Mercurial > hg > CbC > CbC_llvm
diff llvm/test/CodeGen/AMDGPU/llvm.amdgcn.image.a16.dim.ll @ 236:c4bab56944e8 llvm-original
LLVM 16
author | kono |
---|---|
date | Wed, 09 Nov 2022 17:45:10 +0900 |
parents | 79ff65ed7e25 |
children | 1f2b6ac9f198 |
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line diff
--- a/llvm/test/CodeGen/AMDGPU/llvm.amdgcn.image.a16.dim.ll Wed Jul 21 10:27:27 2021 +0900 +++ b/llvm/test/CodeGen/AMDGPU/llvm.amdgcn.image.a16.dim.ll Wed Nov 09 17:45:10 2022 +0900 @@ -1,6 +1,7 @@ ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -march=amdgcn -mcpu=gfx900 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX9 %s -; RUN: llc -march=amdgcn -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX10 %s +; RUN: llc -march=amdgcn -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX10PLUS,GFX10 %s +; RUN: llc -march=amdgcn -mcpu=gfx1100 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX10PLUS,GFX11 %s define amdgpu_ps <4 x float> @load_1d(<8 x i32> inreg %rsrc, <2 x i16> %coords) { ; GFX9-LABEL: load_1d: @@ -9,11 +10,11 @@ ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; -; GFX10-LABEL: load_1d: -; GFX10: ; %bb.0: ; %main_body -; GFX10-NEXT: image_load v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm a16 -; GFX10-NEXT: s_waitcnt vmcnt(0) -; GFX10-NEXT: ; return to shader part epilog +; GFX10PLUS-LABEL: load_1d: +; GFX10PLUS: ; %bb.0: ; %main_body +; GFX10PLUS-NEXT: image_load v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm a16 +; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) +; GFX10PLUS-NEXT: ; return to shader part epilog main_body: %s = extractelement <2 x i16> %coords, i32 0 %v = call <4 x float> @llvm.amdgcn.image.load.1d.v4f32.i16(i32 15, i16 %s, <8 x i32> %rsrc, i32 0, i32 0) @@ -27,11 +28,11 @@ ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; -; GFX10-LABEL: load_2d: -; GFX10: ; %bb.0: ; %main_body -; GFX10-NEXT: image_load v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D unorm a16 -; GFX10-NEXT: s_waitcnt vmcnt(0) -; GFX10-NEXT: ; return to shader part epilog +; GFX10PLUS-LABEL: load_2d: +; GFX10PLUS: ; %bb.0: ; %main_body +; GFX10PLUS-NEXT: image_load v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D unorm a16 +; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) +; GFX10PLUS-NEXT: ; return to shader part epilog main_body: %s = extractelement <2 x i16> %coords, i32 0 %t = extractelement <2 x i16> %coords, i32 1 @@ -46,11 +47,11 @@ ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; -; GFX10-LABEL: load_3d: -; GFX10: ; %bb.0: ; %main_body -; GFX10-NEXT: image_load v[0:3], v[0:1], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_3D unorm a16 -; GFX10-NEXT: s_waitcnt vmcnt(0) -; GFX10-NEXT: ; return to shader part epilog +; GFX10PLUS-LABEL: load_3d: +; GFX10PLUS: ; %bb.0: ; %main_body +; GFX10PLUS-NEXT: image_load v[0:3], v[0:1], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_3D unorm a16 +; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) +; GFX10PLUS-NEXT: ; return to shader part epilog main_body: %s = extractelement <2 x i16> %coords_lo, i32 0 %t = extractelement <2 x i16> %coords_lo, i32 1 @@ -66,11 +67,11 @@ ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; -; GFX10-LABEL: load_cube: -; GFX10: ; %bb.0: ; %main_body -; GFX10-NEXT: image_load v[0:3], v[0:1], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_CUBE unorm a16 -; GFX10-NEXT: s_waitcnt vmcnt(0) -; GFX10-NEXT: ; return to shader part epilog +; GFX10PLUS-LABEL: load_cube: +; GFX10PLUS: ; %bb.0: ; %main_body +; GFX10PLUS-NEXT: image_load v[0:3], v[0:1], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_CUBE unorm a16 +; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) +; GFX10PLUS-NEXT: ; return to shader part epilog main_body: %s = extractelement <2 x i16> %coords_lo, i32 0 %t = extractelement <2 x i16> %coords_lo, i32 1 @@ -86,11 +87,11 @@ ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; -; GFX10-LABEL: load_1darray: -; GFX10: ; %bb.0: ; %main_body -; GFX10-NEXT: image_load v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D_ARRAY unorm a16 -; GFX10-NEXT: s_waitcnt vmcnt(0) -; GFX10-NEXT: ; return to shader part epilog +; GFX10PLUS-LABEL: load_1darray: +; GFX10PLUS: ; %bb.0: ; %main_body +; GFX10PLUS-NEXT: image_load v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D_ARRAY unorm a16 +; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) +; GFX10PLUS-NEXT: ; return to shader part epilog main_body: %s = extractelement <2 x i16> %coords, i32 0 %slice = extractelement <2 x i16> %coords, i32 1 @@ -105,11 +106,11 @@ ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; -; GFX10-LABEL: load_2darray: -; GFX10: ; %bb.0: ; %main_body -; GFX10-NEXT: image_load v[0:3], v[0:1], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_ARRAY unorm a16 -; GFX10-NEXT: s_waitcnt vmcnt(0) -; GFX10-NEXT: ; return to shader part epilog +; GFX10PLUS-LABEL: load_2darray: +; GFX10PLUS: ; %bb.0: ; %main_body +; GFX10PLUS-NEXT: image_load v[0:3], v[0:1], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_ARRAY unorm a16 +; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) +; GFX10PLUS-NEXT: ; return to shader part epilog main_body: %s = extractelement <2 x i16> %coords_lo, i32 0 %t = extractelement <2 x i16> %coords_lo, i32 1 @@ -125,11 +126,11 @@ ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; -; GFX10-LABEL: load_2dmsaa: -; GFX10: ; %bb.0: ; %main_body -; GFX10-NEXT: image_load v[0:3], v[0:1], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA unorm a16 -; GFX10-NEXT: s_waitcnt vmcnt(0) -; GFX10-NEXT: ; return to shader part epilog +; GFX10PLUS-LABEL: load_2dmsaa: +; GFX10PLUS: ; %bb.0: ; %main_body +; GFX10PLUS-NEXT: image_load v[0:3], v[0:1], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA unorm a16 +; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) +; GFX10PLUS-NEXT: ; return to shader part epilog main_body: %s = extractelement <2 x i16> %coords_lo, i32 0 %t = extractelement <2 x i16> %coords_lo, i32 1 @@ -145,11 +146,11 @@ ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; -; GFX10-LABEL: load_2darraymsaa: -; GFX10: ; %bb.0: ; %main_body -; GFX10-NEXT: image_load v[0:3], v[0:1], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm a16 -; GFX10-NEXT: s_waitcnt vmcnt(0) -; GFX10-NEXT: ; return to shader part epilog +; GFX10PLUS-LABEL: load_2darraymsaa: +; GFX10PLUS: ; %bb.0: ; %main_body +; GFX10PLUS-NEXT: image_load v[0:3], v[0:1], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm a16 +; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) +; GFX10PLUS-NEXT: ; return to shader part epilog main_body: %s = extractelement <2 x i16> %coords_lo, i32 0 %t = extractelement <2 x i16> %coords_lo, i32 1 @@ -166,11 +167,11 @@ ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; -; GFX10-LABEL: load_mip_1d: -; GFX10: ; %bb.0: ; %main_body -; GFX10-NEXT: image_load_mip v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm a16 -; GFX10-NEXT: s_waitcnt vmcnt(0) -; GFX10-NEXT: ; return to shader part epilog +; GFX10PLUS-LABEL: load_mip_1d: +; GFX10PLUS: ; %bb.0: ; %main_body +; GFX10PLUS-NEXT: image_load_mip v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm a16 +; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) +; GFX10PLUS-NEXT: ; return to shader part epilog main_body: %s = extractelement <2 x i16> %coords, i32 0 %mip = extractelement <2 x i16> %coords, i32 1 @@ -185,11 +186,11 @@ ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; -; GFX10-LABEL: load_mip_2d: -; GFX10: ; %bb.0: ; %main_body -; GFX10-NEXT: image_load_mip v[0:3], v[0:1], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D unorm a16 -; GFX10-NEXT: s_waitcnt vmcnt(0) -; GFX10-NEXT: ; return to shader part epilog +; GFX10PLUS-LABEL: load_mip_2d: +; GFX10PLUS: ; %bb.0: ; %main_body +; GFX10PLUS-NEXT: image_load_mip v[0:3], v[0:1], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D unorm a16 +; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) +; GFX10PLUS-NEXT: ; return to shader part epilog main_body: %s = extractelement <2 x i16> %coords_lo, i32 0 %t = extractelement <2 x i16> %coords_lo, i32 1 @@ -205,11 +206,11 @@ ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; -; GFX10-LABEL: load_mip_3d: -; GFX10: ; %bb.0: ; %main_body -; GFX10-NEXT: image_load_mip v[0:3], v[0:1], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_3D unorm a16 -; GFX10-NEXT: s_waitcnt vmcnt(0) -; GFX10-NEXT: ; return to shader part epilog +; GFX10PLUS-LABEL: load_mip_3d: +; GFX10PLUS: ; %bb.0: ; %main_body +; GFX10PLUS-NEXT: image_load_mip v[0:3], v[0:1], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_3D unorm a16 +; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) +; GFX10PLUS-NEXT: ; return to shader part epilog main_body: %s = extractelement <2 x i16> %coords_lo, i32 0 %t = extractelement <2 x i16> %coords_lo, i32 1 @@ -226,11 +227,11 @@ ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; -; GFX10-LABEL: load_mip_cube: -; GFX10: ; %bb.0: ; %main_body -; GFX10-NEXT: image_load_mip v[0:3], v[0:1], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_CUBE unorm a16 -; GFX10-NEXT: s_waitcnt vmcnt(0) -; GFX10-NEXT: ; return to shader part epilog +; GFX10PLUS-LABEL: load_mip_cube: +; GFX10PLUS: ; %bb.0: ; %main_body +; GFX10PLUS-NEXT: image_load_mip v[0:3], v[0:1], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_CUBE unorm a16 +; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) +; GFX10PLUS-NEXT: ; return to shader part epilog main_body: %s = extractelement <2 x i16> %coords_lo, i32 0 %t = extractelement <2 x i16> %coords_lo, i32 1 @@ -247,11 +248,11 @@ ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; -; GFX10-LABEL: load_mip_1darray: -; GFX10: ; %bb.0: ; %main_body -; GFX10-NEXT: image_load_mip v[0:3], v[0:1], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D_ARRAY unorm a16 -; GFX10-NEXT: s_waitcnt vmcnt(0) -; GFX10-NEXT: ; return to shader part epilog +; GFX10PLUS-LABEL: load_mip_1darray: +; GFX10PLUS: ; %bb.0: ; %main_body +; GFX10PLUS-NEXT: image_load_mip v[0:3], v[0:1], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D_ARRAY unorm a16 +; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) +; GFX10PLUS-NEXT: ; return to shader part epilog main_body: %s = extractelement <2 x i16> %coords_lo, i32 0 %slice = extractelement <2 x i16> %coords_lo, i32 1 @@ -267,11 +268,11 @@ ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; -; GFX10-LABEL: load_mip_2darray: -; GFX10: ; %bb.0: ; %main_body -; GFX10-NEXT: image_load_mip v[0:3], v[0:1], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_ARRAY unorm a16 -; GFX10-NEXT: s_waitcnt vmcnt(0) -; GFX10-NEXT: ; return to shader part epilog +; GFX10PLUS-LABEL: load_mip_2darray: +; GFX10PLUS: ; %bb.0: ; %main_body +; GFX10PLUS-NEXT: image_load_mip v[0:3], v[0:1], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_ARRAY unorm a16 +; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) +; GFX10PLUS-NEXT: ; return to shader part epilog main_body: %s = extractelement <2 x i16> %coords_lo, i32 0 %t = extractelement <2 x i16> %coords_lo, i32 1 @@ -291,6 +292,12 @@ ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_store v[0:3], v4, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm a16 ; GFX10-NEXT: s_endpgm +; +; GFX11-LABEL: store_1d: +; GFX11: ; %bb.0: ; %main_body +; GFX11-NEXT: image_store v[0:3], v4, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm a16 +; GFX11-NEXT: s_sendmsg sendmsg(MSG_DEALLOC_VGPRS) +; GFX11-NEXT: s_endpgm main_body: %s = extractelement <2 x i16> %coords, i32 0 call void @llvm.amdgcn.image.store.1d.v4f32.i16(<4 x float> %vdata, i32 15, i16 %s, <8 x i32> %rsrc, i32 0, i32 0) @@ -307,6 +314,12 @@ ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_store v[0:3], v4, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D unorm a16 ; GFX10-NEXT: s_endpgm +; +; GFX11-LABEL: store_2d: +; GFX11: ; %bb.0: ; %main_body +; GFX11-NEXT: image_store v[0:3], v4, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D unorm a16 +; GFX11-NEXT: s_sendmsg sendmsg(MSG_DEALLOC_VGPRS) +; GFX11-NEXT: s_endpgm main_body: %s = extractelement <2 x i16> %coords, i32 0 %t = extractelement <2 x i16> %coords, i32 1 @@ -324,6 +337,12 @@ ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_store v[0:3], v[4:5], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_3D unorm a16 ; GFX10-NEXT: s_endpgm +; +; GFX11-LABEL: store_3d: +; GFX11: ; %bb.0: ; %main_body +; GFX11-NEXT: image_store v[0:3], v[4:5], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_3D unorm a16 +; GFX11-NEXT: s_sendmsg sendmsg(MSG_DEALLOC_VGPRS) +; GFX11-NEXT: s_endpgm main_body: %s = extractelement <2 x i16> %coords_lo, i32 0 %t = extractelement <2 x i16> %coords_lo, i32 1 @@ -342,6 +361,12 @@ ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_store v[0:3], v[4:5], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_CUBE unorm a16 ; GFX10-NEXT: s_endpgm +; +; GFX11-LABEL: store_cube: +; GFX11: ; %bb.0: ; %main_body +; GFX11-NEXT: image_store v[0:3], v[4:5], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_CUBE unorm a16 +; GFX11-NEXT: s_sendmsg sendmsg(MSG_DEALLOC_VGPRS) +; GFX11-NEXT: s_endpgm main_body: %s = extractelement <2 x i16> %coords_lo, i32 0 %t = extractelement <2 x i16> %coords_lo, i32 1 @@ -360,6 +385,12 @@ ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_store v[0:3], v4, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D_ARRAY unorm a16 ; GFX10-NEXT: s_endpgm +; +; GFX11-LABEL: store_1darray: +; GFX11: ; %bb.0: ; %main_body +; GFX11-NEXT: image_store v[0:3], v4, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D_ARRAY unorm a16 +; GFX11-NEXT: s_sendmsg sendmsg(MSG_DEALLOC_VGPRS) +; GFX11-NEXT: s_endpgm main_body: %s = extractelement <2 x i16> %coords, i32 0 %slice = extractelement <2 x i16> %coords, i32 1 @@ -377,6 +408,12 @@ ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_store v[0:3], v[4:5], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_ARRAY unorm a16 ; GFX10-NEXT: s_endpgm +; +; GFX11-LABEL: store_2darray: +; GFX11: ; %bb.0: ; %main_body +; GFX11-NEXT: image_store v[0:3], v[4:5], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_ARRAY unorm a16 +; GFX11-NEXT: s_sendmsg sendmsg(MSG_DEALLOC_VGPRS) +; GFX11-NEXT: s_endpgm main_body: %s = extractelement <2 x i16> %coords_lo, i32 0 %t = extractelement <2 x i16> %coords_lo, i32 1 @@ -395,6 +432,12 @@ ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_store v[0:3], v[4:5], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA unorm a16 ; GFX10-NEXT: s_endpgm +; +; GFX11-LABEL: store_2dmsaa: +; GFX11: ; %bb.0: ; %main_body +; GFX11-NEXT: image_store v[0:3], v[4:5], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA unorm a16 +; GFX11-NEXT: s_sendmsg sendmsg(MSG_DEALLOC_VGPRS) +; GFX11-NEXT: s_endpgm main_body: %s = extractelement <2 x i16> %coords_lo, i32 0 %t = extractelement <2 x i16> %coords_lo, i32 1 @@ -413,6 +456,12 @@ ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_store v[0:3], v[4:5], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm a16 ; GFX10-NEXT: s_endpgm +; +; GFX11-LABEL: store_2darraymsaa: +; GFX11: ; %bb.0: ; %main_body +; GFX11-NEXT: image_store v[0:3], v[4:5], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm a16 +; GFX11-NEXT: s_sendmsg sendmsg(MSG_DEALLOC_VGPRS) +; GFX11-NEXT: s_endpgm main_body: %s = extractelement <2 x i16> %coords_lo, i32 0 %t = extractelement <2 x i16> %coords_lo, i32 1 @@ -432,6 +481,12 @@ ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_store_mip v[0:3], v4, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm a16 ; GFX10-NEXT: s_endpgm +; +; GFX11-LABEL: store_mip_1d: +; GFX11: ; %bb.0: ; %main_body +; GFX11-NEXT: image_store_mip v[0:3], v4, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm a16 +; GFX11-NEXT: s_sendmsg sendmsg(MSG_DEALLOC_VGPRS) +; GFX11-NEXT: s_endpgm main_body: %s = extractelement <2 x i16> %coords, i32 0 %mip = extractelement <2 x i16> %coords, i32 1 @@ -449,6 +504,12 @@ ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_store_mip v[0:3], v[4:5], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D unorm a16 ; GFX10-NEXT: s_endpgm +; +; GFX11-LABEL: store_mip_2d: +; GFX11: ; %bb.0: ; %main_body +; GFX11-NEXT: image_store_mip v[0:3], v[4:5], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D unorm a16 +; GFX11-NEXT: s_sendmsg sendmsg(MSG_DEALLOC_VGPRS) +; GFX11-NEXT: s_endpgm main_body: %s = extractelement <2 x i16> %coords_lo, i32 0 %t = extractelement <2 x i16> %coords_lo, i32 1 @@ -467,6 +528,12 @@ ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_store_mip v[0:3], v[4:5], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_3D unorm a16 ; GFX10-NEXT: s_endpgm +; +; GFX11-LABEL: store_mip_3d: +; GFX11: ; %bb.0: ; %main_body +; GFX11-NEXT: image_store_mip v[0:3], v[4:5], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_3D unorm a16 +; GFX11-NEXT: s_sendmsg sendmsg(MSG_DEALLOC_VGPRS) +; GFX11-NEXT: s_endpgm main_body: %s = extractelement <2 x i16> %coords_lo, i32 0 %t = extractelement <2 x i16> %coords_lo, i32 1 @@ -486,6 +553,12 @@ ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_store_mip v[0:3], v[4:5], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_CUBE unorm a16 ; GFX10-NEXT: s_endpgm +; +; GFX11-LABEL: store_mip_cube: +; GFX11: ; %bb.0: ; %main_body +; GFX11-NEXT: image_store_mip v[0:3], v[4:5], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_CUBE unorm a16 +; GFX11-NEXT: s_sendmsg sendmsg(MSG_DEALLOC_VGPRS) +; GFX11-NEXT: s_endpgm main_body: %s = extractelement <2 x i16> %coords_lo, i32 0 %t = extractelement <2 x i16> %coords_lo, i32 1 @@ -505,6 +578,12 @@ ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_store_mip v[0:3], v[4:5], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D_ARRAY unorm a16 ; GFX10-NEXT: s_endpgm +; +; GFX11-LABEL: store_mip_1darray: +; GFX11: ; %bb.0: ; %main_body +; GFX11-NEXT: image_store_mip v[0:3], v[4:5], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D_ARRAY unorm a16 +; GFX11-NEXT: s_sendmsg sendmsg(MSG_DEALLOC_VGPRS) +; GFX11-NEXT: s_endpgm main_body: %s = extractelement <2 x i16> %coords_lo, i32 0 %slice = extractelement <2 x i16> %coords_lo, i32 1 @@ -523,6 +602,12 @@ ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_store_mip v[0:3], v[4:5], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_ARRAY unorm a16 ; GFX10-NEXT: s_endpgm +; +; GFX11-LABEL: store_mip_2darray: +; GFX11: ; %bb.0: ; %main_body +; GFX11-NEXT: image_store_mip v[0:3], v[4:5], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_ARRAY unorm a16 +; GFX11-NEXT: s_sendmsg sendmsg(MSG_DEALLOC_VGPRS) +; GFX11-NEXT: s_endpgm main_body: %s = extractelement <2 x i16> %coords_lo, i32 0 %t = extractelement <2 x i16> %coords_lo, i32 1 @@ -539,11 +624,11 @@ ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; -; GFX10-LABEL: getresinfo_1d: -; GFX10: ; %bb.0: ; %main_body -; GFX10-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm a16 -; GFX10-NEXT: s_waitcnt vmcnt(0) -; GFX10-NEXT: ; return to shader part epilog +; GFX10PLUS-LABEL: getresinfo_1d: +; GFX10PLUS: ; %bb.0: ; %main_body +; GFX10PLUS-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm a16 +; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) +; GFX10PLUS-NEXT: ; return to shader part epilog main_body: %mip = extractelement <2 x i16> %coords, i32 0 %v = call <4 x float> @llvm.amdgcn.image.getresinfo.1d.v4f32.i16(i32 15, i16 %mip, <8 x i32> %rsrc, i32 0, i32 0) @@ -557,11 +642,11 @@ ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; -; GFX10-LABEL: getresinfo_2d: -; GFX10: ; %bb.0: ; %main_body -; GFX10-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D unorm a16 -; GFX10-NEXT: s_waitcnt vmcnt(0) -; GFX10-NEXT: ; return to shader part epilog +; GFX10PLUS-LABEL: getresinfo_2d: +; GFX10PLUS: ; %bb.0: ; %main_body +; GFX10PLUS-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D unorm a16 +; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) +; GFX10PLUS-NEXT: ; return to shader part epilog main_body: %mip = extractelement <2 x i16> %coords, i32 0 %v = call <4 x float> @llvm.amdgcn.image.getresinfo.2d.v4f32.i16(i32 15, i16 %mip, <8 x i32> %rsrc, i32 0, i32 0) @@ -575,11 +660,11 @@ ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; -; GFX10-LABEL: getresinfo_3d: -; GFX10: ; %bb.0: ; %main_body -; GFX10-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_3D unorm a16 -; GFX10-NEXT: s_waitcnt vmcnt(0) -; GFX10-NEXT: ; return to shader part epilog +; GFX10PLUS-LABEL: getresinfo_3d: +; GFX10PLUS: ; %bb.0: ; %main_body +; GFX10PLUS-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_3D unorm a16 +; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) +; GFX10PLUS-NEXT: ; return to shader part epilog main_body: %mip = extractelement <2 x i16> %coords, i32 0 %v = call <4 x float> @llvm.amdgcn.image.getresinfo.3d.v4f32.i16(i32 15, i16 %mip, <8 x i32> %rsrc, i32 0, i32 0) @@ -593,11 +678,11 @@ ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; -; GFX10-LABEL: getresinfo_cube: -; GFX10: ; %bb.0: ; %main_body -; GFX10-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_CUBE unorm a16 -; GFX10-NEXT: s_waitcnt vmcnt(0) -; GFX10-NEXT: ; return to shader part epilog +; GFX10PLUS-LABEL: getresinfo_cube: +; GFX10PLUS: ; %bb.0: ; %main_body +; GFX10PLUS-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_CUBE unorm a16 +; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) +; GFX10PLUS-NEXT: ; return to shader part epilog main_body: %mip = extractelement <2 x i16> %coords, i32 0 %v = call <4 x float> @llvm.amdgcn.image.getresinfo.cube.v4f32.i16(i32 15, i16 %mip, <8 x i32> %rsrc, i32 0, i32 0) @@ -611,11 +696,11 @@ ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; -; GFX10-LABEL: getresinfo_1darray: -; GFX10: ; %bb.0: ; %main_body -; GFX10-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D_ARRAY unorm a16 -; GFX10-NEXT: s_waitcnt vmcnt(0) -; GFX10-NEXT: ; return to shader part epilog +; GFX10PLUS-LABEL: getresinfo_1darray: +; GFX10PLUS: ; %bb.0: ; %main_body +; GFX10PLUS-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D_ARRAY unorm a16 +; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) +; GFX10PLUS-NEXT: ; return to shader part epilog main_body: %mip = extractelement <2 x i16> %coords, i32 0 %v = call <4 x float> @llvm.amdgcn.image.getresinfo.1darray.v4f32.i16(i32 15, i16 %mip, <8 x i32> %rsrc, i32 0, i32 0) @@ -629,11 +714,11 @@ ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; -; GFX10-LABEL: getresinfo_2darray: -; GFX10: ; %bb.0: ; %main_body -; GFX10-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_ARRAY unorm a16 -; GFX10-NEXT: s_waitcnt vmcnt(0) -; GFX10-NEXT: ; return to shader part epilog +; GFX10PLUS-LABEL: getresinfo_2darray: +; GFX10PLUS: ; %bb.0: ; %main_body +; GFX10PLUS-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_ARRAY unorm a16 +; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) +; GFX10PLUS-NEXT: ; return to shader part epilog main_body: %mip = extractelement <2 x i16> %coords, i32 0 %v = call <4 x float> @llvm.amdgcn.image.getresinfo.2darray.v4f32.i16(i32 15, i16 %mip, <8 x i32> %rsrc, i32 0, i32 0) @@ -647,11 +732,11 @@ ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; -; GFX10-LABEL: getresinfo_2dmsaa: -; GFX10: ; %bb.0: ; %main_body -; GFX10-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA unorm a16 -; GFX10-NEXT: s_waitcnt vmcnt(0) -; GFX10-NEXT: ; return to shader part epilog +; GFX10PLUS-LABEL: getresinfo_2dmsaa: +; GFX10PLUS: ; %bb.0: ; %main_body +; GFX10PLUS-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA unorm a16 +; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) +; GFX10PLUS-NEXT: ; return to shader part epilog main_body: %mip = extractelement <2 x i16> %coords, i32 0 %v = call <4 x float> @llvm.amdgcn.image.getresinfo.2dmsaa.v4f32.i16(i32 15, i16 %mip, <8 x i32> %rsrc, i32 0, i32 0) @@ -665,11 +750,11 @@ ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; -; GFX10-LABEL: getresinfo_2darraymsaa: -; GFX10: ; %bb.0: ; %main_body -; GFX10-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm a16 -; GFX10-NEXT: s_waitcnt vmcnt(0) -; GFX10-NEXT: ; return to shader part epilog +; GFX10PLUS-LABEL: getresinfo_2darraymsaa: +; GFX10PLUS: ; %bb.0: ; %main_body +; GFX10PLUS-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm a16 +; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) +; GFX10PLUS-NEXT: ; return to shader part epilog main_body: %mip = extractelement <2 x i16> %coords, i32 0 %v = call <4 x float> @llvm.amdgcn.image.getresinfo.2darraymsaa.v4f32.i16(i32 15, i16 %mip, <8 x i32> %rsrc, i32 0, i32 0) @@ -683,11 +768,11 @@ ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; -; GFX10-LABEL: load_1d_V1: -; GFX10: ; %bb.0: ; %main_body -; GFX10-NEXT: image_load v0, v0, s[0:7] dmask:0x8 dim:SQ_RSRC_IMG_1D unorm a16 -; GFX10-NEXT: s_waitcnt vmcnt(0) -; GFX10-NEXT: ; return to shader part epilog +; GFX10PLUS-LABEL: load_1d_V1: +; GFX10PLUS: ; %bb.0: ; %main_body +; GFX10PLUS-NEXT: image_load v0, v0, s[0:7] dmask:0x8 dim:SQ_RSRC_IMG_1D unorm a16 +; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) +; GFX10PLUS-NEXT: ; return to shader part epilog main_body: %s = extractelement <2 x i16> %coords, i32 0 %v = call float @llvm.amdgcn.image.load.1d.f32.i16(i32 8, i16 %s, <8 x i32> %rsrc, i32 0, i32 0) @@ -701,11 +786,11 @@ ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; -; GFX10-LABEL: load_1d_V2: -; GFX10: ; %bb.0: ; %main_body -; GFX10-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x9 dim:SQ_RSRC_IMG_1D unorm a16 -; GFX10-NEXT: s_waitcnt vmcnt(0) -; GFX10-NEXT: ; return to shader part epilog +; GFX10PLUS-LABEL: load_1d_V2: +; GFX10PLUS: ; %bb.0: ; %main_body +; GFX10PLUS-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x9 dim:SQ_RSRC_IMG_1D unorm a16 +; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) +; GFX10PLUS-NEXT: ; return to shader part epilog main_body: %s = extractelement <2 x i16> %coords, i32 0 %v = call <2 x float> @llvm.amdgcn.image.load.1d.v2f32.i16(i32 9, i16 %s, <8 x i32> %rsrc, i32 0, i32 0) @@ -722,6 +807,12 @@ ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_store v0, v1, s[0:7] dmask:0x2 dim:SQ_RSRC_IMG_1D unorm a16 ; GFX10-NEXT: s_endpgm +; +; GFX11-LABEL: store_1d_V1: +; GFX11: ; %bb.0: ; %main_body +; GFX11-NEXT: image_store v0, v1, s[0:7] dmask:0x2 dim:SQ_RSRC_IMG_1D unorm a16 +; GFX11-NEXT: s_sendmsg sendmsg(MSG_DEALLOC_VGPRS) +; GFX11-NEXT: s_endpgm main_body: %s = extractelement <2 x i16> %coords, i32 0 call void @llvm.amdgcn.image.store.1d.f32.i16(float %vdata, i32 2, i16 %s, <8 x i32> %rsrc, i32 0, i32 0) @@ -738,6 +829,12 @@ ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_store v[0:1], v2, s[0:7] dmask:0xc dim:SQ_RSRC_IMG_1D unorm a16 ; GFX10-NEXT: s_endpgm +; +; GFX11-LABEL: store_1d_V2: +; GFX11: ; %bb.0: ; %main_body +; GFX11-NEXT: image_store v[0:1], v2, s[0:7] dmask:0xc dim:SQ_RSRC_IMG_1D unorm a16 +; GFX11-NEXT: s_sendmsg sendmsg(MSG_DEALLOC_VGPRS) +; GFX11-NEXT: s_endpgm main_body: %s = extractelement <2 x i16> %coords, i32 0 call void @llvm.amdgcn.image.store.1d.v2f32.i16(<2 x float> %vdata, i32 12, i16 %s, <8 x i32> %rsrc, i32 0, i32 0) @@ -751,11 +848,11 @@ ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; -; GFX10-LABEL: load_1d_glc: -; GFX10: ; %bb.0: ; %main_body -; GFX10-NEXT: image_load v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm glc a16 -; GFX10-NEXT: s_waitcnt vmcnt(0) -; GFX10-NEXT: ; return to shader part epilog +; GFX10PLUS-LABEL: load_1d_glc: +; GFX10PLUS: ; %bb.0: ; %main_body +; GFX10PLUS-NEXT: image_load v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm glc a16 +; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) +; GFX10PLUS-NEXT: ; return to shader part epilog main_body: %s = extractelement <2 x i16> %coords, i32 0 %v = call <4 x float> @llvm.amdgcn.image.load.1d.v4f32.i16(i32 15, i16 %s, <8 x i32> %rsrc, i32 0, i32 1) @@ -769,11 +866,11 @@ ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; -; GFX10-LABEL: load_1d_slc: -; GFX10: ; %bb.0: ; %main_body -; GFX10-NEXT: image_load v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm slc a16 -; GFX10-NEXT: s_waitcnt vmcnt(0) -; GFX10-NEXT: ; return to shader part epilog +; GFX10PLUS-LABEL: load_1d_slc: +; GFX10PLUS: ; %bb.0: ; %main_body +; GFX10PLUS-NEXT: image_load v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm slc a16 +; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) +; GFX10PLUS-NEXT: ; return to shader part epilog main_body: %s = extractelement <2 x i16> %coords, i32 0 %v = call <4 x float> @llvm.amdgcn.image.load.1d.v4f32.i16(i32 15, i16 %s, <8 x i32> %rsrc, i32 0, i32 2) @@ -787,11 +884,11 @@ ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; -; GFX10-LABEL: load_1d_glc_slc: -; GFX10: ; %bb.0: ; %main_body -; GFX10-NEXT: image_load v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm glc slc a16 -; GFX10-NEXT: s_waitcnt vmcnt(0) -; GFX10-NEXT: ; return to shader part epilog +; GFX10PLUS-LABEL: load_1d_glc_slc: +; GFX10PLUS: ; %bb.0: ; %main_body +; GFX10PLUS-NEXT: image_load v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm glc slc a16 +; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) +; GFX10PLUS-NEXT: ; return to shader part epilog main_body: %s = extractelement <2 x i16> %coords, i32 0 %v = call <4 x float> @llvm.amdgcn.image.load.1d.v4f32.i16(i32 15, i16 %s, <8 x i32> %rsrc, i32 0, i32 3) @@ -808,6 +905,12 @@ ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_store v[0:3], v4, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm glc a16 ; GFX10-NEXT: s_endpgm +; +; GFX11-LABEL: store_1d_glc: +; GFX11: ; %bb.0: ; %main_body +; GFX11-NEXT: image_store v[0:3], v4, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm glc a16 +; GFX11-NEXT: s_sendmsg sendmsg(MSG_DEALLOC_VGPRS) +; GFX11-NEXT: s_endpgm main_body: %s = extractelement <2 x i16> %coords, i32 0 call void @llvm.amdgcn.image.store.1d.v4f32.i16(<4 x float> %vdata, i32 15, i16 %s, <8 x i32> %rsrc, i32 0, i32 1) @@ -824,6 +927,12 @@ ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_store v[0:3], v4, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm slc a16 ; GFX10-NEXT: s_endpgm +; +; GFX11-LABEL: store_1d_slc: +; GFX11: ; %bb.0: ; %main_body +; GFX11-NEXT: image_store v[0:3], v4, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm slc a16 +; GFX11-NEXT: s_sendmsg sendmsg(MSG_DEALLOC_VGPRS) +; GFX11-NEXT: s_endpgm main_body: %s = extractelement <2 x i16> %coords, i32 0 call void @llvm.amdgcn.image.store.1d.v4f32.i16(<4 x float> %vdata, i32 15, i16 %s, <8 x i32> %rsrc, i32 0, i32 2) @@ -840,6 +949,12 @@ ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_store v[0:3], v4, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm glc slc a16 ; GFX10-NEXT: s_endpgm +; +; GFX11-LABEL: store_1d_glc_slc: +; GFX11: ; %bb.0: ; %main_body +; GFX11-NEXT: image_store v[0:3], v4, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm glc slc a16 +; GFX11-NEXT: s_sendmsg sendmsg(MSG_DEALLOC_VGPRS) +; GFX11-NEXT: s_endpgm main_body: %s = extractelement <2 x i16> %coords, i32 0 call void @llvm.amdgcn.image.store.1d.v4f32.i16(<4 x float> %vdata, i32 15, i16 %s, <8 x i32> %rsrc, i32 0, i32 3) @@ -851,9 +966,9 @@ ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: ; return to shader part epilog ; -; GFX10-LABEL: getresinfo_dmask0: -; GFX10: ; %bb.0: ; %main_body -; GFX10-NEXT: ; return to shader part epilog +; GFX10PLUS-LABEL: getresinfo_dmask0: +; GFX10PLUS: ; %bb.0: ; %main_body +; GFX10PLUS-NEXT: ; return to shader part epilog main_body: %mip = extractelement <2 x i16> %coords, i32 0 %r = call <4 x float> @llvm.amdgcn.image.getresinfo.1d.v4f32.i16(i32 0, i16 %mip, <8 x i32> %rsrc, i32 0, i32 0)