Mercurial > hg > Game > Cerium
comparison Renderer/DataPack/Test/SpanPack/polygonpack.cpp @ 318:a5ae1fbbafd6 draft
Document/Cerium_2009.mm
author | aaa |
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date | Tue, 09 Jun 2009 22:55:00 +0900 |
parents | 3cb2530b4ca4 |
children | f22280772f20 |
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317:f08ba345acb6 | 318:a5ae1fbbafd6 |
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82 int l = 1; | 82 int l = 1; |
83 int start_y = (int)vMid->y; | 83 int start_y = (int)vMid->y; |
84 int end_y = (int)vMin->y; | 84 int end_y = (int)vMin->y; |
85 | 85 |
86 if (start_y<end_y) { | 86 if (start_y<end_y) { |
87 int i; i=end_y; end_y=start_y; start_y = i; //yの入れ替え | 87 int i; i=end_y; end_y=start_y; start_y = i; //y$B$NF~$lBX$((B |
88 k = 1; | 88 k = 1; |
89 l = -1; | 89 l = -1; |
90 } | 90 } |
91 | 91 |
92 div_y = start_y - end_y; // > 0 | 92 div_y = start_y - end_y; // > 0 |
93 | 93 |
94 for(i = k; i < div_y+1; i++) { | 94 for(i = k; i < div_y+1; i++) { |
95 //ここでspanの左端と右端のx,zを求めてる | 95 //$B$3$3$G(Bspan$B$N:8C<$H1&C<$N(Bx,z$B$r5a$a$F$k(B |
96 tmp_xpos = calc(vMid1->x - vMin->x ,div_y, i, vMin->x); | 96 tmp_xpos = calc(vMid1->x - vMin->x ,div_y, i, vMin->x); |
97 tmp_end = calc(vMid->x - vMin->x ,div_y, i, vMin->x); | 97 tmp_end = calc(vMid->x - vMin->x ,div_y, i, vMin->x); |
98 tmp_z = calc(vMid1->z - vMin->z ,div_y, i, vMin->z); | 98 tmp_z = calc(vMid1->z - vMin->z ,div_y, i, vMin->z); |
99 tmp_zpos = calc(vMid->z - vMin->z ,div_y, i, vMin->z); | 99 tmp_zpos = calc(vMid->z - vMin->z ,div_y, i, vMin->z); |
100 //printf("x:%f end:%f z:%f zpos:%f\n",tmp_xpos,tmp_end,tmp_z,tmp_zpos); | 100 //printf("x:%f end:%f z:%f zpos:%f\n",tmp_xpos,tmp_end,tmp_z,tmp_zpos); |
101 //ここからspanの左端と右端に対応するテクスチャを計算する | 101 //$B$3$3$+$i(Bspan$B$N:8C<$H1&C<$KBP1~$9$k%F%/%9%A%c$r7W;;$9$k(B |
102 tmp_tex1 =((i/(div_y)) * vMid1->tex_x) + \ | 102 tmp_tex1 =((i/(div_y)) * vMid1->tex_x) + \ |
103 ( ((div_y - i)/(div_y)) * vMin->tex_x); | 103 ( ((div_y - i)/(div_y)) * vMin->tex_x); |
104 tmp_tex2 =( (i/(div_y)) * vMid->tex_x) + \ | 104 tmp_tex2 =( (i/(div_y)) * vMid->tex_x) + \ |
105 ( ((div_y - i)/(div_y)) * vMin->tex_x); | 105 ( ((div_y - i)/(div_y)) * vMin->tex_x); |
106 | 106 |