Mercurial > hg > CbC > CbC_llvm
diff test/CodeGen/AMDGPU/large-alloca-graphics.ll @ 100:7d135dc70f03 LLVM 3.9
LLVM 3.9
author | Miyagi Mitsuki <e135756@ie.u-ryukyu.ac.jp> |
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date | Tue, 26 Jan 2016 22:53:40 +0900 |
parents | |
children | 1172e4bd9c6f |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/test/CodeGen/AMDGPU/large-alloca-graphics.ll Tue Jan 26 22:53:40 2016 +0900 @@ -0,0 +1,47 @@ +; RUN: llc -march=amdgcn -mcpu=bonaire < %s | FileCheck -check-prefix=GCN -check-prefix=CI -check-prefix=ALL %s +; RUN: llc -march=amdgcn -mcpu=carrizo < %s | FileCheck -check-prefix=GCN -check-prefix=VI -check-prefix=ALL %s + +; ALL-LABEL: {{^}}large_alloca_pixel_shader: +; GCN: s_mov_b32 s8, SCRATCH_RSRC_DWORD0 +; GCN: s_mov_b32 s9, SCRATCH_RSRC_DWORD1 +; GCN: s_mov_b32 s10, -1 +; CI: s_mov_b32 s11, 0x80f000 +; VI: s_mov_b32 s11, 0x800000 + +; GCN: buffer_store_dword {{v[0-9]+}}, {{v[0-9]+}}, s[8:11], s1 offen +; GCN: buffer_load_dword {{v[0-9]+}}, {{v[0-9]+}}, s[8:11], s1 offen + +; ALL: ; ScratchSize: 32772 +define void @large_alloca_pixel_shader(i32 %x, i32 %y) #1 { + %large = alloca [8192 x i32], align 4 + %gep = getelementptr [8192 x i32], [8192 x i32]* %large, i32 0, i32 8191 + store volatile i32 %x, i32* %gep + %gep1 = getelementptr [8192 x i32], [8192 x i32]* %large, i32 0, i32 %y + %val = load volatile i32, i32* %gep1 + store volatile i32 %val, i32 addrspace(1)* undef + ret void +} + +; ALL-LABEL: {{^}}large_alloca_pixel_shader_inreg: +; GCN: s_mov_b32 s8, SCRATCH_RSRC_DWORD0 +; GCN: s_mov_b32 s9, SCRATCH_RSRC_DWORD1 +; GCN: s_mov_b32 s10, -1 +; CI: s_mov_b32 s11, 0x80f000 +; VI: s_mov_b32 s11, 0x800000 + +; GCN: buffer_store_dword {{v[0-9]+}}, {{v[0-9]+}}, s[8:11], s1 offen +; GCN: buffer_load_dword {{v[0-9]+}}, {{v[0-9]+}}, s[8:11], s1 offen + +; ALL: ; ScratchSize: 32772 +define void @large_alloca_pixel_shader_inreg(i32 inreg %x, i32 inreg %y) #1 { + %large = alloca [8192 x i32], align 4 + %gep = getelementptr [8192 x i32], [8192 x i32]* %large, i32 0, i32 8191 + store volatile i32 %x, i32* %gep + %gep1 = getelementptr [8192 x i32], [8192 x i32]* %large, i32 0, i32 %y + %val = load volatile i32, i32* %gep1 + store volatile i32 %val, i32 addrspace(1)* undef + ret void +} + +attributes #0 = { nounwind } +attributes #1 = { nounwind "ShaderType"="0" }