comparison Renderer/Engine/task/DrawSpan.cc @ 1163:b417abf82193 draft

use Segment API for spackload
author Yutaka_Kinjyo
date Tue, 10 May 2011 14:58:24 +0900
parents 42f5958ab74e
children 880f989ce52a e92f00ed2fc0
comparison
equal deleted inserted replaced
1162:8917aff8629c 1163:b417abf82193
326 */ 326 */
327 static int 327 static int
328 drawLine1(SchedTask *smanager, Gptr g, SpanPtr span, int startx, int endx, int wait_tag) 328 drawLine1(SchedTask *smanager, Gptr g, SpanPtr span, int startx, int endx, int wait_tag)
329 { 329 {
330 330
331
332 #ifdef PIPE_TILE
333
331 int cur = 0; 334 int cur = 0;
332 DrawParam param[2]; 335 DrawParam param[2];
333 336
334 int rangex = endx - startx + 1; 337 int rangex = endx - startx + 1;
335 338
338 341
339 int localy = getLocalY(span->y-1); 342 int localy = getLocalY(span->y-1);
340 343
341 int ret = je+1; 344 int ret = je+1;
342 int index = 1; 345 int index = 1;
346
343 347
344 getDrawParam(smanager, g, span, localy, startx, endx, index, je, &param[cur]); 348 getDrawParam(smanager, g, span, localy, startx, endx, index, je, &param[cur]);
345 349
346 //for (int j = je; j >= js; j--) { <-もとはこうで、一度先にtextureをloadしておくから、je-1にしてる 350 //for (int j = je; j >= js; j--) { <-もとはこうで、一度先にtextureをloadしておくから、je-1にしてる
347 for (int j = je-1; j >= js; j--) { 351 for (int j = je-1; j >= js; j--) {
372 param[cur].x, span->y, param[cur].world_z, smanager); 376 param[cur].x, span->y, param[cur].world_z, smanager);
373 377
374 } 378 }
375 */ 379 */
376 380
381
382 #else
383
384
385 int x = span->x;
386 int rangex = endx - startx + 1;
387 int x_len = span->length_x;
388
389 float normal_x = span->normal_x;
390 float normal_y = span->normal_y;
391 float normal_z = span->normal_z;
392
393 int js = (x < startx) ? startx - x : 0;
394 int je = (x + x_len > endx) ? endx - x : x_len;
395
396 // span の始点に対応する座標 (tex1, tey1)
397 float tex1 = span->tex_x1;
398 float tey1 = span->tex_y1;
399
400 // span の終点に対応する座標 (tex2, tey2)
401 float tex2 = span->tex_x2;
402 float tey2 = span->tex_y2;
403
404 // span の始点、終点に対応する z 座標
405 float zpos1 = span->start_z;
406 float zpos2 = span->end_z;
407
408 //spanを右から左に見ていくうちに、zが下がるのか、上がっていくのか。
409 float z_inclination = (zpos2 - zpos1) / x_len;
410 float world_z = zpos2;
411
412 // Tile 内での座標
413 int localx, localy = getLocalY(span->y-1);
414
415 int ret = je+1;
416
417 //for (int j = js; j <= je; j++) {
418 for (int j = je; j >= js; j--) {
419
420 float tex_z;
421
422 world_z -= z_inclination;
423 localx = getLocalX(x-1+j);
424 tex_z = zpos1*(x_len-1-j)/(x_len-1) + zpos2*j/(x_len-1);
425
426 if (tex_z < g->zRow[localx + (rangex*localy)]) {
427
428 float tex_x, tex_y;
429
430 tex_x = tex1*(x_len-1-j)/(x_len-1) + tex2*j/(x_len-1);
431 tex_y = tey1*(x_len-1-j)/(x_len-1) + tey2*j/(x_len-1);
432
433 if (tex_x > 1) tex_x = 1;
434 if (tex_x < 0) tex_x = 0;
435 if (tex_y > 1) tex_y = 1;
436 if (tex_y < 0) tex_y = 0;
437
438 /* span->x に対応する Texture の座標 (tex_xpos, tex_ypos) */
439 int tex_xpos, tex_ypos;
440
441 tex_xpos = (int)((span->tex_width-1) * tex_x);
442 tex_ypos = (int)((span->tex_height-1) * tex_y);
443
444 // (tex_xpos, tex_ypos) の、Tile 内(上の図参照)での座標と
445 // そのブロックのアドレス(MainMemory)
446 memaddr tex_addr;
447 int tex_localx;
448 int tex_localy;
449
450 if (!span->tex_addr) return -1; // broken case, I'd like to write some thing...
451 tex_addr = getTile(tex_xpos, tex_ypos,
452 span->tex_width, (memaddr)span->tex_addr);
453 tex_localx = tex_xpos % TEXTURE_SPLIT_PIXEL;
454 tex_localy = tex_ypos % TEXTURE_SPLIT_PIXEL;
455
456 TilePtr tile = smanager->get_segment(tex_addr,g->tileList);
457 smanager->wait_segment(tile);
458
459 updateBuffer(g, tex_z, rangex, localx, localy,
460 tex_localx, tex_localy,
461 normal_x, normal_y, normal_z, tile,
462 span->x+j, span->y, world_z, smanager);
463 }
464 }
465
466
467
468 #endif
469
377 return ret; 470 return ret;
378 } 471 }
379 472
380 static int 473 static int
381 getDrawParam(SchedTask *smanager, Gptr g, SpanPtr span, int localy, int startx, int endx, int index, int j, DrawParamPtr param) { 474 getDrawParam(SchedTask *smanager, Gptr g, SpanPtr span, int localy, int startx, int endx, int index, int j, DrawParamPtr param) {