comparison old/simple_pack/sys.cpp @ 539:3bc98f6d31ff draft

Reorganization..
author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Mon, 12 Oct 2009 09:39:35 +0900
parents TaskManager/Test/simple_pack/sys.cpp@0c8ae614d421
children
comparison
equal deleted inserted replaced
538:5641d121818e 539:3bc98f6d31ff
1 #include <iostream>
2 #include <math.h>
3 #include "sys.h"
4 using namespace std;
5
6 void noMoreMemory()
7 {
8 cout << "can't allocate memory\n";
9 exit(1);
10 }
11
12 void matrix4x4(float *xyz, float *xyz1, float *xyz2) //xyz[16]
13 {
14 for(int t=0; t<16; t+=4)
15 {
16 for(int i=0; i<4; i++)
17 {
18 xyz[t+i] = xyz1[t]*xyz2[i] + xyz1[t+1]*xyz2[4+i] + xyz1[t+2]*xyz2[8+i] + xyz1[t+3]*xyz2[12+i];
19 }
20 }
21 }
22
23 void get_matrix( float *matrix, float *rxyz, float *txyz, float *stack)
24 {
25 float radx,rady,radz;
26 radx = rxyz[0]*3.14/180;
27 rady = rxyz[1]*3.14/180;
28 radz = rxyz[2]*3.14/180;
29
30 float sinx = sin(radx);
31 float cosx = cos(radx);
32 float siny = sin(rady);
33 float cosy = cos(rady);
34 float sinz = sin(radz);
35 float cosz = cos(radz);
36
37 matrix[0] = cosz*cosy+sinz*sinx*siny;
38 matrix[1] =sinz*cosx;
39 matrix[2] = -cosz*siny+sinz*sinx*cosy;
40 matrix[3] = 0;
41 matrix[4] = -sinz*cosy+cosz*sinx*siny;
42 matrix[5] = cosz*cosx;
43 matrix[6] = sinz*siny+cosz*sinx*cosy;
44 matrix[7] = 0;
45 matrix[8] = cosx*siny;
46 matrix[9] = -sinx;
47 matrix[10] = cosx*cosy;
48 matrix[11] = 0;
49 matrix[12] = txyz[0];
50 matrix[13] = txyz[1];
51 matrix[14] = txyz[2];
52 matrix[15] = 1;
53
54 float m[16];
55
56 for(int i=0; i<16; i++)
57 {
58 m[i] = matrix[i];
59 }
60
61 if(stack)
62 {
63 matrix4x4(matrix, m, stack);
64 }
65
66 }
67
68 void rotate_x(float *xyz, float r)
69 {
70 float rad = r*3.14/180;
71
72 xyz[0] = xyz[0];
73 xyz[1] = xyz[1]*cos(rad) - xyz[2]*sin(rad);
74 xyz[2] = xyz[1]*sin(rad) + xyz[2]*cos(rad);
75 }
76
77 void rotate_y(float *xyz, float r)
78 {
79 float rad = r*3.14/180;
80
81 xyz[0] = xyz[0]*cos(rad) + xyz[2]*sin(rad);
82 xyz[1] = xyz[1];
83 xyz[2] = -xyz[0]*sin(rad) + xyz[2]*cos(rad);
84 }
85
86 void rotate_z(float *xyz, float r)
87 {
88 float rad = r*3.14/180;
89
90 xyz[0] = xyz[0]*cos(rad) - xyz[1]*sin(rad);
91 xyz[1] = xyz[0]*sin(rad) + xyz[1]*cos(rad);
92 xyz[2] = xyz[2];
93 }
94
95 void rotate(float *xyz, float *matrix)
96 {
97 float abc[4];
98 abc[0] = xyz[0];
99 abc[1] = xyz[1];
100 abc[2] = xyz[2];
101 abc[3] = xyz[3];
102
103 for(int i=0; i<4; i++)
104 {
105 //xyz[i] = abc[0]*rot[i] + abc[1]*rot[i+4] + abc[2]*rot[i+8] + abc[3]*rot[i+12];
106 xyz[i] = abc[0]*matrix[i] + abc[1]*matrix[i+4] + abc[2]*matrix[i+8] + abc[3]*matrix[i+12];
107 }
108 }
109
110
111 void translate(float *xyz, float x, float y, float z)
112 {
113 xyz[0] += x;
114 xyz[1] += y;
115 xyz[2] += z;
116 }