector fits in 64 bits: | |
155 | |
156 .. code-block:: none | |
157 | |
158 11a6: 48 8b 03 mov (%rbx),%rax | |
159 11a9: 48 8d 15 d0 28 00 00 lea 0x28d0(%rip),%rdx | |
160 11b0: 48 89 c1 mov %rax,%rcx | |
161 11b3: 48 29 d1 sub %rdx,%rcx | |
162 11b6: 48 c1 c1 3d rol $0x3d,%rcx | |
163 11ba: 48 83 f9 2a cmp $0x2a,%rcx | |
164 11be: 77 35 ja 11f5 <main+0xb5> | |
165 11c0: 48 ba 09 00 00 00 00 movabs $0x40000000009,%rdx | |
166 11c7: 04 00 00 | |
167 11ca: 48 0f a3 ca bt %rcx,%rdx | |
168 11ce: 73 25 jae 11f5 <main+0xb5> | |
169 11d0: 48 89 df mov %rbx,%rdi | |
170 11d3: ff 10 callq *(%rax) | |
171 [...] | |
172 11f5: 0f 0b ud2 | |
173 | |
174 If the bit vector consists of a single bit, there is only one possible | |
175 virtual table, and the check can consist of a single equality comparison: | |
176 | |
177 .. code-block:: none | |
178 | |
179 9a2: 48 8b 03 mov (%rbx),%rax | |
180 9a5: 48 8d 0d a4 13 00 00 lea 0x13a4(%rip),%rcx | |
181 9ac: 48 39 c8 cmp %rcx,%rax | |
182 9af: 75 25 jne 9d6 <main+0x86> | |
183 9b1: 48 89 df mov %rbx,%rdi | |
184 9b4: ff 10 callq *(%rax) | |
185 [...] | |
186 9d6: 0f 0b ud2 | |
187 | |
188 Virtual Table Layout | |
189 ~~~~~~~~~~~~~~~~~~~~ | |
190 | |
191 The compiler lays out classes of disjoint hierarchies in separate regions | |
192 of the object file. At worst, bit vectors in disjoint hierarchies only | |
193 need to cover their disjoint hierarchy. But the closer that classes in | |
194 sub-hierarchies are laid out to each other, the smaller the bit vectors for | |
195 those sub-hierarchies need to be (see "Stripping Leading/Trailing Zeros in Bit | |
196 Vectors" above). The `GlobalLayoutBuilder`_ class is responsible for laying | |
197 out the globals efficiently to minimize the sizes of the underlying bitsets. | |
198 | |
199 .. _GlobalLayoutBuilder: http://llvm.org/viewvc/llvm-project/llvm/trunk/include/llvm/Transforms/IPO/LowerBitSets.h?view=markup | |
200 | |
201 Alignment | |
202 ~~~~~~~~~ | |
203 | |
204 If all gaps between address points in a particular bit vector are multiples | |
205 of powers of 2, the compiler can compress the bit vector by strengthening | |
206 the alignment requirements of the virtual table pointer. For example, given | |
207 this class hierarchy: | |
208 | |
209 .. code-block:: c++ | |
210 | |
211 struct A { | |
212 virtual void f1(); | |
213 virtual void f2(); | |
214 }; | |
215 | |
216 struct B : A { | |
217 virtual void f1(); | |
218 virtual void f2(); | |
219 virtual void f3(); | |
220 virtual void f4(); | |
221 virtual void f5(); | |
222 virtual void f6(); | |
223 }; | |
224 | |
225 struct C : A { | |
226 virtual void f1(); | |
227 virtual void f2(); | |
228 }; | |
229 | |
230 The virtual tables will be laid out like this: | |
231 | |
232 .. csv-table:: Virtual Table Layout for A, B, C | |
233 :header: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 | |
234 | |
235 A::offset-to-top, &A::rtti, &A::f1, &A::f2, B::offset-to-top, &B::rtti, &B::f1, &B::f2, &B::f3, &B::f4, &B::f5, &B::f6, C::offset-to-top, &C::rtti, &C::f1, &C::f2 | |
236 | |
237 Notice that each address point for A is separated by 4 words. This lets us | |
238 emit a compressed bit vector for A that looks like this: | |
239 | |
240 .. csv-table:: | |
241 :header: 2, 6, 10, 14 | |
242 | |
243 1, 1, 0, 1 | |
244 | |
245 At call sites, the compiler will strengthen the alignment requirements by | |
246 using a different rotate count. For example, on a 64-bit machine where the | |
247 address points are 4-word aligned (as in A from our example), the ``rol`` | |
248 instruction may look like this: | |
249 | |
250 .. code-block:: none | |
251 | |
252 dd2: 48 c1 c1 3b rol $0x3b,%rcx | |
253 | |
254 Padding to Powers of 2 | |
255 ~~~~~~~~~~~~~~~~~~~~~~ | |
256 | |
257 Of course, this alignment scheme works best if the address points are | |
258 in fact aligned correctly. To make this more likely to happen, we insert | |
259 padding between virtual tables that in many cases aligns address points to | |
260 a power of 2. Specifically, our padding aligns virtual tables to the next | |
261 highest power of 2 bytes; because address points for specific base classes | |
262 normally appear at fixed offsets within the virtual table, this normally | |
263 has the effect of aligning the address points as well. | |
264 | |
265 This scheme introduces tradeoffs between decreased space overhead for | |
266 instructions and bit vectors and increased overhead in the form of padding. We | |
267 therefore limit the amount of padding so that we align to no more than 128 | |
268 bytes. This number was found experimentally to provide a good tradeoff. | |
269 | |
270 Eliminating Bit Vector Checks for All-Ones Bit Vectors | |
271 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
272 | |
273 If the bit vector is all ones, the bit vector check is redundant; we simply | |
274 need to check that the address is in range and well aligned. This is more | |
275 likely to occur if the virtual tables are padded. | |
276 | |
277 Forward-Edge CFI for Indirect Function Calls | |
278 ============================================ | |
279 | |
280 Sorry, no documentation yet, but see the comments at the top of | |
281 ``LowerBitSets::buildBitSetsFromFunctions`` in `LowerBitSets.cpp`_. | |
282 | |
283 .. _LowerBitSets.cpp: http://llvm.org/klaus/llvm/blob/master/lib/Transforms/IPO/LowerBitSets.cpp |