Mercurial > hg > CbC > CbC_llvm
diff test/Transforms/InstCombine/vector_insertelt_shuffle.ll @ 121:803732b1fca8
LLVM 5.0
author | kono |
---|---|
date | Fri, 27 Oct 2017 17:07:41 +0900 |
parents | 1172e4bd9c6f |
children | 3a76565eade5 |
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--- a/test/Transforms/InstCombine/vector_insertelt_shuffle.ll Fri Nov 25 19:14:25 2016 +0900 +++ b/test/Transforms/InstCombine/vector_insertelt_shuffle.ll Fri Oct 27 17:07:41 2017 +0900 @@ -1,94 +1,95 @@ ; NOTE: Assertions have been autogenerated by utils/update_test_checks.py ; RUN: opt < %s -instcombine -S | FileCheck %s -define<4 x float> @foo(<4 x float> %x) { +; insertelements should fold to shuffle +define <4 x float> @foo(<4 x float> %x) { +; CHECK-LABEL: @foo( +; CHECK-NEXT: [[INS2:%.*]] = shufflevector <4 x float> %x, <4 x float> <float undef, float 1.000000e+00, float 2.000000e+00, float undef>, <4 x i32> <i32 0, i32 5, i32 6, i32 3> +; CHECK-NEXT: ret <4 x float> [[INS2]] +; %ins1 = insertelement<4 x float> %x, float 1.0, i32 1 %ins2 = insertelement<4 x float> %ins1, float 2.0, i32 2 - ret<4 x float> %ins2 + ret <4 x float> %ins2 +} + +; Insert of a constant is canonicalized ahead of insert of a variable. + +define <4 x float> @bar(<4 x float> %x, float %a) { +; CHECK-LABEL: @bar( +; CHECK-NEXT: [[TMP1:%.*]] = insertelement <4 x float> %x, float 2.000000e+00, i32 2 +; CHECK-NEXT: [[INS2:%.*]] = insertelement <4 x float> [[TMP1]], float %a, i32 1 +; CHECK-NEXT: ret <4 x float> [[INS2]] +; + %ins1 = insertelement<4 x float> %x, float %a, i32 1 + %ins2 = insertelement<4 x float> %ins1, float 2.0, i32 2 + ret <4 x float> %ins2 +} + +define <4 x float> @baz(<4 x float> %x, i32 %a) { +; CHECK-LABEL: @baz( +; CHECK-NEXT: [[INS1:%.*]] = insertelement <4 x float> %x, float 1.000000e+00, i32 1 +; CHECK-NEXT: [[INS2:%.*]] = insertelement <4 x float> [[INS1]], float 2.000000e+00, i32 %a +; CHECK-NEXT: ret <4 x float> [[INS2]] +; + %ins1 = insertelement<4 x float> %x, float 1.0, i32 1 + %ins2 = insertelement<4 x float> %ins1, float 2.0, i32 %a + ret <4 x float> %ins2 } ; insertelements should fold to shuffle -; CHECK-LABEL: @foo -; CHECK-NEXT: shufflevector <4 x float> %{{.+}}, <4 x float> <float undef, float 1.000000e+00, float 2.000000e+00, float undef>, <4 x i32> <i32 0, i32 5, i32 6, i32 3> -; CHECK-NEXT: ret <4 x float> % - -define<4 x float> @bar(<4 x float> %x, float %a) { - %ins1 = insertelement<4 x float> %x, float %a, i32 1 - %ins2 = insertelement<4 x float> %ins1, float 2.0, i32 2 - ret<4 x float> %ins2 -} - -; CHECK-LABEL: @bar -; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float %{{.+}}, i32 1 -; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 2.000000e+00, i32 2 -; CHECK-NEXT: ret <4 x float> % - -define<4 x float> @baz(<4 x float> %x, i32 %a) { - %ins1 = insertelement<4 x float> %x, float 1.0, i32 1 - %ins2 = insertelement<4 x float> %ins1, float 2.0, i32 %a - ret<4 x float> %ins2 -} - -; CHECK-LABEL: @baz -; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 1.000000e+00, i32 1 -; CHECK-NEXT: insertelement <4 x float> %ins1, float 2.000000e+00, i32 % -; CHECK-NEXT: ret <4 x float> % - -define<4 x float> @bazz(<4 x float> %x, i32 %a) { +define <4 x float> @bazz(<4 x float> %x, i32 %a) { +; CHECK-LABEL: @bazz( +; CHECK-NEXT: [[INS1:%.*]] = insertelement <4 x float> %x, float 1.000000e+00, i32 3 +; CHECK-NEXT: [[INS2:%.*]] = insertelement <4 x float> [[INS1]], float 5.000000e+00, i32 %a +; CHECK-NEXT: [[INS5:%.*]] = shufflevector <4 x float> [[INS2]], <4 x float> <float undef, float 1.000000e+00, float 2.000000e+00, float undef>, <4 x i32> <i32 0, i32 5, i32 6, i32 3> +; CHECK-NEXT: [[INS6:%.*]] = insertelement <4 x float> [[INS5]], float 7.000000e+00, i32 %a +; CHECK-NEXT: ret <4 x float> [[INS6]] +; %ins1 = insertelement<4 x float> %x, float 1.0, i32 3 %ins2 = insertelement<4 x float> %ins1, float 5.0, i32 %a %ins3 = insertelement<4 x float> %ins2, float 3.0, i32 2 %ins4 = insertelement<4 x float> %ins3, float 1.0, i32 1 %ins5 = insertelement<4 x float> %ins4, float 2.0, i32 2 %ins6 = insertelement<4 x float> %ins5, float 7.0, i32 %a - ret<4 x float> %ins6 + ret <4 x float> %ins6 } -; insertelements should fold to shuffle -; CHECK-LABEL: @bazz -; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 1.000000e+00, i32 3 -; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 5.000000e+00, i32 % -; CHECK-NEXT: shufflevector <4 x float> %{{.+}}, <4 x float> <float undef, float 1.000000e+00, float 2.000000e+00, float undef>, <4 x i32> <i32 0, i32 5, i32 6, i32 3> -; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 7.000000e+00, i32 % -; CHECK-NEXT: ret <4 x float> % - -define<4 x float> @bazzz(<4 x float> %x) { +define <4 x float> @bazzz(<4 x float> %x) { +; CHECK-LABEL: @bazzz( +; CHECK-NEXT: [[INS2:%.*]] = insertelement <4 x float> %x, float 2.000000e+00, i32 2 +; CHECK-NEXT: ret <4 x float> [[INS2]] +; %ins1 = insertelement<4 x float> %x, float 1.0, i32 5 %ins2 = insertelement<4 x float> %ins1, float 2.0, i32 2 - ret<4 x float> %ins2 + ret <4 x float> %ins2 } -; CHECK-LABEL: @bazzz -; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 2.000000e+00, i32 2 -; CHECK-NEXT: ret <4 x float> % - -define<4 x float> @bazzzz(<4 x float> %x) { +define <4 x float> @bazzzz(<4 x float> %x) { +; CHECK-LABEL: @bazzzz( +; CHECK-NEXT: [[INS1:%.*]] = insertelement <4 x float> %x, float 1.000000e+00, i32 undef +; CHECK-NEXT: [[INS2:%.*]] = insertelement <4 x float> %x, float 2.000000e+00, i32 2 +; CHECK-NEXT: ret <4 x float> [[INS2]] +; %ins1 = insertelement<4 x float> %x, float 1.0, i32 undef %ins2 = insertelement<4 x float> %ins1, float 2.0, i32 2 - ret<4 x float> %ins2 -} - -; CHECK-LABEL: @bazzzz -; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 1.000000e+00, i32 undef -; CHECK-NEXT: insertelement <4 x float> %{{.+}}, float 2.000000e+00, i32 2 -; CHECK-NEXT: ret <4 x float> % - -define<4 x float> @bazzzzz() { - %ins1 = insertelement <4 x float> insertelement (<4 x float> <float 1.0, float 2.0, float 3.0, float undef>, float 4.0, i32 3), float 5.0, i32 1 - %ins2 = insertelement<4 x float> %ins1, float 10.0, i32 2 - ret<4 x float> %ins2 + ret <4 x float> %ins2 } -; insertelements should fold to shuffle -; CHECK-LABEL: @bazzzzz -; CHECK-NEXT: ret <4 x float> <float 1.000000e+00, float 5.000000e+00, float 1.000000e+01, float 4.000000e+00> - -define<4 x float> @bazzzzzz(<4 x float> %x, i32 %a) { - %ins1 = insertelement <4 x float> insertelement (<4 x float> shufflevector (<4 x float> undef, <4 x float> <float 1.0, float 2.0, float 3.0, float 4.0> , <4 x i32> <i32 0, i32 5, i32 undef, i32 6> ), float 4.0, i32 3), float 5.0, i32 1 - ret<4 x float> %ins1 +define <4 x float> @bazzzzz() { +; CHECK-LABEL: @bazzzzz( +; CHECK-NEXT: ret <4 x float> <float 1.000000e+00, float 5.000000e+00, float 1.000000e+01, float 4.000000e+00> +; + %ins1 = insertelement <4 x float> insertelement (<4 x float> <float 1.0, float 2.0, float 3.0, float undef>, float 4.0, i32 3), float 5.0, i32 1 + %ins2 = insertelement<4 x float> %ins1, float 10.0, i32 2 + ret <4 x float> %ins2 } -; insertelements should fold to shuffle -; CHECK-LABEL: @bazzzzz -; CHECK-NEXT: ret <4 x float> <float undef, float 5.000000e+00, float undef, float 4.000000e+00> +define <4 x float> @bazzzzzz(<4 x float> %x, i32 %a) { +; CHECK-LABEL: @bazzzzzz( +; CHECK-NEXT: ret <4 x float> <float undef, float 5.000000e+00, float undef, float 4.000000e+00> +; + %ins1 = insertelement <4 x float> insertelement (<4 x float> shufflevector (<4 x float> undef, <4 x float> <float 1.0, float 2.0, float 3.0, float 4.0> , <4 x i32> <i32 0, i32 5, i32 undef, i32 6> ), float 4.0, i32 3), float 5.0, i32 1 + ret <4 x float> %ins1 +} +