Mercurial > hg > CbC > CbC_llvm
diff test/CodeGen/AMDGPU/swizzle-export.ll @ 95:afa8332a0e37 LLVM3.8
LLVM 3.8
author | Kaito Tokumori <e105711@ie.u-ryukyu.ac.jp> |
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date | Tue, 13 Oct 2015 17:48:58 +0900 |
parents | |
children | 1172e4bd9c6f |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/test/CodeGen/AMDGPU/swizzle-export.ll Tue Oct 13 17:48:58 2015 +0900 @@ -0,0 +1,129 @@ +; RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck --check-prefix=EG %s + +;EG: {{^}}main: +;EG: EXPORT T{{[0-9]+}}.XYXX +;EG: EXPORT T{{[0-9]+}}.ZXXX +;EG: EXPORT T{{[0-9]+}}.XXWX +;EG: EXPORT T{{[0-9]+}}.XXXW + +define void @main(<4 x float> inreg %reg0, <4 x float> inreg %reg1) #0 { +main_body: + %0 = extractelement <4 x float> %reg1, i32 0 + %1 = extractelement <4 x float> %reg1, i32 1 + %2 = extractelement <4 x float> %reg1, i32 2 + %3 = extractelement <4 x float> %reg1, i32 3 + %4 = load <4 x float>, <4 x float> addrspace(8)* null + %5 = extractelement <4 x float> %4, i32 1 + %6 = load <4 x float>, <4 x float> addrspace(8)* null + %7 = extractelement <4 x float> %6, i32 2 + %8 = load <4 x float>, <4 x float> addrspace(8)* null + %9 = extractelement <4 x float> %8, i32 0 + %10 = fmul float 0.000000e+00, %9 + %11 = load <4 x float>, <4 x float> addrspace(8)* null + %12 = extractelement <4 x float> %11, i32 0 + %13 = fmul float %5, %12 + %14 = load <4 x float>, <4 x float> addrspace(8)* null + %15 = extractelement <4 x float> %14, i32 0 + %16 = fmul float 0.000000e+00, %15 + %17 = load <4 x float>, <4 x float> addrspace(8)* null + %18 = extractelement <4 x float> %17, i32 0 + %19 = fmul float 0.000000e+00, %18 + %20 = load <4 x float>, <4 x float> addrspace(8)* null + %21 = extractelement <4 x float> %20, i32 0 + %22 = fmul float %7, %21 + %23 = load <4 x float>, <4 x float> addrspace(8)* null + %24 = extractelement <4 x float> %23, i32 0 + %25 = fmul float 0.000000e+00, %24 + %26 = load <4 x float>, <4 x float> addrspace(8)* null + %27 = extractelement <4 x float> %26, i32 0 + %28 = fmul float 0.000000e+00, %27 + %29 = load <4 x float>, <4 x float> addrspace(8)* null + %30 = extractelement <4 x float> %29, i32 0 + %31 = fmul float 0.000000e+00, %30 + %32 = load <4 x float>, <4 x float> addrspace(8)* null + %33 = extractelement <4 x float> %32, i32 0 + %34 = fmul float 0.000000e+00, %33 + %35 = load <4 x float>, <4 x float> addrspace(8)* null + %36 = extractelement <4 x float> %35, i32 0 + %37 = fmul float 0.000000e+00, %36 + %38 = load <4 x float>, <4 x float> addrspace(8)* null + %39 = extractelement <4 x float> %38, i32 0 + %40 = fmul float 1.000000e+00, %39 + %41 = load <4 x float>, <4 x float> addrspace(8)* null + %42 = extractelement <4 x float> %41, i32 0 + %43 = fmul float 0.000000e+00, %42 + %44 = load <4 x float>, <4 x float> addrspace(8)* null + %45 = extractelement <4 x float> %44, i32 0 + %46 = fmul float 0.000000e+00, %45 + %47 = load <4 x float>, <4 x float> addrspace(8)* null + %48 = extractelement <4 x float> %47, i32 0 + %49 = fmul float 0.000000e+00, %48 + %50 = load <4 x float>, <4 x float> addrspace(8)* null + %51 = extractelement <4 x float> %50, i32 0 + %52 = fmul float 0.000000e+00, %51 + %53 = load <4 x float>, <4 x float> addrspace(8)* null + %54 = extractelement <4 x float> %53, i32 0 + %55 = fmul float 1.000000e+00, %54 + %56 = insertelement <4 x float> undef, float %0, i32 0 + %57 = insertelement <4 x float> %56, float %1, i32 1 + %58 = insertelement <4 x float> %57, float %2, i32 2 + %59 = insertelement <4 x float> %58, float %3, i32 3 + call void @llvm.R600.store.swizzle(<4 x float> %59, i32 60, i32 1) + %60 = insertelement <4 x float> undef, float %10, i32 0 + %61 = insertelement <4 x float> %60, float %13, i32 1 + %62 = insertelement <4 x float> %61, float %16, i32 2 + %63 = insertelement <4 x float> %62, float %19, i32 3 + call void @llvm.R600.store.swizzle(<4 x float> %63, i32 0, i32 2) + %64 = insertelement <4 x float> undef, float %22, i32 0 + %65 = insertelement <4 x float> %64, float %25, i32 1 + %66 = insertelement <4 x float> %65, float %28, i32 2 + %67 = insertelement <4 x float> %66, float %31, i32 3 + call void @llvm.R600.store.swizzle(<4 x float> %67, i32 1, i32 2) + %68 = insertelement <4 x float> undef, float %34, i32 0 + %69 = insertelement <4 x float> %68, float %37, i32 1 + %70 = insertelement <4 x float> %69, float %40, i32 2 + %71 = insertelement <4 x float> %70, float %43, i32 3 + call void @llvm.R600.store.swizzle(<4 x float> %71, i32 2, i32 2) + %72 = insertelement <4 x float> undef, float %46, i32 0 + %73 = insertelement <4 x float> %72, float %49, i32 1 + %74 = insertelement <4 x float> %73, float %52, i32 2 + %75 = insertelement <4 x float> %74, float %55, i32 3 + call void @llvm.R600.store.swizzle(<4 x float> %75, i32 3, i32 2) + ret void +} + +; EG: {{^}}main2: +; EG: T{{[0-9]+}}.XY__ +; EG: T{{[0-9]+}}.ZXY0 + +define void @main2(<4 x float> inreg %reg0, <4 x float> inreg %reg1) #0 { +main_body: + %0 = extractelement <4 x float> %reg1, i32 0 + %1 = extractelement <4 x float> %reg1, i32 1 + %2 = fadd float %0, 2.5 + %3 = fmul float %1, 3.5 + %4 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1) + %5 = extractelement <4 x float> %4, i32 0 + %6 = call float @llvm.cos.f32(float %5) + %7 = load <4 x float>, <4 x float> addrspace(8)* null + %8 = extractelement <4 x float> %7, i32 0 + %9 = load <4 x float>, <4 x float> addrspace(8)* null + %10 = extractelement <4 x float> %9, i32 1 + %11 = insertelement <4 x float> undef, float %2, i32 0 + %12 = insertelement <4 x float> %11, float %3, i32 1 + call void @llvm.R600.store.swizzle(<4 x float> %12, i32 60, i32 1) + %13 = insertelement <4 x float> undef, float %6, i32 0 + %14 = insertelement <4 x float> %13, float %8, i32 1 + %15 = insertelement <4 x float> %14, float %10, i32 2 + %16 = insertelement <4 x float> %15, float 0.000000e+00, i32 3 + call void @llvm.R600.store.swizzle(<4 x float> %16, i32 0, i32 2) + ret void +} + +; Function Attrs: nounwind readonly +declare float @llvm.cos.f32(float) #1 + +declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32) + +attributes #0 = { "ShaderType"="1" } +attributes #1 = { nounwind readonly }