Mercurial > hg > Game > Cerium
comparison Renderer/Engine/TextureHash.cc @ 539:3bc98f6d31ff draft
Reorganization..
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Mon, 12 Oct 2009 09:39:35 +0900 |
parents | |
children | 20f09564c586 |
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538:5641d121818e | 539:3bc98f6d31ff |
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1 #include <string.h> | |
2 #include <stdlib.h> | |
3 #include "TextureHash.h" | |
4 | |
5 static int id_count; | |
6 | |
7 TextureHash::TextureHash(void) | |
8 { | |
9 table = (hashtable*)malloc(sizeof(hashtable)*TABLE_SIZE); | |
10 | |
11 for (int i = 0; i < TABLE_SIZE; i++) { | |
12 table[i].tx_id = -1; | |
13 table[i].key = NULL; | |
14 } | |
15 } | |
16 | |
17 TextureHash::~TextureHash(void) | |
18 { | |
19 free(table); | |
20 } | |
21 | |
22 int | |
23 TextureHash::hash_function(const char *key) | |
24 { | |
25 //float value = 0.0; | |
26 int value = 0; | |
27 | |
28 for (int i = 0; key[i]; i++) { | |
29 value += key[i]*(i+1)*17+1; | |
30 } | |
31 | |
32 return value%TABLE_SIZE; | |
33 } | |
34 | |
35 int | |
36 TextureHash::hash_regist(const char* key, int &id) | |
37 { | |
38 int hash = hash_function(key); | |
39 | |
40 for (int i = 0; ; i++) { | |
41 if (table[hash].tx_id == -1) { | |
42 table[hash].key = (char*)key; | |
43 id = id_count++; | |
44 return 0; | |
45 | |
46 } else if (strcmp(key, table[hash].key) == 0 | |
47 && table[hash].tx_id != -1){ | |
48 id = table[hash].tx_id; | |
49 return 1; | |
50 } | |
51 hash = ((37*hash)^(11*i)) % TABLE_SIZE; | |
52 } | |
53 } |