annotate Renderer/Engine/viewer.h @ 886:fb6f9a0aa587 draft

set_move_task add.
author tkaito
date Tue, 13 Jul 2010 18:23:22 +0900
parents a215927a9885
children 03e60cf2e4c2
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1 #ifndef INCLUDED_VIEWER
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2 #define INCLUDED_VIEWER
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3
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4 #include <SDL.h>
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5
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6 #include "viewer_types.h"
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7 #include "TaskManager.h"
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8 #include "KeyStat.h"
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9 #include "MainLoop.h"
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10 #include "Application.h"
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11 #include "SceneGraphRoot.h"
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12 #include "ViewerDevice.h"
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13
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14 class SceneGraphRoot;
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15
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16 class Application;
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17
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18 class Viewer : public MainLoop {
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20 public:
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21
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22 Viewer(TaskManager *manager, ViewerDevice *dev, int bpp, int width, int height, int spenum);
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23
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24 virtual ~Viewer() {}
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25 BASE_NEW_DELETE(Viewer);
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26
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27 ViewerDevice *dev;
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28 Application *app;
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29
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30 TaskManager *manager;
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31 key_stat *keyPtr;
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32 HTaskPtr draw_dummy;
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33
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34 /* screen info */
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35 int bpp;
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36
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37 int rgb_size[3];
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38 int spe_num;
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39 int width;
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40 int height;
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41
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42 float *light_xyz;
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43 float *light_xyz_stock;
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44 int *light_switch;
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45 int *light_switch_stock;
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46 int *light_sysswitch;
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47 int light_sysswitch_stock;
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48
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49 Uint32 video_flags;
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50 Uint32 *pixels;
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51
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52 SceneGraphRoot *sgroot;
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53
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54 //Uint32 *video_init(TaskManager *manager, int bpp, int width, int height);
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55 void init();
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56
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57 int get_ticks();
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58 bool quit_check();
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59 void quit();
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60 HTaskPtr initLoop();
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61
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62 void clean_pixels() {}
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63
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64 void run_init(TaskManager *manager, Application *app);
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65 void run_loop(HTaskPtr task_next);
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66 void run_draw(HTaskPtr task_next);
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67 void run_finish();
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68 void run_move(HTaskPtr task_next);
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69 void run_collision();
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70 void rendering(HTaskPtr task_next);
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71 void common_draw(HTaskPtr task_next);
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72 void create_pp_task(SceneGraphPtr sg, PolygonPackPtr pp_cur, HTaskPtr create_pp_wait,
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73 int &pp_index, int &sg_index, int tri_num);
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74 void common_rendering(HTaskPtr task_next, SceneGraphRoot *sgroot);
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75
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76 void spe_rendering(HTaskPtr task_next);
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77 void spe_draw(HTaskPtr task_next);
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78 // void exchange_sgroot(TaskManager *manager);
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80 HTaskPtr update_task_create(void *data, int size,
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81 int load_id, int spe_id, HTaskPtr wait);
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82
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83 void getKey();
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84 void get_send_controll();
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85
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86 // void createFromXMLfile(const char *file);
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87 // SceneGraph *createSceneGraph(int id);
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88 // SceneGraph *createSceneGraph();
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89 // void setSceneData(SceneGraph *g);
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90 void mainLoop();
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91
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92 void set_move_task(SceneGraphPtr node, int move_id, void *titlep, int size, PostFunction post_func)
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93 {
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94 sgroot->set_move_task(node, move_id, titlep, size, post_func);
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95 }
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96 void set_game_task(int id, void *property, int size, PostFunction post_func)
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97 {
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98 sgroot->set_game_task(id, property, size, post_func);
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99 }
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100
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101 void createFromXMLmemory(SceneGraph * node, char *data, int len)
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102 {
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103 sgroot->createFromXMLmemory(manager, node, data, len);
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104 }
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105
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106 void createFromXMLfile(const char *file)
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107 {
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108 sgroot->createFromXMLfile(manager, file);
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109 }
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110
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111 SceneGraph * createSceneGraph(int id)
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112 {
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113 return sgroot->createSceneGraph(id);
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114 }
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115
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116 SceneGraph * createSceneGraph(const char *id)
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117 {
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118 return sgroot->createSceneGraph(id);
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119 }
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120
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121 int getSgid(const char *id)
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122 {
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123 return sgroot->getSgid(id);
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124 }
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125
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126 SceneGraph * createSceneGraph()
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127 {
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128 return sgroot->createSceneGraph();
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129 }
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130
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131 void setSceneData(SceneGraph *g)
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132 {
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133 sgroot->setSceneData(g);
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134 }
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135
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136 int getLast()
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137 {
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138 return sgroot->getLast();
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139 }
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140
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141 SceneGraphPtr getLight(int id)
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142 {
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143 return sgroot->getLight(id);
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144 }
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145
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146 void OnLightSwitch(int id)
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147 {
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148 sgroot->OnLightSwitch(id);
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149 }
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150
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151 void OffLightSwitch(int id)
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152 {
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153 sgroot->OffLightSwitch(id);
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154 }
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155
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156 void OnLightSysSwitch()
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157 {
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158 sgroot->OnLightSysSwitch();
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159 }
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160
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161 void OffLightSysSwitch()
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162 {
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163 sgroot->OffLightSysSwitch();
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164 }
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165
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166 };
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167
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168 #define default_sdl_flag SDL_INIT_TIMER | SDL_INIT_JOYSTICK
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169
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170
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171 #endif
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172