Mercurial > hg > CbC > CbC_llvm
diff lib/CodeGen/SpillPlacement.h @ 0:95c75e76d11b LLVM3.4
LLVM 3.4
author | Kaito Tokumori <e105711@ie.u-ryukyu.ac.jp> |
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date | Thu, 12 Dec 2013 13:56:28 +0900 |
parents | |
children | 54457678186b |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/lib/CodeGen/SpillPlacement.h Thu Dec 12 13:56:28 2013 +0900 @@ -0,0 +1,157 @@ +//===-- SpillPlacement.h - Optimal Spill Code Placement --------*- C++ -*--===// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This analysis computes the optimal spill code placement between basic blocks. +// +// The runOnMachineFunction() method only precomputes some profiling information +// about the CFG. The real work is done by prepare(), addConstraints(), and +// finish() which are called by the register allocator. +// +// Given a variable that is live across multiple basic blocks, and given +// constraints on the basic blocks where the variable is live, determine which +// edge bundles should have the variable in a register and which edge bundles +// should have the variable in a stack slot. +// +// The returned bit vector can be used to place optimal spill code at basic +// block entries and exits. Spill code placement inside a basic block is not +// considered. +// +//===----------------------------------------------------------------------===// + +#ifndef LLVM_CODEGEN_SPILLPLACEMENT_H +#define LLVM_CODEGEN_SPILLPLACEMENT_H + +#include "llvm/ADT/ArrayRef.h" +#include "llvm/ADT/SmallVector.h" +#include "llvm/CodeGen/MachineFunctionPass.h" +#include "llvm/Support/BlockFrequency.h" + +namespace llvm { + +class BitVector; +class EdgeBundles; +class MachineBasicBlock; +class MachineLoopInfo; + +class SpillPlacement : public MachineFunctionPass { + struct Node; + const MachineFunction *MF; + const EdgeBundles *bundles; + const MachineLoopInfo *loops; + Node *nodes; + + // Nodes that are active in the current computation. Owned by the prepare() + // caller. + BitVector *ActiveNodes; + + // Nodes with active links. Populated by scanActiveBundles. + SmallVector<unsigned, 8> Linked; + + // Nodes that went positive during the last call to scanActiveBundles or + // iterate. + SmallVector<unsigned, 8> RecentPositive; + + // Block frequencies are computed once. Indexed by block number. + SmallVector<BlockFrequency, 4> BlockFrequencies; + +public: + static char ID; // Pass identification, replacement for typeid. + + SpillPlacement() : MachineFunctionPass(ID), nodes(0) {} + ~SpillPlacement() { releaseMemory(); } + + /// BorderConstraint - A basic block has separate constraints for entry and + /// exit. + enum BorderConstraint { + DontCare, ///< Block doesn't care / variable not live. + PrefReg, ///< Block entry/exit prefers a register. + PrefSpill, ///< Block entry/exit prefers a stack slot. + PrefBoth, ///< Block entry prefers both register and stack. + MustSpill ///< A register is impossible, variable must be spilled. + }; + + /// BlockConstraint - Entry and exit constraints for a basic block. + struct BlockConstraint { + unsigned Number; ///< Basic block number (from MBB::getNumber()). + BorderConstraint Entry : 8; ///< Constraint on block entry. + BorderConstraint Exit : 8; ///< Constraint on block exit. + + /// True when this block changes the value of the live range. This means + /// the block has a non-PHI def. When this is false, a live-in value on + /// the stack can be live-out on the stack without inserting a spill. + bool ChangesValue; + }; + + /// prepare - Reset state and prepare for a new spill placement computation. + /// @param RegBundles Bit vector to receive the edge bundles where the + /// variable should be kept in a register. Each bit + /// corresponds to an edge bundle, a set bit means the + /// variable should be kept in a register through the + /// bundle. A clear bit means the variable should be + /// spilled. This vector is retained. + void prepare(BitVector &RegBundles); + + /// addConstraints - Add constraints and biases. This method may be called + /// more than once to accumulate constraints. + /// @param LiveBlocks Constraints for blocks that have the variable live in or + /// live out. + void addConstraints(ArrayRef<BlockConstraint> LiveBlocks); + + /// addPrefSpill - Add PrefSpill constraints to all blocks listed. This is + /// equivalent to calling addConstraint with identical BlockConstraints with + /// Entry = Exit = PrefSpill, and ChangesValue = false. + /// + /// @param Blocks Array of block numbers that prefer to spill in and out. + /// @param Strong When true, double the negative bias for these blocks. + void addPrefSpill(ArrayRef<unsigned> Blocks, bool Strong); + + /// addLinks - Add transparent blocks with the given numbers. + void addLinks(ArrayRef<unsigned> Links); + + /// scanActiveBundles - Perform an initial scan of all bundles activated by + /// addConstraints and addLinks, updating their state. Add all the bundles + /// that now prefer a register to RecentPositive. + /// Prepare internal data structures for iterate. + /// Return true is there are any positive nodes. + bool scanActiveBundles(); + + /// iterate - Update the network iteratively until convergence, or new bundles + /// are found. + void iterate(); + + /// getRecentPositive - Return an array of bundles that became positive during + /// the previous call to scanActiveBundles or iterate. + ArrayRef<unsigned> getRecentPositive() { return RecentPositive; } + + /// finish - Compute the optimal spill code placement given the + /// constraints. No MustSpill constraints will be violated, and the smallest + /// possible number of PrefX constraints will be violated, weighted by + /// expected execution frequencies. + /// The selected bundles are returned in the bitvector passed to prepare(). + /// @return True if a perfect solution was found, allowing the variable to be + /// in a register through all relevant bundles. + bool finish(); + + /// getBlockFrequency - Return the estimated block execution frequency per + /// function invocation. + BlockFrequency getBlockFrequency(unsigned Number) const { + return BlockFrequencies[Number]; + } + +private: + virtual bool runOnMachineFunction(MachineFunction&); + virtual void getAnalysisUsage(AnalysisUsage&) const; + virtual void releaseMemory(); + + void activate(unsigned); +}; + +} // end namespace llvm + +#endif