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1 #include <SDL.h>
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2 #include <SDL_image.h>
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3 #include <libxml/parser.h>
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4 #include "SceneGraphRoot.h"
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5 #include "xml.h"
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6 #include "sys.h"
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7 #include "TextureHash.h"
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8 #include "texture.h"
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9 #include "SGList.h"
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10
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11 int cnt = 0;
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12
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13 SceneGraphRoot::SceneGraphRoot(float w, float h)
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14 {
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15 sg_src = new SceneGraphPtr[SGLIST_LENGTH];
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16 camera = new Camera(w, h);
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17 iterator = new SceneGraphIterator;
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18 controller = create_controller();
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19
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20 sg_exec_tree = NULL;
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21 sg_draw_tree = NULL;
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22 sg_available_list = NULL;
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23 sg_remove_list = NULL;
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24
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25 // TODO
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26 // 今はとりあえず camera を Root にしています
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27 // 今はそれすらもしてません
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28 //sg_exec_tree = camera;
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29 }
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30
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31 SceneGraphRoot::~SceneGraphRoot(void)
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32 {
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33 SceneGraphPtr p = sg_available_list;
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34
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35 while (p) {
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36 SceneGraphPtr tmp = p->next;
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37 delete p;
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38 p = tmp;
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39 cnt--;
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40 }
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41
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42 p = sg_remove_list;
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43
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44 while (p) {
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45 SceneGraphPtr tmp = p->next;
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46 delete p;
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47 p = tmp;
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48 cnt--;
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49 }
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50
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51 delete [] sg_src;
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52 delete camera;
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53 delete iterator;
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54 delete controller;
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55 }
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56
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57 /**
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58 * xml ファイルから生成された SceneGraph を sg_src に登録する。
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59 *
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60 * @param sg SceneGraph created by xmlfile
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61 */
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62 void
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63 SceneGraphRoot::registSceneGraph(SceneGraphPtr sg)
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64 {
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65 for (int i = 0; i < SGLIST_LENGTH; i++) {
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66 if (strcmp(sg->name, sglist_table[i]) == 0) {
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67 sg->sgid = i;
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68 sg_src[i] = sg;
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69 return;
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70 }
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71 }
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72
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73 fprintf(stderr, "error: (%s:%3d) Can't find Scene \"%s\"\n",
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74 __FUNCTION__, __LINE__, sg->name);
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75 }
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76
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77 void
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78 SceneGraphRoot::addNext(SceneGraphPtr sg)
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79 {
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80 SceneGraphPtr last = sg_available_list;
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81
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82 if (!last) {
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83 sg_available_list = sg;
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84 } else {
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85 while (last->next) {
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86 last = last->next;
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87 }
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88 last->next = sg;
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89 sg->prev = last;
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90 }
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91
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92 cnt++;
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93 }
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94
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95 /* XMLファイルからポリゴンを作成 */
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96 void
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97 SceneGraphRoot::createFromXMLfile(const char *xmlfile)
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98 {
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99 xmlDocPtr doc;
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100 xmlNodePtr cur;
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101 SceneGraphPtr tmp;
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102
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103 /* パース DOM生成 */
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104 doc = xmlParseFile(xmlfile);
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105 cur = xmlDocGetRootElement(doc);
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106
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107 /* ?? */
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108 xmlStrcmp(cur->name,(xmlChar*)"OBJECT-3D");
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109
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110 /* XMLのノードを一つずつ解析 */
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111 for (cur=cur->children; cur; cur=cur->next) {
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112 /* 扱うのはsurfaceオンリー */
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113 if (xmlStrcmp(cur->name,(xmlChar*)"surface") != 0) {
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114 continue;
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115 }
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116
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117 /* ポリゴン(SceneGraph)生成 */
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118 tmp = new SceneGraph(cur);
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119
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120 registSceneGraph(tmp);
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121 }
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122
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123 xmlFreeDoc(doc);
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124 }
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125
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126 SceneGraphPtr
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127 SceneGraphRoot::createSceneGraph(int id)
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128 {
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129 SceneGraphPtr src;
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130 SceneGraphPtr p;
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131
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132 if (id < 0 || id > SGLIST_LENGTH) {
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133 return NULL;
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134 }
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135
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136 /* オリジナルの SceneGraph */
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137 src = sg_src[id];
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138
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139 /* ユーザーにはオリジナルの clone を返す */
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140 p = src->clone();
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141
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142 addNext(p);
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143
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144 return p;
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145 }
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146
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147 /**
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148 * 何も表示しない、move,collision もしない SceneGraph を生成
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149 * いずれ、Transform3D 的なものに回す予定
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150 */
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151 SceneGraphPtr
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152 SceneGraphRoot::createSceneGraph(void)
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153 {
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154 SceneGraphPtr p = new SceneGraph;
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155
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156 addNext(p);
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157 p->flag_drawable = 0;
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158
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159 return p;
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160 }
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161
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162 void
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163 SceneGraphRoot::allExecute(int screen_w, int screen_h)
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164 {
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165 SceneGraphPtr list = sg_available_list;
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166 SceneGraphPtr t = sg_exec_tree;
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167 SceneGraphPtr cur_parent = camera;
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168
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169 // 前フレームで描画した SceneGraph は削除
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170 allRemove(sg_remove_list);
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171
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172 // 前フレームに作られた SceneGraph は描画用に移行
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173 // 現フレームでの操作は以下の tree,list には適用されない
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174 sg_draw_tree = sg_exec_tree;
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175 sg_remove_list = sg_available_list;
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176
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177 // 現フレームで新しく SceneGraph がコピーされるので初期化
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178 sg_exec_tree = NULL;
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179 sg_available_list = NULL;
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180
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181 camera->move_execute(screen_w, screen_h);
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182 camera->update(screen_w, screen_h);
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183
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184 camera->children = NULL;
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185 camera->lastChild = NULL;
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186
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187 while (t) {
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188 SceneGraphPtr c = t->clone();
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189
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190 addNext(c);
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191 cur_parent->addChild(c);
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192 c->frame = t->frame;
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193
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194 c->move_execute(screen_w, screen_h);
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195 c->collision_check(screen_w, screen_h, list);
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196
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197 if (c->isRemoved()) {
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198 sg_exec_tree = c->realRemoveFromTree(cur_parent);
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199 sg_available_list = c->realRemoveFromList(sg_available_list);
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200 delete c;
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201 cnt--;
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202 t->children = NULL;
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203 t->parent = cur_parent;
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204 } else {
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205 c->frame++;
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206 get_matrix(c->matrix, c->angle, c->xyz, c->parent->matrix);
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207 }
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208
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209 if (t->children != NULL) {
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210 cur_parent = c;
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211 t = t->children;
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212 } else if (t->brother != NULL) {
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213 cur_parent = c->parent;
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214 t = t->brother;
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215 } else {
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216 while (t) {
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217 if (t->brother != NULL) {
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218 cur_parent = t->parent;
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219 t = t->brother;
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220 break;
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221 } else {
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222 if (t->parent == NULL) {
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223 t = NULL;
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224 break;
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225 } else {
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226 t = t->parent;
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227 }
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228 }
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229 }
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230 }
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231 }
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232
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233 // 現在、allExecute が終わった時点では
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234 // camera->children が User SceneGraph の root になる
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235 sg_exec_tree = camera->children;
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236 }
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237
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238 void
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239 SceneGraphRoot::allRemove(SceneGraphPtr list)
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240 {
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241 SceneGraphPtr p = list;
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242
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243 while (p) {
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244 SceneGraphPtr p1 = p->next;
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245 delete p;
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246 p = p1;
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247 cnt--;
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248 }
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249 }
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250
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251 void
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252 SceneGraphRoot::checkRemove(void)
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253 {
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254 SceneGraphPtr p = sg_available_list;
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255 SceneGraphPtr p1;
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256
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257 while (p) {
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258 p1 = p->next;
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259 if (p->isRemoved()) {
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260 sg_exec_tree = p->realRemoveFromTree(sg_exec_tree);
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261 sg_available_list = p->realRemoveFromList(sg_available_list);
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262 }
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263 delete p;
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264 p = p1;
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265 }
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266 }
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267
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268 SceneGraphPtr
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269 SceneGraphRoot::getExecuteSceneGraph(void)
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270 {
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271 return sg_exec_tree;
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272 }
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273
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274 SceneGraphPtr
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275 SceneGraphRoot::getDrawSceneGraph(void)
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276 {
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277 return sg_draw_tree;
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278 }
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279
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280 void
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281 SceneGraphRoot::updateControllerState(void)
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282 {
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283 controller->check();
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284 }
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285
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286 void
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287 SceneGraphRoot::setSceneData(SceneGraphPtr sg)
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288 {
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289 sg_exec_tree = sg;
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290 }
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291
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292 Pad*
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293 SceneGraphRoot::getController(void)
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294 {
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295 return controller;
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296 }
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297
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298 SceneGraphIteratorPtr
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299 SceneGraphRoot::getIterator(void)
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300 {
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301 iterator->set(sg_remove_list);
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302 return iterator;
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303 }
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304
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305 SceneGraphIteratorPtr
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306 SceneGraphRoot::getIterator(SceneGraphPtr list)
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307 {
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308 iterator->set(list);
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309 return iterator;
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310 }
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311
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312 CameraPtr
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313 SceneGraphRoot::getCamera(void)
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314 {
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315 return camera;
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316 }
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