Mercurial > hg > Game > Cerium
comparison Renderer/Engine/Camera.cc @ 539:3bc98f6d31ff draft
Reorganization..
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Mon, 12 Oct 2009 09:39:35 +0900 |
parents | |
children | 7a311860a76e |
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538:5641d121818e | 539:3bc98f6d31ff |
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1 #include <math.h> | |
2 #include "SceneGraphRoot.h" | |
3 #include "Camera.h" | |
4 #include "sys.h" | |
5 #include "Scheduler.h" | |
6 #include "show_time.h" | |
7 #include "TaskManager.h" | |
8 | |
9 static void | |
10 camera_move(SceneGraphPtr _node, int screen_w, int screen_h) | |
11 { | |
12 Pad *pad = sgroot->getController(); | |
13 CameraPtr node = (CameraPtr)_node; | |
14 | |
15 #if 0 | |
16 if (pad->right.isHold()) { | |
17 node->xyz[0] += 10.0f; | |
18 } else if (pad->left.isHold()) { | |
19 node->xyz[0] -= 10.0f; | |
20 } | |
21 | |
22 if (pad->up.isPush() || pad->up.isHold()) { | |
23 node->xyz[1] -= 2.0f; | |
24 } else if (pad->down.isPush() || pad->down.isHold()) { | |
25 node->xyz[1] += 2.0f; | |
26 } | |
27 #endif | |
28 | |
29 /* | |
30 * ここに show_dma_wait 表示をいれようか | |
31 */ | |
32 | |
33 /* | |
34 if (pad->r1.isPush()) { | |
35 show_time(manager); | |
36 } | |
37 */ | |
38 | |
39 if (pad->r1.isPush() || pad->r1.isHold()) { | |
40 node->xyz[2] += 10.0f; | |
41 } else if (pad->l1.isPush() || pad->l1.isHold()) { | |
42 node->xyz[2] -= 10.0f; | |
43 } | |
44 | |
45 if (pad->r2.isHold()) { | |
46 if (node->zd[0] <= 1.0f) { | |
47 node->zd[0] += 0.02f; | |
48 } | |
49 if (node->zd[2] >= 0.0f) { | |
50 node->zd[2] -= 0.02f; | |
51 } | |
52 } else if (pad->l2.isHold()) { | |
53 if (node->zd[0] > -1.0f) { | |
54 node->zd[0] -= -0.02f; | |
55 } | |
56 if (node->zd[2] >= 0.0f) { | |
57 node->zd[2] -= 0.02f; | |
58 } | |
59 } else { | |
60 node->zd[0] = 0.0f; | |
61 node->zd[2] = 1.0f; | |
62 } | |
63 | |
64 } | |
65 | |
66 static void | |
67 camera_collision(SceneGraphPtr node, int screen_w, int screen_h, | |
68 SceneGraphPtr tree) | |
69 { | |
70 } | |
71 | |
72 /** | |
73 * @param w Width of screen | |
74 * @param h Height of screen | |
75 */ | |
76 Camera::Camera(float w, float h) | |
77 { | |
78 name = (char*)"Camera"; | |
79 | |
80 | |
81 fov = 60.0f; | |
82 near = 0.0f; | |
83 far = 1000.0f; | |
84 | |
85 zd[0] = 0.0f; | |
86 zd[1] = 0.0f; | |
87 zd[2] = 1.0f; | |
88 zd[3] = 1.0f; | |
89 | |
90 yd[0] = 0.0f; | |
91 yd[1] = 1.0f; | |
92 yd[2] = 0.0f; | |
93 yd[3] = 1.0f; | |
94 | |
95 // Screen の真ん中を初期値とする | |
96 xyz[0] = w/2.0f; | |
97 xyz[1] = h/2.0f; | |
98 | |
99 // min(w, h) がちょうど一杯見えるような z の位置の計算 | |
100 xyz[2] = -(((xyz[1] < xyz[0]) ? xyz[1] : xyz[0])/tanf((fov/2.0f)*M_PI/180.0f)); | |
101 //xyz[2] = -200.0f; | |
102 xyz[3] = 1.0f; | |
103 | |
104 m_view = new float[16]; | |
105 m_pers = new float[16]; | |
106 m_screen = new float[16]; | |
107 | |
108 this->set_move_collision(camera_move, camera_collision); | |
109 } | |
110 | |
111 Camera::~Camera(void) | |
112 { | |
113 delete [] m_view; | |
114 delete [] m_pers; | |
115 delete [] m_screen; | |
116 } | |
117 | |
118 void | |
119 Camera::updateView(void) | |
120 { | |
121 float radx,rady,radz; | |
122 float cx[4], cy[4], cz[4], p[4]; | |
123 float tm[16]; | |
124 | |
125 radx = angle[0]*3.14/180; | |
126 rady = angle[1]*3.14/180; | |
127 radz = angle[2]*3.14/180; | |
128 | |
129 float sinx = sin(radx); | |
130 float cosx = cos(radx); | |
131 float siny = sin(rady); | |
132 float cosy = cos(rady); | |
133 float sinz = sin(radz); | |
134 float cosz = cos(radz); | |
135 | |
136 /* View Transform */ | |
137 tm[0] = cosz*cosy+sinz*sinx*siny; | |
138 tm[1] = sinz*cosx; | |
139 tm[2] = -cosz*siny+sinz*sinx*cosy; | |
140 tm[3] = 0.0f; | |
141 tm[4] = -sinz*cosy+cosz*sinx*siny; | |
142 tm[5] = cosz*cosx; | |
143 tm[6] = sinz*siny+cosz*sinx*cosy; | |
144 tm[7] = 0.0f; | |
145 tm[8] = cosx*siny; | |
146 tm[9] = -sinx; | |
147 tm[10] = cosx*cosy; | |
148 tm[11] = 0.0f; | |
149 tm[12] = 0.0f; | |
150 tm[13] = 0.0f; | |
151 tm[14] = 0.0f; | |
152 tm[15] = 1.0f; | |
153 | |
154 applyMatrix(cz, tm, zd); | |
155 applyMatrix(cy, tm, yd); | |
156 applyMatrix(p, tm, xyz); | |
157 | |
158 outerProduct(cx, cy, cz); | |
159 normalize(cx, cx); | |
160 normalize(cz, cz); | |
161 outerProduct(cy, cz, cx); | |
162 | |
163 m_view[ 0] = cx[0]; | |
164 m_view[ 1] = cy[0]; | |
165 m_view[ 2] = cz[0]; | |
166 m_view[ 3] = 0.0f; | |
167 | |
168 m_view[ 4] = cx[1]; | |
169 m_view[ 5] = cy[1]; | |
170 m_view[ 6] = cz[1]; | |
171 m_view[ 7] = 0.0f; | |
172 m_view[ 8] = cx[2]; | |
173 m_view[ 9] = cy[2]; | |
174 m_view[10] = cz[2]; | |
175 m_view[11] = 0.0f; | |
176 | |
177 m_view[12] = innerProduct(xyz, cx)*(-1); | |
178 m_view[13] = innerProduct(xyz, cy)*(-1); | |
179 m_view[14] = innerProduct(xyz, cz)*(-1); | |
180 m_view[15] = 1.0f; | |
181 } | |
182 | |
183 void | |
184 Camera::updatePerspective(float w, float h) | |
185 { | |
186 float sx, sy, sz; | |
187 float aspect = w/h; | |
188 | |
189 sy = (1.0f/tanf((fov/2.0f)*M_PI/180.0f)); | |
190 sx = sy/aspect; | |
191 //sz = far/(far+near); | |
192 sz = far/(far-near); | |
193 | |
194 m_pers[ 0] = sx; | |
195 m_pers[ 1] = 0.0f; | |
196 m_pers[ 2] = 0.0f; | |
197 m_pers[ 3] = 0.0f; | |
198 | |
199 m_pers[ 4] = 0.0f; | |
200 m_pers[ 5] = sy; | |
201 m_pers[ 6] = 0.0f; | |
202 m_pers[ 7] = 0.0f; | |
203 | |
204 m_pers[ 8] = 0.0f; | |
205 m_pers[ 9] = 0.0f; | |
206 m_pers[10] = sz; | |
207 m_pers[11] = 1.0f; | |
208 | |
209 m_pers[12] = 0.0f; | |
210 m_pers[13] = 0.0f; | |
211 m_pers[14] = -near*sz; | |
212 m_pers[15] = 0.0f; | |
213 } | |
214 | |
215 void | |
216 Camera::updateScreen(float _w, float _h) | |
217 { | |
218 float w = _w/2.0f; | |
219 float h = _h/2.0f; | |
220 | |
221 m_screen[ 0] = w; | |
222 m_screen[ 1] = 0.0f; | |
223 m_screen[ 2] = 0.0f; | |
224 m_screen[ 3] = 0.0f; | |
225 | |
226 m_screen[ 4] = 0.0f; | |
227 m_screen[ 5] = h; | |
228 m_screen[ 6] = 0.0f; | |
229 m_screen[ 7] = 0.0f; | |
230 | |
231 m_screen[ 8] = 0.0f; | |
232 m_screen[ 9] = 0.0f; | |
233 m_screen[10] = 1.0f; | |
234 m_screen[11] = 0.0f; | |
235 | |
236 m_screen[12] = w; | |
237 m_screen[13] = h; | |
238 m_screen[14] = 0.0f; | |
239 m_screen[15] = 1.0f; | |
240 } | |
241 | |
242 void | |
243 Camera::setCamera(float *pose) | |
244 { | |
245 //memcpy(xyz, &pose[12], sizeof(float)*4); | |
246 } | |
247 | |
248 void | |
249 Camera::update(float w, float h) | |
250 { | |
251 #if 1 | |
252 float tmp[16]; | |
253 | |
254 updateView(); | |
255 updatePerspective(w, h); | |
256 updateScreen(w, h); | |
257 | |
258 matrix4x4(tmp, this->m_pers, this->m_screen); | |
259 matrix4x4(this->matrix, this->m_view, tmp); | |
260 #else | |
261 get_matrix(matrix, angle, xyz, NULL); | |
262 #endif | |
263 } |