diff lib/CodeGen/SlotIndexes.cpp @ 0:95c75e76d11b LLVM3.4

LLVM 3.4
author Kaito Tokumori <e105711@ie.u-ryukyu.ac.jp>
date Thu, 12 Dec 2013 13:56:28 +0900
parents
children 54457678186b
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/lib/CodeGen/SlotIndexes.cpp	Thu Dec 12 13:56:28 2013 +0900
@@ -0,0 +1,250 @@
+//===-- SlotIndexes.cpp - Slot Indexes Pass  ------------------------------===//
+//
+//                     The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+#define DEBUG_TYPE "slotindexes"
+
+#include "llvm/CodeGen/SlotIndexes.h"
+#include "llvm/ADT/Statistic.h"
+#include "llvm/CodeGen/MachineFunction.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/raw_ostream.h"
+#include "llvm/Target/TargetInstrInfo.h"
+
+using namespace llvm;
+
+char SlotIndexes::ID = 0;
+INITIALIZE_PASS(SlotIndexes, "slotindexes",
+                "Slot index numbering", false, false)
+
+STATISTIC(NumLocalRenum,  "Number of local renumberings");
+STATISTIC(NumGlobalRenum, "Number of global renumberings");
+
+void SlotIndexes::getAnalysisUsage(AnalysisUsage &au) const {
+  au.setPreservesAll();
+  MachineFunctionPass::getAnalysisUsage(au);
+}
+
+void SlotIndexes::releaseMemory() {
+  mi2iMap.clear();
+  MBBRanges.clear();
+  idx2MBBMap.clear();
+  indexList.clear();
+  ileAllocator.Reset();
+}
+
+bool SlotIndexes::runOnMachineFunction(MachineFunction &fn) {
+
+  // Compute numbering as follows:
+  // Grab an iterator to the start of the index list.
+  // Iterate over all MBBs, and within each MBB all MIs, keeping the MI
+  // iterator in lock-step (though skipping it over indexes which have
+  // null pointers in the instruction field).
+  // At each iteration assert that the instruction pointed to in the index
+  // is the same one pointed to by the MI iterator. This
+
+  // FIXME: This can be simplified. The mi2iMap_, Idx2MBBMap, etc. should
+  // only need to be set up once after the first numbering is computed.
+
+  mf = &fn;
+
+  // Check that the list contains only the sentinal.
+  assert(indexList.empty() && "Index list non-empty at initial numbering?");
+  assert(idx2MBBMap.empty() &&
+         "Index -> MBB mapping non-empty at initial numbering?");
+  assert(MBBRanges.empty() &&
+         "MBB -> Index mapping non-empty at initial numbering?");
+  assert(mi2iMap.empty() &&
+         "MachineInstr -> Index mapping non-empty at initial numbering?");
+
+  unsigned index = 0;
+  MBBRanges.resize(mf->getNumBlockIDs());
+  idx2MBBMap.reserve(mf->size());
+
+  indexList.push_back(createEntry(0, index));
+
+  // Iterate over the function.
+  for (MachineFunction::iterator mbbItr = mf->begin(), mbbEnd = mf->end();
+       mbbItr != mbbEnd; ++mbbItr) {
+    MachineBasicBlock *mbb = &*mbbItr;
+
+    // Insert an index for the MBB start.
+    SlotIndex blockStartIndex(&indexList.back(), SlotIndex::Slot_Block);
+
+    for (MachineBasicBlock::iterator miItr = mbb->begin(), miEnd = mbb->end();
+         miItr != miEnd; ++miItr) {
+      MachineInstr *mi = miItr;
+      if (mi->isDebugValue())
+        continue;
+
+      // Insert a store index for the instr.
+      indexList.push_back(createEntry(mi, index += SlotIndex::InstrDist));
+
+      // Save this base index in the maps.
+      mi2iMap.insert(std::make_pair(mi, SlotIndex(&indexList.back(),
+                                                  SlotIndex::Slot_Block)));
+    }
+
+    // We insert one blank instructions between basic blocks.
+    indexList.push_back(createEntry(0, index += SlotIndex::InstrDist));
+
+    MBBRanges[mbb->getNumber()].first = blockStartIndex;
+    MBBRanges[mbb->getNumber()].second = SlotIndex(&indexList.back(),
+                                                   SlotIndex::Slot_Block);
+    idx2MBBMap.push_back(IdxMBBPair(blockStartIndex, mbb));
+  }
+
+  // Sort the Idx2MBBMap
+  std::sort(idx2MBBMap.begin(), idx2MBBMap.end(), Idx2MBBCompare());
+
+  DEBUG(mf->print(dbgs(), this));
+
+  // And we're done!
+  return false;
+}
+
+void SlotIndexes::renumberIndexes() {
+  // Renumber updates the index of every element of the index list.
+  DEBUG(dbgs() << "\n*** Renumbering SlotIndexes ***\n");
+  ++NumGlobalRenum;
+
+  unsigned index = 0;
+
+  for (IndexList::iterator I = indexList.begin(), E = indexList.end();
+       I != E; ++I) {
+    I->setIndex(index);
+    index += SlotIndex::InstrDist;
+  }
+}
+
+// Renumber indexes locally after curItr was inserted, but failed to get a new
+// index.
+void SlotIndexes::renumberIndexes(IndexList::iterator curItr) {
+  // Number indexes with half the default spacing so we can catch up quickly.
+  const unsigned Space = SlotIndex::InstrDist/2;
+  assert((Space & 3) == 0 && "InstrDist must be a multiple of 2*NUM");
+
+  IndexList::iterator startItr = prior(curItr);
+  unsigned index = startItr->getIndex();
+  do {
+    curItr->setIndex(index += Space);
+    ++curItr;
+    // If the next index is bigger, we have caught up.
+  } while (curItr != indexList.end() && curItr->getIndex() <= index);
+
+  DEBUG(dbgs() << "\n*** Renumbered SlotIndexes " << startItr->getIndex() << '-'
+               << index << " ***\n");
+  ++NumLocalRenum;
+}
+
+// Repair indexes after adding and removing instructions.
+void SlotIndexes::repairIndexesInRange(MachineBasicBlock *MBB,
+                                       MachineBasicBlock::iterator Begin,
+                                       MachineBasicBlock::iterator End) {
+  // FIXME: Is this really necessary? The only caller repairIntervalsForRange()
+  // does the same thing.
+  // Find anchor points, which are at the beginning/end of blocks or at
+  // instructions that already have indexes.
+  while (Begin != MBB->begin() && !hasIndex(Begin))
+    --Begin;
+  while (End != MBB->end() && !hasIndex(End))
+    ++End;
+
+  bool includeStart = (Begin == MBB->begin());
+  SlotIndex startIdx;
+  if (includeStart)
+    startIdx = getMBBStartIdx(MBB);
+  else
+    startIdx = getInstructionIndex(Begin);
+
+  SlotIndex endIdx;
+  if (End == MBB->end())
+    endIdx = getMBBEndIdx(MBB);
+  else
+    endIdx = getInstructionIndex(End);
+
+  // FIXME: Conceptually, this code is implementing an iterator on MBB that
+  // optionally includes an additional position prior to MBB->begin(), indicated
+  // by the includeStart flag. This is done so that we can iterate MIs in a MBB
+  // in parallel with SlotIndexes, but there should be a better way to do this.
+  IndexList::iterator ListB = startIdx.listEntry();
+  IndexList::iterator ListI = endIdx.listEntry();
+  MachineBasicBlock::iterator MBBI = End;
+  bool pastStart = false;
+  while (ListI != ListB || MBBI != Begin || (includeStart && !pastStart)) {
+    assert(ListI->getIndex() >= startIdx.getIndex() &&
+           (includeStart || !pastStart) &&
+           "Decremented past the beginning of region to repair.");
+
+    MachineInstr *SlotMI = ListI->getInstr();
+    MachineInstr *MI = (MBBI != MBB->end() && !pastStart) ? MBBI : 0;
+    bool MBBIAtBegin = MBBI == Begin && (!includeStart || pastStart);
+
+    if (SlotMI == MI && !MBBIAtBegin) {
+      --ListI;
+      if (MBBI != Begin)
+        --MBBI;
+      else
+        pastStart = true;
+    } else if (MI && mi2iMap.find(MI) == mi2iMap.end()) {
+      if (MBBI != Begin)
+        --MBBI;
+      else
+        pastStart = true;
+    } else {
+      --ListI;
+      if (SlotMI)
+        removeMachineInstrFromMaps(SlotMI);
+    }
+  }
+
+  // In theory this could be combined with the previous loop, but it is tricky
+  // to update the IndexList while we are iterating it.
+  for (MachineBasicBlock::iterator I = End; I != Begin;) {
+    --I;
+    MachineInstr *MI = I;
+    if (!MI->isDebugValue() && mi2iMap.find(MI) == mi2iMap.end())
+      insertMachineInstrInMaps(MI);
+  }
+}
+
+#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
+void SlotIndexes::dump() const {
+  for (IndexList::const_iterator itr = indexList.begin();
+       itr != indexList.end(); ++itr) {
+    dbgs() << itr->getIndex() << " ";
+
+    if (itr->getInstr() != 0) {
+      dbgs() << *itr->getInstr();
+    } else {
+      dbgs() << "\n";
+    }
+  }
+
+  for (unsigned i = 0, e = MBBRanges.size(); i != e; ++i)
+    dbgs() << "BB#" << i << "\t[" << MBBRanges[i].first << ';'
+           << MBBRanges[i].second << ")\n";
+}
+#endif
+
+// Print a SlotIndex to a raw_ostream.
+void SlotIndex::print(raw_ostream &os) const {
+  if (isValid())
+    os << listEntry()->getIndex() << "Berd"[getSlot()];
+  else
+    os << "invalid";
+}
+
+#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
+// Dump a SlotIndex to stderr.
+void SlotIndex::dump() const {
+  print(dbgs());
+  dbgs() << "\n";
+}
+#endif
+