comparison Renderer/Test/back_action.cc @ 540:4c5264373c51 draft

reorganization
author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Mon, 12 Oct 2009 09:43:07 +0900
parents Renderer/Application/back_action.cc@3bc98f6d31ff
children f28217567cbe
comparison
equal deleted inserted replaced
539:3bc98f6d31ff 540:4c5264373c51
1 #include <iostream>
2 #include "SceneGraphRoot.h"
3 #include "SGList.h"
4 #include "ball_action.h"
5 using namespace std;
6
7 void
8 back_move(SceneGraphPtr node, int w, int h)
9 {
10 Pad *pad = sgroot->getController();
11
12 if (pad->triangle.isPush()) {
13 SceneGraphPtr ball = sgroot->createSceneGraph(Ball);
14 ball->xyz[0] = -100;
15 ball->set_move_collision(ball_move, ball_coll);
16 node->addChild(ball);
17 }
18 }
19
20 void
21 back_coll(SceneGraphPtr node, int w, int h, SceneGraphPtr tree)
22 {
23
24 }