Mercurial > hg > Game > Cerium
comparison old/simple_pack/sys.cpp @ 539:3bc98f6d31ff draft
Reorganization..
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Mon, 12 Oct 2009 09:39:35 +0900 |
parents | TaskManager/Test/simple_pack/sys.cpp@0c8ae614d421 |
children |
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538:5641d121818e | 539:3bc98f6d31ff |
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1 #include <iostream> | |
2 #include <math.h> | |
3 #include "sys.h" | |
4 using namespace std; | |
5 | |
6 void noMoreMemory() | |
7 { | |
8 cout << "can't allocate memory\n"; | |
9 exit(1); | |
10 } | |
11 | |
12 void matrix4x4(float *xyz, float *xyz1, float *xyz2) //xyz[16] | |
13 { | |
14 for(int t=0; t<16; t+=4) | |
15 { | |
16 for(int i=0; i<4; i++) | |
17 { | |
18 xyz[t+i] = xyz1[t]*xyz2[i] + xyz1[t+1]*xyz2[4+i] + xyz1[t+2]*xyz2[8+i] + xyz1[t+3]*xyz2[12+i]; | |
19 } | |
20 } | |
21 } | |
22 | |
23 void get_matrix( float *matrix, float *rxyz, float *txyz, float *stack) | |
24 { | |
25 float radx,rady,radz; | |
26 radx = rxyz[0]*3.14/180; | |
27 rady = rxyz[1]*3.14/180; | |
28 radz = rxyz[2]*3.14/180; | |
29 | |
30 float sinx = sin(radx); | |
31 float cosx = cos(radx); | |
32 float siny = sin(rady); | |
33 float cosy = cos(rady); | |
34 float sinz = sin(radz); | |
35 float cosz = cos(radz); | |
36 | |
37 matrix[0] = cosz*cosy+sinz*sinx*siny; | |
38 matrix[1] =sinz*cosx; | |
39 matrix[2] = -cosz*siny+sinz*sinx*cosy; | |
40 matrix[3] = 0; | |
41 matrix[4] = -sinz*cosy+cosz*sinx*siny; | |
42 matrix[5] = cosz*cosx; | |
43 matrix[6] = sinz*siny+cosz*sinx*cosy; | |
44 matrix[7] = 0; | |
45 matrix[8] = cosx*siny; | |
46 matrix[9] = -sinx; | |
47 matrix[10] = cosx*cosy; | |
48 matrix[11] = 0; | |
49 matrix[12] = txyz[0]; | |
50 matrix[13] = txyz[1]; | |
51 matrix[14] = txyz[2]; | |
52 matrix[15] = 1; | |
53 | |
54 float m[16]; | |
55 | |
56 for(int i=0; i<16; i++) | |
57 { | |
58 m[i] = matrix[i]; | |
59 } | |
60 | |
61 if(stack) | |
62 { | |
63 matrix4x4(matrix, m, stack); | |
64 } | |
65 | |
66 } | |
67 | |
68 void rotate_x(float *xyz, float r) | |
69 { | |
70 float rad = r*3.14/180; | |
71 | |
72 xyz[0] = xyz[0]; | |
73 xyz[1] = xyz[1]*cos(rad) - xyz[2]*sin(rad); | |
74 xyz[2] = xyz[1]*sin(rad) + xyz[2]*cos(rad); | |
75 } | |
76 | |
77 void rotate_y(float *xyz, float r) | |
78 { | |
79 float rad = r*3.14/180; | |
80 | |
81 xyz[0] = xyz[0]*cos(rad) + xyz[2]*sin(rad); | |
82 xyz[1] = xyz[1]; | |
83 xyz[2] = -xyz[0]*sin(rad) + xyz[2]*cos(rad); | |
84 } | |
85 | |
86 void rotate_z(float *xyz, float r) | |
87 { | |
88 float rad = r*3.14/180; | |
89 | |
90 xyz[0] = xyz[0]*cos(rad) - xyz[1]*sin(rad); | |
91 xyz[1] = xyz[0]*sin(rad) + xyz[1]*cos(rad); | |
92 xyz[2] = xyz[2]; | |
93 } | |
94 | |
95 void rotate(float *xyz, float *matrix) | |
96 { | |
97 float abc[4]; | |
98 abc[0] = xyz[0]; | |
99 abc[1] = xyz[1]; | |
100 abc[2] = xyz[2]; | |
101 abc[3] = xyz[3]; | |
102 | |
103 for(int i=0; i<4; i++) | |
104 { | |
105 //xyz[i] = abc[0]*rot[i] + abc[1]*rot[i+4] + abc[2]*rot[i+8] + abc[3]*rot[i+12]; | |
106 xyz[i] = abc[0]*matrix[i] + abc[1]*matrix[i+4] + abc[2]*matrix[i+8] + abc[3]*matrix[i+12]; | |
107 } | |
108 } | |
109 | |
110 | |
111 void translate(float *xyz, float x, float y, float z) | |
112 { | |
113 xyz[0] += x; | |
114 xyz[1] += y; | |
115 xyz[2] += z; | |
116 } |