diff test/Transforms/InstCombine/vector_insertelt_shuffle.ll @ 121:803732b1fca8

LLVM 5.0
author kono
date Fri, 27 Oct 2017 17:07:41 +0900
parents 1172e4bd9c6f
children 3a76565eade5
line wrap: on
line diff
--- a/test/Transforms/InstCombine/vector_insertelt_shuffle.ll	Fri Nov 25 19:14:25 2016 +0900
+++ b/test/Transforms/InstCombine/vector_insertelt_shuffle.ll	Fri Oct 27 17:07:41 2017 +0900
@@ -1,94 +1,95 @@
 ; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
 ; RUN: opt < %s -instcombine -S | FileCheck %s
 
-define<4 x float> @foo(<4 x float> %x) {
+; insertelements should fold to shuffle
+define <4 x float> @foo(<4 x float> %x) {
+; CHECK-LABEL: @foo(
+; CHECK-NEXT:    [[INS2:%.*]] = shufflevector <4 x float> %x, <4 x float> <float undef, float 1.000000e+00, float 2.000000e+00, float undef>, <4 x i32> <i32 0, i32 5, i32 6, i32 3>
+; CHECK-NEXT:    ret <4 x float> [[INS2]]
+;
   %ins1 = insertelement<4 x float> %x, float 1.0, i32 1
   %ins2 = insertelement<4 x float> %ins1, float 2.0, i32 2
-  ret<4 x float> %ins2
+  ret <4 x float> %ins2
+}
+
+; Insert of a constant is canonicalized ahead of insert of a variable.
+
+define <4 x float> @bar(<4 x float> %x, float %a) {
+; CHECK-LABEL: @bar(
+; CHECK-NEXT:    [[TMP1:%.*]] = insertelement <4 x float> %x, float 2.000000e+00, i32 2
+; CHECK-NEXT:    [[INS2:%.*]] = insertelement <4 x float> [[TMP1]], float %a, i32 1
+; CHECK-NEXT:    ret <4 x float> [[INS2]]
+;
+  %ins1 = insertelement<4 x float> %x, float %a, i32 1
+  %ins2 = insertelement<4 x float> %ins1, float 2.0, i32 2
+  ret <4 x float> %ins2
+}
+
+define <4 x float> @baz(<4 x float> %x, i32 %a) {
+; CHECK-LABEL: @baz(
+; CHECK-NEXT:    [[INS1:%.*]] = insertelement <4 x float> %x, float 1.000000e+00, i32 1
+; CHECK-NEXT:    [[INS2:%.*]] = insertelement <4 x float> [[INS1]], float 2.000000e+00, i32 %a
+; CHECK-NEXT:    ret <4 x float> [[INS2]]
+;
+  %ins1 = insertelement<4 x float> %x, float 1.0, i32 1
+  %ins2 = insertelement<4 x float> %ins1, float 2.0, i32 %a
+  ret <4 x float> %ins2
 }
 
 ; insertelements should fold to shuffle
-; CHECK-LABEL: @foo
-; CHECK-NEXT: shufflevector <4 x float> %{{.+}}, <4 x float> <float undef, float 1.000000e+00, float 2.000000e+00, float undef>, <4 x i32> <i32 0, i32 5, i32 6, i32 3>
-; CHECK-NEXT: ret <4 x float> %
-
-define<4 x float> @bar(<4 x float> %x, float %a) {
-  %ins1 = insertelement<4 x float> %x, float %a, i32 1
-  %ins2 = insertelement<4 x float> %ins1, float 2.0, i32 2
-  ret<4 x float> %ins2
-}
-
-; CHECK-LABEL: @bar
-; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float %{{.+}}, i32 1
-; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 2.000000e+00, i32 2
-; CHECK-NEXT: ret <4 x float> %
-
-define<4 x float> @baz(<4 x float> %x, i32 %a) {
-  %ins1 = insertelement<4 x float> %x, float 1.0, i32 1
-  %ins2 = insertelement<4 x float> %ins1, float 2.0, i32 %a
-  ret<4 x float> %ins2
-}
-
-; CHECK-LABEL: @baz
-; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 1.000000e+00, i32 1
-; CHECK-NEXT: insertelement <4 x float> %ins1, float 2.000000e+00, i32 %
-; CHECK-NEXT: ret <4 x float> %
-
-define<4 x float> @bazz(<4 x float> %x, i32 %a) {
+define <4 x float> @bazz(<4 x float> %x, i32 %a) {
+; CHECK-LABEL: @bazz(
+; CHECK-NEXT:    [[INS1:%.*]] = insertelement <4 x float> %x, float 1.000000e+00, i32 3
+; CHECK-NEXT:    [[INS2:%.*]] = insertelement <4 x float> [[INS1]], float 5.000000e+00, i32 %a
+; CHECK-NEXT:    [[INS5:%.*]] = shufflevector <4 x float> [[INS2]], <4 x float> <float undef, float 1.000000e+00, float 2.000000e+00, float undef>, <4 x i32> <i32 0, i32 5, i32 6, i32 3>
+; CHECK-NEXT:    [[INS6:%.*]] = insertelement <4 x float> [[INS5]], float 7.000000e+00, i32 %a
+; CHECK-NEXT:    ret <4 x float> [[INS6]]
+;
   %ins1 = insertelement<4 x float> %x, float 1.0, i32 3
   %ins2 = insertelement<4 x float> %ins1, float 5.0, i32 %a
   %ins3 = insertelement<4 x float> %ins2, float 3.0, i32 2
   %ins4 = insertelement<4 x float> %ins3, float 1.0, i32 1
   %ins5 = insertelement<4 x float> %ins4, float 2.0, i32 2
   %ins6 = insertelement<4 x float> %ins5, float 7.0, i32 %a
-  ret<4 x float> %ins6
+  ret <4 x float> %ins6
 }
 
-; insertelements should fold to shuffle
-; CHECK-LABEL: @bazz
-; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 1.000000e+00, i32 3
-; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 5.000000e+00, i32 %
-; CHECK-NEXT: shufflevector <4 x float> %{{.+}}, <4 x float> <float undef, float 1.000000e+00, float 2.000000e+00, float undef>, <4 x i32> <i32 0, i32 5, i32 6, i32 3>
-; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 7.000000e+00, i32 %
-; CHECK-NEXT: ret <4 x float> %
-
-define<4 x float> @bazzz(<4 x float> %x) {
+define <4 x float> @bazzz(<4 x float> %x) {
+; CHECK-LABEL: @bazzz(
+; CHECK-NEXT:    [[INS2:%.*]] = insertelement <4 x float> %x, float 2.000000e+00, i32 2
+; CHECK-NEXT:    ret <4 x float> [[INS2]]
+;
   %ins1 = insertelement<4 x float> %x, float 1.0, i32 5
   %ins2 = insertelement<4 x float> %ins1, float 2.0, i32 2
-  ret<4 x float> %ins2
+  ret <4 x float> %ins2
 }
 
-; CHECK-LABEL: @bazzz
-; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 2.000000e+00, i32 2
-; CHECK-NEXT: ret <4 x float> %
-
-define<4 x float> @bazzzz(<4 x float> %x) {
+define <4 x float> @bazzzz(<4 x float> %x) {
+; CHECK-LABEL: @bazzzz(
+; CHECK-NEXT:    [[INS1:%.*]] = insertelement <4 x float> %x, float 1.000000e+00, i32 undef
+; CHECK-NEXT:    [[INS2:%.*]] = insertelement <4 x float> %x, float 2.000000e+00, i32 2
+; CHECK-NEXT:    ret <4 x float> [[INS2]]
+;
   %ins1 = insertelement<4 x float> %x, float 1.0, i32 undef
   %ins2 = insertelement<4 x float> %ins1, float 2.0, i32 2
-  ret<4 x float> %ins2
-}
-
-; CHECK-LABEL: @bazzzz
-; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 1.000000e+00, i32 undef
-; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 2.000000e+00, i32 2
-; CHECK-NEXT: ret <4 x float> %
-
-define<4 x float> @bazzzzz() {
-  %ins1 = insertelement <4 x float> insertelement (<4 x float> <float 1.0, float 2.0, float 3.0, float undef>, float 4.0, i32 3), float 5.0, i32 1
-  %ins2 = insertelement<4 x float> %ins1, float 10.0, i32 2
-  ret<4 x float> %ins2
+  ret <4 x float> %ins2
 }
 
-; insertelements should fold to shuffle
-; CHECK-LABEL: @bazzzzz
-; CHECK-NEXT: ret <4 x float> <float 1.000000e+00, float 5.000000e+00, float 1.000000e+01, float 4.000000e+00>
-
-define<4 x float> @bazzzzzz(<4 x float> %x, i32 %a) {
-  %ins1 = insertelement <4 x float> insertelement (<4 x float> shufflevector (<4 x float> undef, <4 x float> <float 1.0, float 2.0, float 3.0, float 4.0> , <4 x i32> <i32 0, i32 5, i32 undef, i32 6> ), float 4.0, i32 3), float 5.0, i32 1
-  ret<4 x float> %ins1
+define <4 x float> @bazzzzz() {
+; CHECK-LABEL: @bazzzzz(
+; CHECK-NEXT:    ret <4 x float> <float 1.000000e+00, float 5.000000e+00, float 1.000000e+01, float 4.000000e+00>
+;
+  %ins1 = insertelement <4 x float> insertelement (<4 x float> <float 1.0, float 2.0, float 3.0, float undef>, float 4.0, i32 3), float 5.0, i32 1
+  %ins2 = insertelement<4 x float> %ins1, float 10.0, i32 2
+  ret <4 x float> %ins2
 }
 
-; insertelements should fold to shuffle
-; CHECK-LABEL: @bazzzzz
-; CHECK-NEXT: ret <4 x float> <float undef, float 5.000000e+00, float undef, float 4.000000e+00>
+define <4 x float> @bazzzzzz(<4 x float> %x, i32 %a) {
+; CHECK-LABEL: @bazzzzzz(
+; CHECK-NEXT:    ret <4 x float> <float undef, float 5.000000e+00, float undef, float 4.000000e+00>
+;
+  %ins1 = insertelement <4 x float> insertelement (<4 x float> shufflevector (<4 x float> undef, <4 x float> <float 1.0, float 2.0, float 3.0, float 4.0> , <4 x i32> <i32 0, i32 5, i32 undef, i32 6> ), float 4.0, i32 3), float 5.0, i32 1
+  ret <4 x float> %ins1
+}
 
+