annotate Renderer/test_render/ChangeLog @ 327:c8edba9cabb7 draft

add test_render/show_time.{cpp,h} {spe,task}/ShowTime.{cpp,h} but incomplete
author aaa
date Fri, 12 Jun 2009 02:07:06 +0900
parents 15bfacccde99
children
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
283
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
1 2009-03-29 Wataru MIYAGUNI <gongo@cr.ie.u-ryukyu.ac.jp>
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
2
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
3 * Makefile
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
4 SGlist.{cpp,h} を make clean で消去し、
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
5 make で自動生成するようにしました。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
6 けどなんか他のファイルと同じ書きかたしても
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
7 上手く行かなかった。何か見落としてるかもしれない。誰か直(ry
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
8
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
9 2009-02-12 Wataru MIYAGUNI <gongo@cr.ie.u-ryukyu.ac.jp>
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
10
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
11 * task/CreatePolygonFromSceneGraph.cpp (CreatePolygonFromSceneGraph::run): fix
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
12 下にあわせる様に
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
13
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
14 * SceneGraph.cpp (SceneGraph::SceneGraph, SceneGraph::init)
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
15 (SceneGraph::finalize_original): fix
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
16 今まで、Polygon が持つ vertex, normal, texture coordinate ってのが
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
17
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
18 ---------------------------------------
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
19 data = | vertex | normal | texture | sizeof(data) = size*3
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
20 ---------------------------------------
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
21 \ size / \ size / \ size /
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
22
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
23 てな感じで、SceneGraph->data の中に 3 つ入ってたわけです。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
24 これだと、アクセスする時にどれがどれかわからんくなるし、
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
25 ソース読む時に迷う(経験談)ので、data を消して、代わりに
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
26 coord_xyz, normal, coord_tex を作りました。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
27
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
28 * polygon.cpp (Polygon::pickup_coordinate)
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
29 (Polygon::pickup_normal, Polygon::pickup_texture):
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
30
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
31 2009-02-10 Wataru MIYAGUNI <gongo@cr.ie.u-ryukyu.ac.jp>
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
32
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
33 * Makefile.macosx (depend): fix
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
34 depend.inc とかを吐き出す様にしました
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
35
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
36 * Camera.cpp (Camera::Camera, Camera::updateView)
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
37 (Camera::updatePerspective, Camera::updateScreen)
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
38 (Camera::update): fix
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
39 なんとかカメラできてるっぽいです。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
40 Perspective とかも聞いてるし、中心に向かって遠くなってる。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
41 あとは行列演算をもうちょいこぎれいにすればいい感じかなー。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
42
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
43 残りは、ユーザ側からの設定。例えば
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
44 1. 車の運転席目線(FPS)
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
45 2. 車の後ろから(TPS)
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
46 3. 車の前から(SPS)
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
47
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
48 的なのを、ユーザが CameraData みたいな構造体に
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
49 zd とか yd とかを設定して camera->set(data) とかやれば
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
50 反映するみたいな!みたいな!
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
51
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
52 2009-02-09 Wataru MIYAGUNI <gongo@cr.ie.u-ryukyu.ac.jp>
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
53
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
54 * SceneGraphRoot.cpp (SceneGraphRoot::allExecute)
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
55 (SceneGraphRoot): fix
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
56 SceneGraph を root から走査していきながら
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
57 その都度コピーしていき、最終的に全体の新しい SceneGraph ができる。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
58 削除されていればコピーしない、っていうのは簡単だけど
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
59 追加された場合、コピー元に追加されるのは困るので
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
60 コピーしたやつに追加って形にしたら今のコードになった。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
61 めんどくさいっちゃめんどくさい。もっと綺麗な書き方あるかね
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
62
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
63
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
64 2009-02-01 Wataru MIYAGUNI <gongo@cr.ie.u-ryukyu.ac.jp>
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
65
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
66 * SceneGraph.cpp (SceneGraph::SceneGraph)
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
67 (SceneGraph::SceneGraph, SceneGraph::SceneGraph)
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
68 (SceneGraph::finalize_original, SceneGraph)
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
69 (SceneGraph::finalize_copy): add, fix
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
70 今のところ、SceneGraph の作られ方は
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
71
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
72 a1. xml ファイルから生成 (sgid 毎、sg_src[] に格納)
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
73 a2. ID を指定し、sg_src[id] の SceneGraph を複製
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
74 a3. xml も ID も指定しない、何も表示しない SceneGraph
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
75
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
76 a1 の時はポリゴンデータ(data[])を生成するわけだけど、
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
77 a2 でも、オリジナルと同じ data[] を持つ必要は(今は)ない。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
78 なので、a2 の場合、data[] は a1 と同じ場所を指せば良い。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
79 しかし、今までは、SceneGraph::~SceneGraph では
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
80 どんな SceneGraph でも
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
81
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
82 delete [] data;
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
83
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
84 とかやってたので、それならということで
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
85
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
86 b1. a1 用の、Desturctor で data[] を delete する finalize_original()
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
87 b2. a2,a3 用の、data[] を削除しない finalize_copy()
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
88
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
89 を用意し、a1,a2,a3 の Consturoctor で、どっちかを設定する。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
90
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
91 2009-01-30 Wataru MIYAGUNI <gongo@cr.ie.u-ryukyu.ac.jp>
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
92
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
93 * spe/DrawSpan.cpp (DrawSpan::drawDot1): add
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
94 span->length_x == 1 の処理。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
95
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
96 (DrawSpan::drawDot2): add
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
97 Dot1 の続き。要は Dot1 で load して、Dot2 で wait->書き込みって感じ
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
98 しかし、1ドットだとそこまで待つ必要もないかなって感じなので
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
99 今は Dot 2には何も書いてない。ちゃんとしらべて、必要そうだったら
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
100 ここで書き込みを行う
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
101
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
102 (DrawSpan::drawLine1): add
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
103 span->length_x > 1 の処理。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
104 いくつか Load パターンを考えてる途中
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
105
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
106 1. 全部 load
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
107 1. z buf で描きこむと判断したとき、その pixel の texture tile を
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
108 load する。(すでにある、ないに関わらず。ある場合は、実際には
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
109 Load の処理は行われないが)
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
110 2. Line2 で描画する(ここで使う tile はすでに全部読み込まれてるとする
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
111
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
112 2. 無い物だけload
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
113 1. 書き込むと判断したとき、tile があるかどうかを調べ
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
114 あればそのまま linebuf に、無ければ load を掛けて continue;
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
115 このとき、load した(つまりまだ書き込まれてない) 場所を覚えておく
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
116 2. Line2 で、1. で覚えた場所から再び計算して描画する。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
117 tile はすでに全部読み込まれているとする
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
118
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
119 まだあったけど忘れた。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
120 今のところ描画領域が 256x8、もしくは512x8 で、
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
121 単純に考えて、領域pixel と texture pixel が一緒だと考えると
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
122 一個の Span で最大 64 (512/8) 個の tile があればいいと考えられる。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
123 一個の SPE には Tile を 128 個持っておけるし、
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
124 今は Span を二つ平行して処理しているので、
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
125 途中で Tile が足りなくなる!ってことはないはず。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
126 とまあ、いろいろ考えてたんだけど、何書けばいいのか忘れた。。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
127 思い出したらまた書きます。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
128
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
129 2009-01-26 Wataru MIYAGUNI <gongo@cr.ie.u-ryukyu.ac.jp>
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
130
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
131 * spe/CreateSpan.cpp (CreateSpan::run): fix
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
132 ポリゴンをx軸に水平に分割し、その二つを計算するってのが
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
133 half_triangelで、上としたで、何故か渡すテクスチャの情報が違う。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
134 なんでだろうと思いつつも、今まで特に問題が出なかったから無視してたが、
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
135 今回、三つのSceneGraph を動かしてる時に問題発生。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
136 それぞれ違うテクスチャを貼ってるのに、なぜかそれらのうちの半分が
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
137 別のテクスチャが貼られていた。簡単に言うと、A,B,C の SG があった。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
138
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
139 A: 正常
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
140 B: 右上だけ A のテクスチャ
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
141 C: 右上だけ A のテクスチャ
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
142
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
143 といった具合。わけがわからなかったんだが、
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
144 half_triangle に渡すやつの所為だと気づきました
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
145 なんでここだけ pp->tri[0].tex_info.addr とか渡してんのか未だに謎。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
146 単なる書き間違いか直し間違いか。微妙なところ。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
147 これ書いた後輩はもう居ない
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
148
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
149
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
150 * SceneGraphIterator.cpp (SceneGraphIterator::hasNext)
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
151 (SceneGraphIterator::next): fix
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
152 検索する引数を int id に変更。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
153
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
154 * SceneGraph.h (class SceneGraph): add variable
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
155 int flag_drawbale : この SceneGraph は描画する物かどうか
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
156 int sgid : SceneGraph の ID 。ID は SGList.h にあるものを使う
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
157
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
158 * SceneGraphIterator.cpp : add file
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
159 SceneGraph を走査する用。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
160 基本、Java の Iterator を参考にしてます。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
161 追加機能としては
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
162
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
163 - hasNext(const char* name);
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
164 名前が name の SceneGraph があるかどうか
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
165
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
166 - next(const char* name);
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
167 名前が name の SceneGraph まで進ませる
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
168
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
169 * SceneGraphIterator.cpp : TODO
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
170 hasNext とかは名前じゃなくて ID が良いかなーとも思うけどね。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
171 てかその方がいいな。あとで直します
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
172
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
173 * ieshoot.cpp (ieboss_move): add
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
174 (ieboss_collision): add
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
175 BOSSの動きを追加。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
176 IETAMA が数回衝突したら BOSS を消すって処理。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
177
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
178 * SceneGraphIterator.cpp (SceneGraphIterator::next): fix
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
179 break してなかった。そりゃ取れないわ
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
180
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
181 * SceneGraph.cpp (SceneGraph::realRemoveFromTree): fix
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
182
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
183 < p1 = p1->next;
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
184 < p = p->next;
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
185 =====
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
186 > p1 = p1->brother;
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
187 > p = p->brother;
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
188
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
189
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
190 * viewer.cpp (Viewer::run_draw): fix
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
191 Spanの無い部分を塗りつぶす処理はタスクを走らせず、
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
192 そのまま memset とかの方が早い。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
193 まとめてするタスクを立ち上げるってのもいいかもしれない。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
194 あと、memsetで指定する値が、0xFF と 0x00 とで速度が違う。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
195 universe だと、
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
196
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
197 0xFF 24fps
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
198 0x00 30fps
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
199
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
200 なんだろう。0x00 だと、ただのクリアになるから速いってことかな。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
201
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
202 * Camera.h (class Camera): add
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
203 とりあえず Camera を作って、これを SceneGraph の Top にした。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
204
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
205 * SceneGraph.cpp (SceneGraph::realRemoveFromTree): add
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
206 realRemove() の Tree構造用。削除後の tree top を返す様にしている。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
207 まあ top が消えなければ返す必要も無いし、top が消えるってことは
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
208 SceneGraph そのものが消えるってことでそうは無い・・はずだけどね。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
209 (SceneGraph::realRemoveFromList): add
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
210 realRemove() の list用。削除後の list top を返す様にしている。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
211 (SceneGraph::realRemoveFromTree): fix
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
212 < p->next = p1->next;
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
213 ===
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
214 > p->brother = p1->brother;
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
215
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
216 2009-01-25 Wataru MIYAGUNI <gongo@cr.ie.u-ryukyu.ac.jp>
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
217
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
218 * add (tools/create_sglist): new
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
219 必要な SceneGraph xml file から SceneGraph を抽出し、
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
220 名前と対応する ID を SGList.h に出力する。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
221 また、名前から ID を求める sglist_table を SGList.cpp に出力する。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
222
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
223 * SceneGraph.cpp (SceneGraph::remove): add
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
224 User API。ここで削除するのではなく、まずはフラグを立てるだけ
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
225 ここですぐに消すと、allExecute() の走査で何気に困る
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
226
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
227 (SceneGraph::isRemoved): add
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
228 この SceneGraph 削除フラグが立っているかどうか
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
229
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
230 (SceneGraph::realRemove): TODO
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
231 子を持つ SceneGraph が消された場合、
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
232 その子孫を全て削除するかどうか。まあ削除するのかな。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
233
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
234 (SceneGraph::realRemove): add
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
235 Cerium System で呼ばれる。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
236 remove flag の立った SceneGraph を削除する。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
237 parentやbrother、next は繋ぎ直す。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
238
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
239 * SceneGraphRoot.cpp (SceneGraphRoot::addNext): add
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
240 sg_available_list に追加していく
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
241 木の操作が要らないアクセスの際にはこっちの方がいい。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
242
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
243 (SceneGraphRoot::setSceneData): add
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
244 Cerium に SceneGraph の tree を渡す。Cerium はこの tree を辿って
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
245 処理を行う
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
246
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
247 (SceneGraphRoot::createFromXMLfile): add
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
248 xml file を指定して、そこから SceneGraph を生成し、
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
249 sg_src に格納する。ユーザはこの SceneGraph を直接は扱えない。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
250 以下に示す createSceneGraph の、読み込み元データとして保存しておく。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
251
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
252 (SceneGraphRoot::createSceneGraph): add
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
253 オリジナルの SceneGraph を clone してユーザに返す。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
254 この SceneGraph をユーザが操作する。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
255
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
256 * SceneGraphRoot.h (class SceneGraphRoot): new variables
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
257 sg_src, sg_exec_list, sg_draw_list, sg_available_list
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
258
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
259 * addfile (SceneGraphRoot.cpp)
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
260 SceneGraph を管理するクラス、ってところか。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
261 Root ってのは SceneGraph という名前からすると
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
262 一番親と思われそうで微妙です。変えるかも。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
263
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
264 2009-01-12 Wataru MIYAGUNI <gongo@cr.ie.u-ryukyu.ac.jp>
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
265
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
266 * Joystick.cpp: TODO
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
267 使用している Joystick が
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
268
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
269 1. PS3 コントローラ
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
270 2. PS2 コントローラにUSB変換をかましたやつ
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
271
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
272 によってボタンの番号配置が違うので
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
273 そこを自動的に取得して割り振りたい
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
274
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
275 SDL_JoystickName() で名前取れるんだけど
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
276 全部共通なのかなー。「PS3って文字列があるか否か」でわけてもいいけど
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
277
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
278 * Joystick.cpp: fix
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
279 コントローラボタンの番号を PS3 コントローラに合わせました。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
280
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
281 - 参考
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
282 PS3 Linux SDLでプログラミング -コントローラを使う-
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
283 http://yun.cup.com/ps3sdl007.html
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
284
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
285 アナログスティックの方はまだです
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
286
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
287 2009-01-08 Wataru MIYAGUNI <gongo@cr.ie.u-ryukyu.ac.jp>
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
288
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
289 * spe/DrawSpanRenew.cpp (DrawSpanRenew::run): fix
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
290 next_spack を free() していたが、do-while の最初で
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
291 next_spack = NULL とかやっている。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
292 DrawSpan だと、free するのは free_spack ってやつなので
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
293 問題なかったが、なぜここは free(next_spack) とかやってるのか。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
294 というわけで、next_spack,spack 両方用の
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
295 free_spack1, free_spack2 を生成して、これを free させることに。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
296 これで、ようやくまともに動くようになった。けど微妙です。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
297 遅いですね。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
298
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
299 * addFile : DrawSpanRenew.cpp
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
300 DrawSpan の再起動 ver。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
301
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
302 2008-12-22 Wataru MIYAGUNI <gongo@cr.ie.u-ryukyu.ac.jp>
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
303
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
304 * fix
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
305 charles を Fedora 10 に上げて、コンパイラが新しくなったせいか、
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
306 以下のような warning が出始めた
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
307
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
308 warning: deprecated conversion from string constant to 'char *'
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
309
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
310 まあよくわからんが、例えば
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
311
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
312 char *str = "hoge";
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
313
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
314 みたいな所だとこの warning が出る。これを
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
315
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
316 const char *str = "hoge";
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
317
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
318 にすると消えた。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
319 以後こういう形に統一しろよ的なやつなのかな。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
320
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
321 2008-12-19 Wataru MIYAGUNI <gongo@cr.ie.u-ryukyu.ac.jp>
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
322
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
323 * viewer.cpp (Viewer::run_draw): fix
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
324 startx, endx に対して、start_y, end_y って名前は統一されてなくて
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
325 わかりづらいので、starty, endy に変更
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
326
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
327 * main.cpp (init): fix
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
328 bpp (BitsPerPixel) の値がデフォルトで 0 になっていた。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
329 今のレンダリング方式では 32 がデフォルトなので、間違ってた。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
330 今まで気づかなかったのは
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
331
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
332 1. SDL_SetVideoMode に bpp = 0 で渡される
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
333 2. SDL が開発・実行環境に合わせて bpp を設定
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
334 3. 今までそれが 32 になってた
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
335
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
336 しかし、ゲーム班の環境では bpp = 16 になってしまったため、
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
337 その次の bitmap の allocate の時に
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
338 screen->pitch*height = 16*width*height となり、
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
339 DrawSpan では 32 のつもりで書き込んでいたため領域外への
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
340 メモリ書き込み->エラー
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
341
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
342 ゲーム班ありがとう
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
343
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
344 2008-12-16 Wataru MIYAGUNI <gongo@cr.ie.u-ryukyu.ac.jp>
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
345
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
346 * SceneGraph.cpp (makeTapestry): add
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
347 SceneGraph::get_data にあったけど、ごちゃごちゃしてたので
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
348 関数として生成
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
349
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
350 * viewer.cpp (Viewer::run_init, Viewer::run_draw): fix
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
351 * spe/DrawSpan.cpp (DrawSpan::zRow_init): delete
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
352
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
353 Z Buffering に使う zRow は DrawSpan で毎回生成、初期化するのではなく、
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
354 PPE で生成、初期化を行っておき、DrawSpan に add_inData で
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
355 DMA で渡すという方法に変更。速度的にはほんのちょっとしか(ry
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
356
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
357 * spe/CreateSpan.cpp (CreateSpan::half_triangle): fix
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
358 getScale に渡す tex_width,tex_height を修正。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
359 比較にそのまま tex_width, tex_height を使うと、
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
360 Span が持つテクスチャが全体の一部分だったとしても
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
361 比較結果で縮小が行われてしまうため。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
362
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
363 - 例
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
364 span->length_x = 32;
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
365 tex_width = 128;
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
366 tex_x_len = (span->tex_x2 - span->tex_x1) = (0.5 - 0.3) = 0.2;
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
367
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
368 今までの処理だと、span->length_x < tex_width の結果により
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
369 縮小されたテクスチャを使うことになる。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
370 しかし、実際に Span が使う Texture の長さは
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
371
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
372 tex_width*tex_x_len = 24
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
373
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
374 なので、縮小を行う必要は無い
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
375
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
376
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
377 2008-12-12 Wataru MIYAGUNI <gongo@cr.ie.u-ryukyu.ac.jp>
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
378
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
379 * SceneGraph.cpp (SceneGraph::get_data): Todo
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
380 テクスチャの縦横が 8 の倍数でなければ弾く処理を入れる。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
381
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
382 * spe/DrawSpan.cpp (DrawSpan::run): Todo
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
383 テクスチャの座標計算と、そこから取得できる Tile の DMA を
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
384 一スレッドで処理しているのでそれを分けないといけない
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
385
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
386 * spe/CreateSpan.cpp (getTapestry): Add
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
387 (getScale): Add
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
388
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
389 * memo: 雑記
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
390 ようやくこいつに ChangeLog を加えました。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
391 なんか emacs で「C-x 4 a」とかすると、ChangeLog の entry が
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
392 加えれられるんだけど、上の階層のを探しにいくので、TaskManager/ のに
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
393 加えようとしてたわけさ。まあそういう仕様なんだけど。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
394 で、だからといって不可能ってわけじゃないから書けばよかったんだが。
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
395
15bfacccde99 fix test_render
e065746@localhost.localdomain
parents:
diff changeset
396 要するに、これからはちゃんと書いていこうと思います。