view test/CodeGen/AMDGPU/llvm.pow.ll @ 95:afa8332a0e37 LLVM3.8

LLVM 3.8
author Kaito Tokumori <e105711@ie.u-ryukyu.ac.jp>
date Tue, 13 Oct 2015 17:48:58 +0900
parents test/CodeGen/R600/llvm.pow.ll@54457678186b
children 1172e4bd9c6f
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;RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck %s

;CHECK-LABEL: test1:
;CHECK: LOG_IEEE * T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW]}},
;CHECK-NEXT: MUL NON-IEEE * T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW], PS}},
;CHECK-NEXT: EXP_IEEE * T{{[0-9]+\.[XYZW], PV\.[XYZW]}},

define void @test1(<4 x float> inreg %reg0) #0 {
   %r0 = extractelement <4 x float> %reg0, i32 0
   %r1 = extractelement <4 x float> %reg0, i32 1
   %r2 = call float @llvm.pow.f32( float %r0, float %r1)
   %vec = insertelement <4 x float> undef, float %r2, i32 0
   call void @llvm.R600.store.swizzle(<4 x float> %vec, i32 0, i32 0)
   ret void
}

;CHECK-LABEL: test2:
;CHECK: LOG_IEEE * T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW]}},
;CHECK-NEXT: MUL NON-IEEE T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW], PS}},
;CHECK-NEXT: LOG_IEEE * T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW]}},
;CHECK-NEXT: MUL NON-IEEE T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW], PS}},
;CHECK-NEXT: EXP_IEEE * T{{[0-9]+\.[XYZW], PV\.[XYZW]}},
;CHECK-NEXT: EXP_IEEE * T{{[0-9]+\.[XYZW], PV\.[XYZW]}},
;CHECK-NEXT: LOG_IEEE * T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW]}},
;CHECK-NEXT: MUL NON-IEEE T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW], PS}},
;CHECK-NEXT: LOG_IEEE * T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW]}},
;CHECK-NEXT: MUL NON-IEEE T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW], PS}},
;CHECK-NEXT: EXP_IEEE * T{{[0-9]+\.[XYZW], PV\.[XYZW]}},
;CHECK-NEXT: EXP_IEEE * T{{[0-9]+\.[XYZW], PV\.[XYZW]}},
define void @test2(<4 x float> inreg %reg0, <4 x float> inreg %reg1) #0 {
   %vec = call <4 x float> @llvm.pow.v4f32( <4 x float> %reg0, <4 x float> %reg1)
   call void @llvm.R600.store.swizzle(<4 x float> %vec, i32 0, i32 0)
   ret void
}

declare float @llvm.pow.f32(float ,float ) readonly
declare <4 x float> @llvm.pow.v4f32(<4 x float> ,<4 x float> ) readonly
declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)

attributes #0 = { "ShaderType"="0" }