comparison Renderer/test_render/task/create_sgp.cpp @ 283:15bfacccde99 draft

fix test_render
author e065746@localhost.localdomain
date Fri, 05 Jun 2009 16:49:12 +0900
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282:ef6b225f6f40 283:15bfacccde99
1 #include "scene_graph_pack.h"
2 #include "SceneGraph.h"
3 #include "create_sgp.hpp"
4 #include "TaskManager.h"
5 using namespace std;
6
7 SchedDefineTask(Create_SGP);
8
9 /**
10 * TODO
11 * 入りきらない分は SceneGraphPack を next で繋げてるので
12 * node->pn をつかって sgp->node[node->pn] とかやって
13 * 親?の要素を探す事は出来ないかもしれません。
14 * next を辿って node->pn == とかやるのは確実だけどさ。。。
15 */
16 int
17 //create_sgp(Polygon *sg, SceneGraphPack *sgp)
18 Create_SGP::run(void *rbuf, void *wbuf)
19 {
20 //SceneGraph *sg = (SceneGraph*)smanager->get_input(rbuf, 0);
21 SceneGraph *sg = (SceneGraph*)smanager->get_param(0);
22 SceneGraphPack *sgp = (SceneGraphPack*)smanager->get_param(0);
23 sgp->init();
24
25 int curNumber = 0;
26 int nnpn = -1;
27 SceneGraphNodePtr node;
28
29 SceneGraph *t = sg;
30
31 while(t) {
32 // blocking はこれでいいのかな?
33 if (curNumber >= MAX_NODE ){
34 SceneGraphPack *sgp_new =
35 //(SceneGraphPack*)manager->malloc(sizeof(SceneGraphPack));
36 (SceneGraphPack*)smanager->allocate(sizeof(SceneGraphPack));
37 sgp_new->init();
38 sgp->info.size = curNumber-1;
39 curNumber = 0;
40 sgp->next = sgp_new;
41 sgp = sgp_new;
42 }
43
44 node = &sgp->node[curNumber];
45 node->init();
46
47 for (int i = 0,d = 0,tex = 0; i < t->size; i++, d += 3, tex += 2) {
48 if (node->size >= MAX_POLYGON) {
49 SceneGraphNodePtr node_new = (SceneGraphNodePtr)smanager->allocate(sizeof(SceneGraphNode));
50 node_new->init();
51 node->next = node_new;
52 node = node_new;
53 d = 0;
54 tex = 0;
55 }
56
57 /**
58 * struct texture {
59 * int texture_id;
60 * float vertex[3];
61 * float texture[2];
62 * }
63 */
64
65 node->vertex[d] = t->coord_xyz[i*3];
66 node->vertex[d+1] = t->coord_xyz[i*3+1];
67 node->vertex[d+2] = t->coord_xyz[i*3+2];
68 node->texture[tex] = t->coord_tex[i*3];
69 node->texture[tex+1] = t->coord_tex[i*3+1];
70 node->size++;
71 }
72
73 node = &sgp->node[curNumber];
74
75 SceneGraphNode *p = node;
76 do {
77 p->obj_pos[0] = 0;
78 p->obj_pos[1] = 0;
79 p->obj_pos[2] = 0;
80 p->obj_pos[3] = 1;
81 p->angle[0] = 0;
82 p->angle[1] = 0;
83 p->angle[2] = 0;
84 p->angle[3] = 1;
85
86 for (int tm = 0; tm < 16; tm++) {
87 p->translation[tm] = 0;
88 }
89
90 p->id = 0;
91 p->move = 0;
92 p->interaction = 0;
93 p->self = t;
94 p->tree = scene_graph;
95
96 p->pn = nnpn;
97 //node->tex_addr = t->texture_image->pixels;
98 p->tex_width = t->texture_image->w;
99 p->tex_height = t->texture_image->h;
100 p = p->next;
101 } while (p);
102
103 if (t->children != NULL) {
104 nnpn = curNumber;
105 t = t->children;
106 } else if (t->brother != NULL) {
107 nnpn = node->pn;
108 t = t->brother;
109 } else {
110 while (t) {
111 if (t->brother != NULL) {
112 t = t->brother;
113 break;
114 } else {
115 if (t->parent == NULL) {
116 t = NULL;
117 break;
118 }
119 nnpn = sgp->node[nnpn].pn;
120 t = t->parent;
121 }
122 }
123 }
124 curNumber++;
125 }
126 sgp->info.size = curNumber;
127
128 return 0;
129 }