using UnityEngine; using System.Collections; using MsgPack; public class NetworkDeleteChildAtOperationTest : MonoBehaviour { // Use this for initialization void Start () { NetworkDeleteChildAtOperation op = new NetworkDeleteChildAtOperation(1); ObjectPacker pack = new ObjectPacker(); byte[] value = pack.Pack(op); // unpackage ObjectPacker unpack = new ObjectPacker(); NetworkDeleteChildAtOperation mOp = unpack.Unpack(value); print(mOp.getPosition()); print(mOp.getCommand()); } }