Mercurial > hg > CbC > CbC_llvm
diff llvm/test/CodeGen/AMDGPU/promote-alloca-array-aggregate.ll @ 236:c4bab56944e8 llvm-original
LLVM 16
author | kono |
---|---|
date | Wed, 09 Nov 2022 17:45:10 +0900 |
parents | 1d019706d866 |
children | 1f2b6ac9f198 |
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--- a/llvm/test/CodeGen/AMDGPU/promote-alloca-array-aggregate.ll Wed Jul 21 10:27:27 2021 +0900 +++ b/llvm/test/CodeGen/AMDGPU/promote-alloca-array-aggregate.ll Wed Nov 09 17:45:10 2022 +0900 @@ -1,4 +1,5 @@ -; RUN: opt -S -mtriple=amdgcn-amd-amdhsa -amdgpu-promote-alloca < %s | FileCheck --check-prefix=OPT %s +; NOTE: Assertions have been autogenerated by utils/update_test_checks.py +; RUN: opt -S -mtriple=amdgcn-amd-amdhsa -amdgpu-promote-alloca < %s | FileCheck %s ; Make sure that array alloca loaded and stored as multi-element aggregates are handled correctly ; Strictly the promote-alloca pass shouldn't have to deal with this case as it is non-canonical, but @@ -6,9 +7,6 @@ ; The checks look for lines that previously caused issues in PromoteAlloca (non-canonical). Opt ; should now leave these unchanged -; OPT-LABEL: @promote_1d_aggr( -; OPT: store [1 x float] %tmp3, [1 x float]* %f1 - %Block = type { [1 x float], i32 } %gl_PerVertex = type { <4 x float>, float, [1 x float], [1 x float] } %struct = type { i32, i32 } @@ -17,123 +15,243 @@ @pv = external addrspace(1) global %gl_PerVertex define amdgpu_vs void @promote_1d_aggr() #0 { +; CHECK-LABEL: @promote_1d_aggr( +; CHECK-NEXT: [[I:%.*]] = alloca i32, align 4 +; CHECK-NEXT: [[F1:%.*]] = alloca [1 x float], align 4 +; CHECK-NEXT: [[FOO:%.*]] = getelementptr [[BLOCK:%.*]], [[BLOCK]] addrspace(1)* @block, i32 0, i32 1 +; CHECK-NEXT: [[FOO1:%.*]] = load i32, i32 addrspace(1)* [[FOO]], align 4 +; CHECK-NEXT: store i32 [[FOO1]], i32* [[I]], align 4 +; CHECK-NEXT: [[FOO2:%.*]] = getelementptr [[BLOCK]], [[BLOCK]] addrspace(1)* @block, i32 0, i32 0 +; CHECK-NEXT: [[FOO3:%.*]] = load [1 x float], [1 x float] addrspace(1)* [[FOO2]], align 4 +; CHECK-NEXT: store [1 x float] [[FOO3]], [1 x float]* [[F1]], align 4 +; CHECK-NEXT: [[FOO4:%.*]] = load i32, i32* [[I]], align 4 +; CHECK-NEXT: [[FOO5:%.*]] = getelementptr [1 x float], [1 x float]* [[F1]], i32 0, i32 [[FOO4]] +; CHECK-NEXT: [[FOO6:%.*]] = load float, float* [[FOO5]], align 4 +; CHECK-NEXT: [[FOO7:%.*]] = alloca <4 x float>, align 16 +; CHECK-NEXT: [[FOO8:%.*]] = load <4 x float>, <4 x float>* [[FOO7]], align 16 +; CHECK-NEXT: [[FOO9:%.*]] = insertelement <4 x float> [[FOO8]], float [[FOO6]], i32 0 +; CHECK-NEXT: [[FOO10:%.*]] = insertelement <4 x float> [[FOO9]], float [[FOO6]], i32 1 +; CHECK-NEXT: [[FOO11:%.*]] = insertelement <4 x float> [[FOO10]], float [[FOO6]], i32 2 +; CHECK-NEXT: [[FOO12:%.*]] = insertelement <4 x float> [[FOO11]], float [[FOO6]], i32 3 +; CHECK-NEXT: [[FOO13:%.*]] = getelementptr [[GL_PERVERTEX:%.*]], [[GL_PERVERTEX]] addrspace(1)* @pv, i32 0, i32 0 +; CHECK-NEXT: store <4 x float> [[FOO12]], <4 x float> addrspace(1)* [[FOO13]], align 16 +; CHECK-NEXT: ret void +; %i = alloca i32 %f1 = alloca [1 x float] - %tmp = getelementptr %Block, %Block addrspace(1)* @block, i32 0, i32 1 - %tmp1 = load i32, i32 addrspace(1)* %tmp - store i32 %tmp1, i32* %i - %tmp2 = getelementptr %Block, %Block addrspace(1)* @block, i32 0, i32 0 - %tmp3 = load [1 x float], [1 x float] addrspace(1)* %tmp2 - store [1 x float] %tmp3, [1 x float]* %f1 - %tmp4 = load i32, i32* %i - %tmp5 = getelementptr [1 x float], [1 x float]* %f1, i32 0, i32 %tmp4 - %tmp6 = load float, float* %tmp5 - %tmp7 = alloca <4 x float> - %tmp8 = load <4 x float>, <4 x float>* %tmp7 - %tmp9 = insertelement <4 x float> %tmp8, float %tmp6, i32 0 - %tmp10 = insertelement <4 x float> %tmp9, float %tmp6, i32 1 - %tmp11 = insertelement <4 x float> %tmp10, float %tmp6, i32 2 - %tmp12 = insertelement <4 x float> %tmp11, float %tmp6, i32 3 - %tmp13 = getelementptr %gl_PerVertex, %gl_PerVertex addrspace(1)* @pv, i32 0, i32 0 - store <4 x float> %tmp12, <4 x float> addrspace(1)* %tmp13 + %foo = getelementptr %Block, %Block addrspace(1)* @block, i32 0, i32 1 + %foo1 = load i32, i32 addrspace(1)* %foo + store i32 %foo1, i32* %i + %foo2 = getelementptr %Block, %Block addrspace(1)* @block, i32 0, i32 0 + %foo3 = load [1 x float], [1 x float] addrspace(1)* %foo2 + store [1 x float] %foo3, [1 x float]* %f1 + %foo4 = load i32, i32* %i + %foo5 = getelementptr [1 x float], [1 x float]* %f1, i32 0, i32 %foo4 + %foo6 = load float, float* %foo5 + %foo7 = alloca <4 x float> + %foo8 = load <4 x float>, <4 x float>* %foo7 + %foo9 = insertelement <4 x float> %foo8, float %foo6, i32 0 + %foo10 = insertelement <4 x float> %foo9, float %foo6, i32 1 + %foo11 = insertelement <4 x float> %foo10, float %foo6, i32 2 + %foo12 = insertelement <4 x float> %foo11, float %foo6, i32 3 + %foo13 = getelementptr %gl_PerVertex, %gl_PerVertex addrspace(1)* @pv, i32 0, i32 0 + store <4 x float> %foo12, <4 x float> addrspace(1)* %foo13 ret void } - -; OPT-LABEL: @promote_store_aggr( -; OPT: %tmp6 = load [2 x float], [2 x float]* %f1 - %Block2 = type { i32, [2 x float] } @block2 = external addrspace(1) global %Block2 define amdgpu_vs void @promote_store_aggr() #0 { +; CHECK-LABEL: @promote_store_aggr( +; CHECK-NEXT: [[I:%.*]] = alloca i32, align 4 +; CHECK-NEXT: [[F1:%.*]] = alloca [2 x float], align 4 +; CHECK-NEXT: [[FOO:%.*]] = getelementptr [[BLOCK2:%.*]], [[BLOCK2]] addrspace(1)* @block2, i32 0, i32 0 +; CHECK-NEXT: [[FOO1:%.*]] = load i32, i32 addrspace(1)* [[FOO]], align 4 +; CHECK-NEXT: store i32 [[FOO1]], i32* [[I]], align 4 +; CHECK-NEXT: [[FOO2:%.*]] = load i32, i32* [[I]], align 4 +; CHECK-NEXT: [[FOO3:%.*]] = sitofp i32 [[FOO2]] to float +; CHECK-NEXT: [[FOO4:%.*]] = getelementptr [2 x float], [2 x float]* [[F1]], i32 0, i32 0 +; CHECK-NEXT: [[TMP1:%.*]] = bitcast [2 x float]* [[F1]] to <2 x float>* +; CHECK-NEXT: [[TMP2:%.*]] = load <2 x float>, <2 x float>* [[TMP1]], align 8 +; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[FOO3]], i32 0 +; CHECK-NEXT: store <2 x float> [[TMP3]], <2 x float>* [[TMP1]], align 8 +; CHECK-NEXT: [[FOO5:%.*]] = getelementptr [2 x float], [2 x float]* [[F1]], i32 0, i32 1 +; CHECK-NEXT: [[TMP4:%.*]] = bitcast [2 x float]* [[F1]] to <2 x float>* +; CHECK-NEXT: [[TMP5:%.*]] = load <2 x float>, <2 x float>* [[TMP4]], align 8 +; CHECK-NEXT: [[TMP6:%.*]] = insertelement <2 x float> [[TMP5]], float 2.000000e+00, i64 1 +; CHECK-NEXT: store <2 x float> [[TMP6]], <2 x float>* [[TMP4]], align 8 +; CHECK-NEXT: [[FOO6:%.*]] = load [2 x float], [2 x float]* [[F1]], align 4 +; CHECK-NEXT: [[FOO7:%.*]] = getelementptr [[BLOCK2]], [[BLOCK2]] addrspace(1)* @block2, i32 0, i32 1 +; CHECK-NEXT: store [2 x float] [[FOO6]], [2 x float] addrspace(1)* [[FOO7]], align 4 +; CHECK-NEXT: [[FOO8:%.*]] = getelementptr [[GL_PERVERTEX:%.*]], [[GL_PERVERTEX]] addrspace(1)* @pv, i32 0, i32 0 +; CHECK-NEXT: store <4 x float> <float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00>, <4 x float> addrspace(1)* [[FOO8]], align 16 +; CHECK-NEXT: ret void +; %i = alloca i32 %f1 = alloca [2 x float] - %tmp = getelementptr %Block2, %Block2 addrspace(1)* @block2, i32 0, i32 0 - %tmp1 = load i32, i32 addrspace(1)* %tmp - store i32 %tmp1, i32* %i - %tmp2 = load i32, i32* %i - %tmp3 = sitofp i32 %tmp2 to float - %tmp4 = getelementptr [2 x float], [2 x float]* %f1, i32 0, i32 0 - store float %tmp3, float* %tmp4 - %tmp5 = getelementptr [2 x float], [2 x float]* %f1, i32 0, i32 1 - store float 2.000000e+00, float* %tmp5 - %tmp6 = load [2 x float], [2 x float]* %f1 - %tmp7 = getelementptr %Block2, %Block2 addrspace(1)* @block2, i32 0, i32 1 - store [2 x float] %tmp6, [2 x float] addrspace(1)* %tmp7 - %tmp8 = getelementptr %gl_PerVertex, %gl_PerVertex addrspace(1)* @pv, i32 0, i32 0 - store <4 x float> <float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00>, <4 x float> addrspace(1)* %tmp8 + %foo = getelementptr %Block2, %Block2 addrspace(1)* @block2, i32 0, i32 0 + %foo1 = load i32, i32 addrspace(1)* %foo + store i32 %foo1, i32* %i + %foo2 = load i32, i32* %i + %foo3 = sitofp i32 %foo2 to float + %foo4 = getelementptr [2 x float], [2 x float]* %f1, i32 0, i32 0 + store float %foo3, float* %foo4 + %foo5 = getelementptr [2 x float], [2 x float]* %f1, i32 0, i32 1 + store float 2.000000e+00, float* %foo5 + %foo6 = load [2 x float], [2 x float]* %f1 + %foo7 = getelementptr %Block2, %Block2 addrspace(1)* @block2, i32 0, i32 1 + store [2 x float] %foo6, [2 x float] addrspace(1)* %foo7 + %foo8 = getelementptr %gl_PerVertex, %gl_PerVertex addrspace(1)* @pv, i32 0, i32 0 + store <4 x float> <float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00>, <4 x float> addrspace(1)* %foo8 ret void } -; OPT-LABEL: @promote_load_from_store_aggr( -; OPT: store [2 x float] %tmp3, [2 x float]* %f1 - %Block3 = type { [2 x float], i32 } @block3 = external addrspace(1) global %Block3 define amdgpu_vs void @promote_load_from_store_aggr() #0 { +; CHECK-LABEL: @promote_load_from_store_aggr( +; CHECK-NEXT: [[I:%.*]] = alloca i32, align 4 +; CHECK-NEXT: [[F1:%.*]] = alloca [2 x float], align 4 +; CHECK-NEXT: [[FOO:%.*]] = getelementptr [[BLOCK3:%.*]], [[BLOCK3]] addrspace(1)* @block3, i32 0, i32 1 +; CHECK-NEXT: [[FOO1:%.*]] = load i32, i32 addrspace(1)* [[FOO]], align 4 +; CHECK-NEXT: store i32 [[FOO1]], i32* [[I]], align 4 +; CHECK-NEXT: [[FOO2:%.*]] = getelementptr [[BLOCK3]], [[BLOCK3]] addrspace(1)* @block3, i32 0, i32 0 +; CHECK-NEXT: [[FOO3:%.*]] = load [2 x float], [2 x float] addrspace(1)* [[FOO2]], align 4 +; CHECK-NEXT: store [2 x float] [[FOO3]], [2 x float]* [[F1]], align 4 +; CHECK-NEXT: [[FOO4:%.*]] = load i32, i32* [[I]], align 4 +; CHECK-NEXT: [[FOO5:%.*]] = getelementptr [2 x float], [2 x float]* [[F1]], i32 0, i32 [[FOO4]] +; CHECK-NEXT: [[TMP1:%.*]] = bitcast [2 x float]* [[F1]] to <2 x float>* +; CHECK-NEXT: [[TMP2:%.*]] = load <2 x float>, <2 x float>* [[TMP1]], align 8 +; CHECK-NEXT: [[TMP3:%.*]] = extractelement <2 x float> [[TMP2]], i32 [[FOO4]] +; CHECK-NEXT: [[FOO7:%.*]] = alloca <4 x float>, align 16 +; CHECK-NEXT: [[FOO8:%.*]] = load <4 x float>, <4 x float>* [[FOO7]], align 16 +; CHECK-NEXT: [[FOO9:%.*]] = insertelement <4 x float> [[FOO8]], float [[TMP3]], i32 0 +; CHECK-NEXT: [[FOO10:%.*]] = insertelement <4 x float> [[FOO9]], float [[TMP3]], i32 1 +; CHECK-NEXT: [[FOO11:%.*]] = insertelement <4 x float> [[FOO10]], float [[TMP3]], i32 2 +; CHECK-NEXT: [[FOO12:%.*]] = insertelement <4 x float> [[FOO11]], float [[TMP3]], i32 3 +; CHECK-NEXT: [[FOO13:%.*]] = getelementptr [[GL_PERVERTEX:%.*]], [[GL_PERVERTEX]] addrspace(1)* @pv, i32 0, i32 0 +; CHECK-NEXT: store <4 x float> [[FOO12]], <4 x float> addrspace(1)* [[FOO13]], align 16 +; CHECK-NEXT: ret void +; %i = alloca i32 %f1 = alloca [2 x float] - %tmp = getelementptr %Block3, %Block3 addrspace(1)* @block3, i32 0, i32 1 - %tmp1 = load i32, i32 addrspace(1)* %tmp - store i32 %tmp1, i32* %i - %tmp2 = getelementptr %Block3, %Block3 addrspace(1)* @block3, i32 0, i32 0 - %tmp3 = load [2 x float], [2 x float] addrspace(1)* %tmp2 - store [2 x float] %tmp3, [2 x float]* %f1 - %tmp4 = load i32, i32* %i - %tmp5 = getelementptr [2 x float], [2 x float]* %f1, i32 0, i32 %tmp4 - %tmp6 = load float, float* %tmp5 - %tmp7 = alloca <4 x float> - %tmp8 = load <4 x float>, <4 x float>* %tmp7 - %tmp9 = insertelement <4 x float> %tmp8, float %tmp6, i32 0 - %tmp10 = insertelement <4 x float> %tmp9, float %tmp6, i32 1 - %tmp11 = insertelement <4 x float> %tmp10, float %tmp6, i32 2 - %tmp12 = insertelement <4 x float> %tmp11, float %tmp6, i32 3 - %tmp13 = getelementptr %gl_PerVertex, %gl_PerVertex addrspace(1)* @pv, i32 0, i32 0 - store <4 x float> %tmp12, <4 x float> addrspace(1)* %tmp13 + %foo = getelementptr %Block3, %Block3 addrspace(1)* @block3, i32 0, i32 1 + %foo1 = load i32, i32 addrspace(1)* %foo + store i32 %foo1, i32* %i + %foo2 = getelementptr %Block3, %Block3 addrspace(1)* @block3, i32 0, i32 0 + %foo3 = load [2 x float], [2 x float] addrspace(1)* %foo2 + store [2 x float] %foo3, [2 x float]* %f1 + %foo4 = load i32, i32* %i + %foo5 = getelementptr [2 x float], [2 x float]* %f1, i32 0, i32 %foo4 + %foo6 = load float, float* %foo5 + %foo7 = alloca <4 x float> + %foo8 = load <4 x float>, <4 x float>* %foo7 + %foo9 = insertelement <4 x float> %foo8, float %foo6, i32 0 + %foo10 = insertelement <4 x float> %foo9, float %foo6, i32 1 + %foo11 = insertelement <4 x float> %foo10, float %foo6, i32 2 + %foo12 = insertelement <4 x float> %foo11, float %foo6, i32 3 + %foo13 = getelementptr %gl_PerVertex, %gl_PerVertex addrspace(1)* @pv, i32 0, i32 0 + store <4 x float> %foo12, <4 x float> addrspace(1)* %foo13 ret void } -; OPT-LABEL: @promote_double_aggr( -; OPT: store [2 x double] %tmp5, [2 x double]* %s - @tmp_g = external addrspace(1) global { [4 x double], <2 x double>, <3 x double>, <4 x double> } @frag_color = external addrspace(1) global <4 x float> define amdgpu_ps void @promote_double_aggr() #0 { +; CHECK-LABEL: @promote_double_aggr( +; CHECK-NEXT: [[S:%.*]] = alloca [2 x double], align 8 +; CHECK-NEXT: [[FOO:%.*]] = getelementptr { [4 x double], <2 x double>, <3 x double>, <4 x double> }, { [4 x double], <2 x double>, <3 x double>, <4 x double> } addrspace(1)* @tmp_g, i32 0, i32 0, i32 0 +; CHECK-NEXT: [[FOO1:%.*]] = load double, double addrspace(1)* [[FOO]], align 8 +; CHECK-NEXT: [[FOO2:%.*]] = getelementptr { [4 x double], <2 x double>, <3 x double>, <4 x double> }, { [4 x double], <2 x double>, <3 x double>, <4 x double> } addrspace(1)* @tmp_g, i32 0, i32 0, i32 1 +; CHECK-NEXT: [[FOO3:%.*]] = load double, double addrspace(1)* [[FOO2]], align 8 +; CHECK-NEXT: [[FOO4:%.*]] = insertvalue [2 x double] undef, double [[FOO1]], 0 +; CHECK-NEXT: [[FOO5:%.*]] = insertvalue [2 x double] [[FOO4]], double [[FOO3]], 1 +; CHECK-NEXT: store [2 x double] [[FOO5]], [2 x double]* [[S]], align 8 +; CHECK-NEXT: [[FOO6:%.*]] = getelementptr [2 x double], [2 x double]* [[S]], i32 0, i32 1 +; CHECK-NEXT: [[TMP1:%.*]] = bitcast [2 x double]* [[S]] to <2 x double>* +; CHECK-NEXT: [[TMP2:%.*]] = load <2 x double>, <2 x double>* [[TMP1]], align 16 +; CHECK-NEXT: [[TMP3:%.*]] = extractelement <2 x double> [[TMP2]], i64 1 +; CHECK-NEXT: [[FOO8:%.*]] = getelementptr [2 x double], [2 x double]* [[S]], i32 0, i32 1 +; CHECK-NEXT: [[TMP4:%.*]] = bitcast [2 x double]* [[S]] to <2 x double>* +; CHECK-NEXT: [[TMP5:%.*]] = load <2 x double>, <2 x double>* [[TMP4]], align 16 +; CHECK-NEXT: [[TMP6:%.*]] = extractelement <2 x double> [[TMP5]], i64 1 +; CHECK-NEXT: [[FOO10:%.*]] = fadd double [[TMP3]], [[TMP6]] +; CHECK-NEXT: [[FOO11:%.*]] = getelementptr [2 x double], [2 x double]* [[S]], i32 0, i32 0 +; CHECK-NEXT: [[TMP7:%.*]] = bitcast [2 x double]* [[S]] to <2 x double>* +; CHECK-NEXT: [[TMP8:%.*]] = load <2 x double>, <2 x double>* [[TMP7]], align 16 +; CHECK-NEXT: [[TMP9:%.*]] = insertelement <2 x double> [[TMP8]], double [[FOO10]], i32 0 +; CHECK-NEXT: store <2 x double> [[TMP9]], <2 x double>* [[TMP7]], align 16 +; CHECK-NEXT: [[FOO12:%.*]] = getelementptr [2 x double], [2 x double]* [[S]], i32 0, i32 0 +; CHECK-NEXT: [[TMP10:%.*]] = bitcast [2 x double]* [[S]] to <2 x double>* +; CHECK-NEXT: [[TMP11:%.*]] = load <2 x double>, <2 x double>* [[TMP10]], align 16 +; CHECK-NEXT: [[TMP12:%.*]] = extractelement <2 x double> [[TMP11]], i32 0 +; CHECK-NEXT: [[FOO14:%.*]] = getelementptr [2 x double], [2 x double]* [[S]], i32 0, i32 1 +; CHECK-NEXT: [[TMP13:%.*]] = bitcast [2 x double]* [[S]] to <2 x double>* +; CHECK-NEXT: [[TMP14:%.*]] = load <2 x double>, <2 x double>* [[TMP13]], align 16 +; CHECK-NEXT: [[TMP15:%.*]] = extractelement <2 x double> [[TMP14]], i64 1 +; CHECK-NEXT: [[FOO16:%.*]] = fadd double [[TMP12]], [[TMP15]] +; CHECK-NEXT: [[FOO17:%.*]] = fptrunc double [[FOO16]] to float +; CHECK-NEXT: [[FOO18:%.*]] = insertelement <4 x float> undef, float [[FOO17]], i32 0 +; CHECK-NEXT: [[FOO19:%.*]] = insertelement <4 x float> [[FOO18]], float [[FOO17]], i32 1 +; CHECK-NEXT: [[FOO20:%.*]] = insertelement <4 x float> [[FOO19]], float [[FOO17]], i32 2 +; CHECK-NEXT: [[FOO21:%.*]] = insertelement <4 x float> [[FOO20]], float [[FOO17]], i32 3 +; CHECK-NEXT: store <4 x float> [[FOO21]], <4 x float> addrspace(1)* @frag_color, align 16 +; CHECK-NEXT: ret void +; %s = alloca [2 x double] - %tmp = getelementptr { [4 x double], <2 x double>, <3 x double>, <4 x double> }, { [4 x double], <2 x double>, <3 x double>, <4 x double> } addrspace(1)* @tmp_g, i32 0, i32 0, i32 0 - %tmp1 = load double, double addrspace(1)* %tmp - %tmp2 = getelementptr { [4 x double], <2 x double>, <3 x double>, <4 x double> }, { [4 x double], <2 x double>, <3 x double>, <4 x double> } addrspace(1)* @tmp_g, i32 0, i32 0, i32 1 - %tmp3 = load double, double addrspace(1)* %tmp2 - %tmp4 = insertvalue [2 x double] undef, double %tmp1, 0 - %tmp5 = insertvalue [2 x double] %tmp4, double %tmp3, 1 - store [2 x double] %tmp5, [2 x double]* %s - %tmp6 = getelementptr [2 x double], [2 x double]* %s, i32 0, i32 1 - %tmp7 = load double, double* %tmp6 - %tmp8 = getelementptr [2 x double], [2 x double]* %s, i32 0, i32 1 - %tmp9 = load double, double* %tmp8 - %tmp10 = fadd double %tmp7, %tmp9 - %tmp11 = getelementptr [2 x double], [2 x double]* %s, i32 0, i32 0 - store double %tmp10, double* %tmp11 - %tmp12 = getelementptr [2 x double], [2 x double]* %s, i32 0, i32 0 - %tmp13 = load double, double* %tmp12 - %tmp14 = getelementptr [2 x double], [2 x double]* %s, i32 0, i32 1 - %tmp15 = load double, double* %tmp14 - %tmp16 = fadd double %tmp13, %tmp15 - %tmp17 = fptrunc double %tmp16 to float - %tmp18 = insertelement <4 x float> undef, float %tmp17, i32 0 - %tmp19 = insertelement <4 x float> %tmp18, float %tmp17, i32 1 - %tmp20 = insertelement <4 x float> %tmp19, float %tmp17, i32 2 - %tmp21 = insertelement <4 x float> %tmp20, float %tmp17, i32 3 - store <4 x float> %tmp21, <4 x float> addrspace(1)* @frag_color + %foo = getelementptr { [4 x double], <2 x double>, <3 x double>, <4 x double> }, { [4 x double], <2 x double>, <3 x double>, <4 x double> } addrspace(1)* @tmp_g, i32 0, i32 0, i32 0 + %foo1 = load double, double addrspace(1)* %foo + %foo2 = getelementptr { [4 x double], <2 x double>, <3 x double>, <4 x double> }, { [4 x double], <2 x double>, <3 x double>, <4 x double> } addrspace(1)* @tmp_g, i32 0, i32 0, i32 1 + %foo3 = load double, double addrspace(1)* %foo2 + %foo4 = insertvalue [2 x double] undef, double %foo1, 0 + %foo5 = insertvalue [2 x double] %foo4, double %foo3, 1 + store [2 x double] %foo5, [2 x double]* %s + %foo6 = getelementptr [2 x double], [2 x double]* %s, i32 0, i32 1 + %foo7 = load double, double* %foo6 + %foo8 = getelementptr [2 x double], [2 x double]* %s, i32 0, i32 1 + %foo9 = load double, double* %foo8 + %foo10 = fadd double %foo7, %foo9 + %foo11 = getelementptr [2 x double], [2 x double]* %s, i32 0, i32 0 + store double %foo10, double* %foo11 + %foo12 = getelementptr [2 x double], [2 x double]* %s, i32 0, i32 0 + %foo13 = load double, double* %foo12 + %foo14 = getelementptr [2 x double], [2 x double]* %s, i32 0, i32 1 + %foo15 = load double, double* %foo14 + %foo16 = fadd double %foo13, %foo15 + %foo17 = fptrunc double %foo16 to float + %foo18 = insertelement <4 x float> undef, float %foo17, i32 0 + %foo19 = insertelement <4 x float> %foo18, float %foo17, i32 1 + %foo20 = insertelement <4 x float> %foo19, float %foo17, i32 2 + %foo21 = insertelement <4 x float> %foo20, float %foo17, i32 3 + store <4 x float> %foo21, <4 x float> addrspace(1)* @frag_color ret void } ; Don't crash on a type that isn't a valid vector element. -; OPT-LABEL: @alloca_struct( define amdgpu_kernel void @alloca_struct() #0 { +; CHECK-LABEL: @alloca_struct( +; CHECK-NEXT: entry: +; CHECK-NEXT: [[TMP0:%.*]] = call noalias nonnull dereferenceable(64) i8 addrspace(4)* @llvm.amdgcn.dispatch.ptr() +; CHECK-NEXT: [[TMP1:%.*]] = bitcast i8 addrspace(4)* [[TMP0]] to i32 addrspace(4)* +; CHECK-NEXT: [[TMP2:%.*]] = getelementptr inbounds i32, i32 addrspace(4)* [[TMP1]], i64 1 +; CHECK-NEXT: [[TMP3:%.*]] = load i32, i32 addrspace(4)* [[TMP2]], align 4, !invariant.load !0 +; CHECK-NEXT: [[TMP4:%.*]] = getelementptr inbounds i32, i32 addrspace(4)* [[TMP1]], i64 2 +; CHECK-NEXT: [[TMP5:%.*]] = load i32, i32 addrspace(4)* [[TMP4]], align 4, !range [[RNG1:![0-9]+]], !invariant.load !0 +; CHECK-NEXT: [[TMP6:%.*]] = lshr i32 [[TMP3]], 16 +; CHECK-NEXT: [[TMP7:%.*]] = call i32 @llvm.amdgcn.workitem.id.x(), !range [[RNG2:![0-9]+]] +; CHECK-NEXT: [[TMP8:%.*]] = call i32 @llvm.amdgcn.workitem.id.y(), !range [[RNG2]] +; CHECK-NEXT: [[TMP9:%.*]] = call i32 @llvm.amdgcn.workitem.id.z(), !range [[RNG2]] +; CHECK-NEXT: [[TMP10:%.*]] = mul nuw nsw i32 [[TMP6]], [[TMP5]] +; CHECK-NEXT: [[TMP11:%.*]] = mul i32 [[TMP10]], [[TMP7]] +; CHECK-NEXT: [[TMP12:%.*]] = mul nuw nsw i32 [[TMP8]], [[TMP5]] +; CHECK-NEXT: [[TMP13:%.*]] = add i32 [[TMP11]], [[TMP12]] +; CHECK-NEXT: [[TMP14:%.*]] = add i32 [[TMP13]], [[TMP9]] +; CHECK-NEXT: [[TMP15:%.*]] = getelementptr inbounds [1024 x [2 x %struct]], [1024 x [2 x %struct]] addrspace(3)* @alloca_struct.alloca, i32 0, i32 [[TMP14]] +; CHECK-NEXT: ret void +; entry: %alloca = alloca [2 x %struct], align 4 ret void