Mercurial > hg > Game > Cerium
comparison Renderer/test_render/ball_bound.cpp @ 283:15bfacccde99 draft
fix test_render
author | e065746@localhost.localdomain |
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date | Fri, 05 Jun 2009 16:49:12 +0900 |
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282:ef6b225f6f40 | 283:15bfacccde99 |
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1 #include <math.h> | |
2 #include <stdlib.h> | |
3 #include "SceneGraphRoot.h" | |
4 #include "SGList.h" | |
5 | |
6 // prototype | |
7 static void ball_move(SceneGraphPtr node, int screen_w, int screen_h); | |
8 static void ball_collision(SceneGraphPtr node, int screen_w, int screen_h, SceneGraphPtr tree); | |
9 static void ball_collision_idle(SceneGraphPtr, int w, int h, SceneGraphPtr tree); | |
10 | |
11 | |
12 static float vy = 0.0f; // y 方向速度 | |
13 static float dt = 1.0/1.0f; // frame rate | |
14 | |
15 static float e = -0.8f; // 反発係数 | |
16 static float g = 9.8f; // 重力加速度 | |
17 //static float v0 = 0.0f; // 初速は 0 | |
18 | |
19 static float h0; // 初期高さ | |
20 static float ball_radius = 100.0f; | |
21 | |
22 static int speed = 10.0f; | |
23 | |
24 static void | |
25 ball_move_idle2(SceneGraphPtr node, int screen_w, int screen_h) | |
26 { | |
27 Pad *pad = sgroot->getController(); | |
28 | |
29 if (pad->circle.isHold()) { | |
30 if (pad->left.isHold()) { | |
31 node->xyz[0] -= speed; | |
32 if(node->xyz[0] < ball_radius) | |
33 node->xyz[0] = ball_radius; | |
34 } else if (pad->right.isHold()) { | |
35 node->xyz[0] += speed; | |
36 if(node->xyz[0] > screen_w - ball_radius) | |
37 node->xyz[0] = screen_w - ball_radius; | |
38 } | |
39 | |
40 if (pad->up.isHold()) { | |
41 node->xyz[1] -= speed; | |
42 } else if (pad->down.isHold()) { | |
43 node->xyz[1] += speed; | |
44 if(node->xyz[1] > screen_h - ball_radius) | |
45 node->xyz[1] = screen_h - ball_radius; | |
46 } | |
47 } else { | |
48 node->set_move_collision(ball_move, ball_collision); | |
49 } | |
50 } | |
51 | |
52 static int time = 0; | |
53 | |
54 static void | |
55 ball_move_idle(SceneGraphPtr node, int screen_w, int screen_h) | |
56 { | |
57 Pad *pad = sgroot->getController(); | |
58 | |
59 if (pad->circle.isPush()) { | |
60 node->set_move_collision(ball_move_idle2, ball_collision_idle); | |
61 time = 0; | |
62 } | |
63 | |
64 time++; | |
65 | |
66 if (time > 90) { | |
67 float w = (float)random(); | |
68 | |
69 w = fmodf(w, screen_w - ball_radius*2); | |
70 node->xyz[0] = w + ball_radius; | |
71 node->xyz[1] = h0; | |
72 node->set_move_collision(ball_move, ball_collision); | |
73 time = 0; | |
74 } | |
75 } | |
76 | |
77 static void | |
78 ball_move(SceneGraphPtr node, int screen_w, int screen_h) | |
79 { | |
80 vy += g * dt; | |
81 node->xyz[1] += vy * dt; | |
82 // node->xyz[0] += 10.0f; | |
83 } | |
84 | |
85 static void | |
86 ball_collision_idle(SceneGraphPtr, int w, int h, SceneGraphPtr tree) | |
87 { | |
88 } | |
89 | |
90 static void | |
91 ball_collision(SceneGraphPtr node, int screen_w, int screen_h, | |
92 SceneGraphPtr tree) | |
93 { | |
94 if (node->xyz[1] > screen_h - ball_radius) { | |
95 node->xyz[1] = screen_h - ball_radius; | |
96 | |
97 vy *= e; | |
98 if (vy > -g && vy < 0) { | |
99 vy = 0.0; | |
100 node->set_move_collision(ball_move_idle, ball_collision_idle); | |
101 } | |
102 } | |
103 } | |
104 | |
105 | |
106 void | |
107 ball_bound_init(int screen_w, int screen_h) | |
108 { | |
109 SceneGraphPtr ball; | |
110 | |
111 srandom(100); | |
112 | |
113 sgroot->createFromXMLfile("xml_file/Ball.xml"); | |
114 ball = sgroot->createSceneGraph(Ball); | |
115 ball->set_move_collision(ball_move, ball_collision); | |
116 | |
117 h0 = screen_h/2; | |
118 h0 = -1000; | |
119 | |
120 ball->xyz[0] = screen_w/2; | |
121 //ball->xyz[0] = 0.0f; | |
122 ball->xyz[1] = h0; | |
123 ball->xyz[2] = 30.0f; | |
124 | |
125 sgroot->setSceneData(ball); | |
126 } |