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1 #include <math.h>
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2 #include "SceneGraphRoot.h"
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3 #include "SGList.h"
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4
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5 static void cube_move_left(SceneGraphPtr node, int screen_w, int screen_h);
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6 static void cube_move_right(SceneGraphPtr node, int screen_w, int screen_h);
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7 static void cube_move_idle(SceneGraphPtr node, int screen_w, int screen_h);
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8 static void cube_collision(SceneGraphPtr node, int screen_w, int screen_h,
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9 SceneGraphPtr tree);
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10 static void cube_split(SceneGraphPtr root);
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11
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12 static void vacuum_move(SceneGraphPtr node, int w, int h);
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13 //static void vacuum_coll(SceneGraphPtr node, int w, int h);
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14
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15 static float vacuum_speed = 3.0f;
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16
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17 static void
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18 cube_move_left(SceneGraphPtr node, int screen_w, int screen_h)
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19 {
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20 node->xyz[0] -= node->stack_xyz[0];
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21 #if 0
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22 node->xyz[1] -= node->stack_xyz[0] * node->stack_xyz[1];
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23 node->xyz[2] -= node->stack_xyz[0] * node->stack_xyz[2];
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24 #else
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25 node->xyz[1] += node->stack_xyz[1];
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26 //node->xyz[2] -= node->stack_xyz[2];
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27 #endif
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28
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29 if (node->xyz[0] < 0) {
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30 node->set_move_collision(cube_move_right, cube_collision);
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31 }
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32
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33 if (node->xyz[1] < 0 || node->xyz[1] > screen_h) {
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34 node->stack_xyz[1] = -node->stack_xyz[1];
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35 }
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36
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37 //node->angle[0] += 2.0f;
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38 //node->angle[1] += 2.0f * node->stack_xyz[1];
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39 //node->angle[2] += 2.0f * node->stack_xyz[2];
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40
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41 if (++node->frame > 60) {
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42 cube_split(node);
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43 }
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44 }
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45
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46 static void
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47 cube_move_right(SceneGraphPtr node, int screen_w, int screen_h)
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48 {
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49 node->xyz[0] += node->stack_xyz[0];
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50 #if 0
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51 node->xyz[1] -= node->stack_xyz[0] * node->stack_xyz[1];
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52 node->xyz[2] -= node->stack_xyz[0] * node->stack_xyz[2];
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53 #else
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54 node->xyz[1] += node->stack_xyz[1];
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55 #endif
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56
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57 if (node->xyz[0] > screen_w) {
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58 node->set_move_collision(cube_move_left, cube_collision);
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59 }
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60
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61 if (node->xyz[1] < 0 || node->xyz[1] > screen_h) {
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62 node->stack_xyz[1] = -node->stack_xyz[1];
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63 }
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64
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65 //node->angle[0] += 2.0f;
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66 //node->angle[1] += 2.0f * node->stack_xyz[1];
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67 //node->angle[2] += 2.0f * node->stack_xyz[2];
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68
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69 if (++node->frame > 60) {
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70 cube_split(node);
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71 }
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72 }
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73
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74 static void
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75 cube_split(SceneGraphPtr root)
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76 {
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77 SceneGraphPtr p = root->clone();
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78 root->addBrother(p);
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79
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80 root->set_move_collision(cube_move_left, cube_collision);
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81 p->set_move_collision(cube_move_right, cube_collision);
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82
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83 root->frame = 0;
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84 p->frame = 0;
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85
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86 p->xyz[0] = root->xyz[0] + 2;
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87 p->xyz[1] = root->xyz[1];
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88 p->xyz[2] = root->xyz[2];
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89
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90 p->stack_xyz[0] = 2.0f;
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91 p->stack_xyz[1] = random()%3-1;
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92 p->stack_xyz[2] = random()%3-1;
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93
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94 root->xyz[0] -= 2;
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95 root->stack_xyz[0] = 2.0f;
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96 root->stack_xyz[1] = random()%3-1;
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97 root->stack_xyz[2] = 0.0f;
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98 //root->stack_xyz[2] = random()%3-1;
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99 }
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100
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101
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102 static void
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103 cube_move_idle(SceneGraphPtr node, int screen_w, int screen_h)
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104 {
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105 Pad *pad = sgroot->getController();
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106
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107 if (pad->circle.isPush()) {
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108 cube_split(node);
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109 }
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110 }
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111
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112 static void
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113 cube_collision(SceneGraphPtr node, int screen_w, int screen_h,
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114 SceneGraphPtr tree)
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115 {
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116 }
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117
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118 static void
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119 vacuum_coll(SceneGraphPtr node, int screen_w, int screen_h,
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120 SceneGraphPtr tree)
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121 {
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122 SceneGraphIteratorPtr it = sgroot->getIterator();
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123 //xSceneGraphPtr bigm;
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124 Pad *pad = sgroot->getController();
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125 float dx, dy, r;
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126 float q = 0;
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127
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128 if (pad->cross.isRelease()) {
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129 return;
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130 }
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131
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132 return;
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133
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134 for (; it->hasNext(MCUBE);) {
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135 it->next(MCUBE);
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136 SceneGraphPtr mcube = it->get();
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137
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138 dx = node->xyz[0] - mcube->xyz[0];
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139 dy = node->xyz[1] - mcube->xyz[1];
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140
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141 r = sqrt(dx*dx + dy*dy);
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142
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143 if (r >= 1) q = 300/r;
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144
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145 if (r < 50.0f) {
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146 mcube->remove();
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147 continue;
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148 }
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149
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150 if (dx == 0) {
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151 if(mcube->xyz[1] > node->xyz[1]) {
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152 mcube->xyz[1] -= q;
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153 } else if(mcube->xyz[1] < node->xyz[1]) {
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154 mcube->xyz[1] += q;
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155 }
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156 } else {
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157 if(mcube->xyz[0] > node->xyz[0]) {
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158 mcube->xyz[0] -= q*cos(atan(dy/dx));
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159 mcube->xyz[1] -= q*sin(atan(dy/dx));
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160 mcube->stack_xyz[0] = -q*cos(atan(dy/dx));
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161 mcube->stack_xyz[1] = -q*sin(atan(dy/dx));
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162 } else if(mcube->xyz[0] < mcube->xyz[0]) {
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163 mcube->xyz[0] += q*cos(atan(dy/dx));
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164 mcube->xyz[1] += q*sin(atan(dy/dx));
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165 mcube->stack_xyz[0] = -q*cos(atan(dy/dx));
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166 mcube->stack_xyz[1] = -q*sin(atan(dy/dx));
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167 }
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168 }
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169 }
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170 }
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171
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172 static void
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173 vacuum_move(SceneGraphPtr node , int w, int h)
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174 {
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175 Pad *pad = sgroot->getController();
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176
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177 if (pad->right.isHold()) {
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178 node->xyz[0] += vacuum_speed;
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179 } else if (pad->left.isHold()) {
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180 node->xyz[0] -= vacuum_speed;
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181 }
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182
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183 if (pad->up.isHold()) {
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184 node->xyz[1] -= vacuum_speed;
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185 } else if (pad->down.isHold()) {
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186 node->xyz[1] += vacuum_speed;
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187 }
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188
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189 if (pad->start.isPush()) {
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190 node->xyz[0] = w/2;
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191 node->xyz[1] = h*0.8;
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192 }
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193 }
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194
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195 void
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196 vacuum_init(int w, int h)
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197 {
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198 SceneGraphPtr cube;
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199 SceneGraphPtr vacuum;
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200 SceneGraphPtr back;
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201
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202 sgroot->createFromXMLfile("xml_file/mcube.xml");
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203
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204 cube = sgroot->createSceneGraph(MCUBE);
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205 cube->xyz[0] = w/2;
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206 cube->xyz[1] = h/2;
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207 cube->xyz[2] = 0.0f;
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208 cube->set_move_collision(cube_move_idle, cube_collision);
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209
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210 vacuum = sgroot->createSceneGraph(BIGMCUBE);
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211 vacuum->xyz[0] = w/2;
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212 vacuum->xyz[1] = h*0.8;
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213 vacuum->set_move_collision(vacuum_move, vacuum_coll);
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214
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215 back = sgroot->createSceneGraph();
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216 back->addChild(vacuum);
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217 back->addChild(cube);
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218
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219 sgroot->setSceneData(back);
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220 }
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