comparison TaskManager/Test/test_render/polygon.cpp @ 349:bd0cc480a60a draft

fix hash_regist
author admin@mcbk.cr.ie.u-ryukyu.ac.jp
date Fri, 10 Jul 2009 16:06:15 +0900
parents a046c5dac580
children 5b995810b86a
comparison
equal deleted inserted replaced
348:a046c5dac580 349:bd0cc480a60a
16 16
17 //extern int decode(char *cont, char *file_name); 17 //extern int decode(char *cont, char *file_name);
18 extern int decode(char *cont, FILE *outfile); 18 extern int decode(char *cont, FILE *outfile);
19 19
20 20
21 //SDL_Surface* Polygon::texture_image;
22
23 Polygon::Polygon(void) 21 Polygon::Polygon(void)
24 { 22 {
25 xyz[0] = 0; 23 xyz[0] = 0;
26 xyz[1] = 0; 24 xyz[1] = 0;
27 xyz[2] = 0; 25 xyz[2] = 0;
34 angle[1] = 0; 32 angle[1] = 0;
35 angle[2] = 0; 33 angle[2] = 0;
36 angle[3] = 1; 34 angle[3] = 1;
37 35
38 for (int i = 0; i < 16; i++) { 36 for (int i = 0; i < 16; i++) {
39 matrix[i] = 0; 37 matrix[i] = 0;
40 } 38 }
41 } 39 }
42 40
43 void 41 void
44 Polygon::position_init(void) 42 Polygon::position_init(void)
55 angle[1] = 0; 53 angle[1] = 0;
56 angle[2] = 0; 54 angle[2] = 0;
57 angle[3] = 1; 55 angle[3] = 1;
58 56
59 for (int i = 0; i < 16; i++) { 57 for (int i = 0; i < 16; i++) {
60 matrix[i] = 0; 58 matrix[i] = 0;
61 } 59 }
62 } 60 }
63 61
64 #if 0 62 #if 0
65 void Polygon::draw(SceneGraphPack *sgp) 63 void Polygon::draw(SceneGraphPack *sgp)
67 float xyz1[4],xyz2[4],xyz3[4]; 65 float xyz1[4],xyz2[4],xyz3[4];
68 66
69 /***SceneGraphUpdate***/ 67 /***SceneGraphUpdate***/
70 //sgp_update(); 68 //sgp_update();
71 for (int i = 0; i < sgp->info.size; i++) { 69 for (int i = 0; i < sgp->info.size; i++) {
72 SceneGraphNode node = sgp->node[i]; 70 SceneGraphNode node = sgp->node[i];
73 71
74 /***draw***/ 72 /***draw***/
75 int n,nt; 73 int n,nt;
76 for(n=0,nt=0; n<node.size*3; n+=9,nt+=6) { 74 for(n=0,nt=0; n<node.size*3; n+=9,nt+=6) {
77 xyz1[0] = node.vertex[n]; 75 xyz1[0] = node.vertex[n];
78 xyz1[1] = node.vertex[n+1]; 76 xyz1[1] = node.vertex[n+1];
79 xyz1[2] = node.vertex[n+2]*-1; 77 xyz1[2] = node.vertex[n+2]*-1;
80 xyz1[3] = 1; 78 xyz1[3] = 1;
81 xyz2[0] = node.vertex[n+3]; 79 xyz2[0] = node.vertex[n+3];
82 xyz2[1] = node.vertex[n+3+1]; 80 xyz2[1] = node.vertex[n+3+1];
83 xyz2[2] = node.vertex[n+3+2]*-1; 81 xyz2[2] = node.vertex[n+3+2]*-1;
84 xyz2[3] = 1; 82 xyz2[3] = 1;
85 xyz3[0] = node.vertex[n+6]; 83 xyz3[0] = node.vertex[n+6];
86 xyz3[1] = node.vertex[n+6+1]; 84 xyz3[1] = node.vertex[n+6+1];
87 xyz3[2] = node.vertex[n+6+2]*-1; 85 xyz3[2] = node.vertex[n+6+2]*-1;
88 xyz3[3] = 1; 86 xyz3[3] = 1;
89 87
90 rotate(xyz1, node.translation); 88 rotate(xyz1, node.translation);
91 rotate(xyz2, node.translation); 89 rotate(xyz2, node.translation);
92 rotate(xyz3, node.translation); 90 rotate(xyz3, node.translation);
93 91
94 Vertex *ver1 = new Vertex(xyz1[0],xyz1[1],xyz1[2],node.texture[nt],node.texture[nt+1]); 92 Vertex *ver1 = new Vertex(xyz1[0],xyz1[1],xyz1[2],node.texture[nt],node.texture[nt+1]);
95 Vertex *ver2 = new Vertex(xyz2[0],xyz2[1],xyz2[2],node.texture[nt+2],node.texture[nt+2+1]); 93 Vertex *ver2 = new Vertex(xyz2[0],xyz2[1],xyz2[2],node.texture[nt+2],node.texture[nt+2+1]);
96 Vertex *ver3 = new Vertex(xyz3[0],xyz3[1],xyz3[2],node.texture[nt+4],node.texture[nt+4+1]); 94 Vertex *ver3 = new Vertex(xyz3[0],xyz3[1],xyz3[2],node.texture[nt+4],node.texture[nt+4+1]);
97 95
98 Triangle *tri = new Triangle(ver1,ver2,ver3); 96 Triangle *tri = new Triangle(ver1,ver2,ver3);
99 Span_c *span = new Span_c(); 97 Span_c *span = new Span_c();
100 span->viewer = viewer; 98 span->viewer = viewer;
101 span->p = this; 99 span->p = this;
102 span->create_span(tri,texture_image); 100 span->create_span(tri,texture_image);
103 delete ver1; 101 delete ver1;
104 delete ver2; 102 delete ver2;
105 delete ver3; 103 delete ver3;
106 delete tri; 104 delete tri;
107 delete span; 105 delete span;
108 } 106 }
109 } 107 }
110 } 108 }
111 109
112 110
113 void Polygon::draw(PolygonPack *pp) 111 void Polygon::draw(PolygonPack *pp)
114 { 112 {
115 for(int n=0; n<pp->info.size; n++) 113 for(int n=0; n<pp->info.size; n++)
116 { 114 {
117 Vertex *ver1 = new Vertex(pp->tri[n].ver1.x,pp->tri[n].ver1.y,pp->tri[n].ver1.z,pp->tri[n].ver1.tex_x,pp->tri[n].ver1.tex_y); 115 Vertex *ver1 = new Vertex(pp->tri[n].ver1.x,pp->tri[n].ver1.y,pp->tri[n].ver1.z,pp->tri[n].ver1.tex_x,pp->tri[n].ver1.tex_y);
118 Vertex *ver2 = new Vertex(pp->tri[n].ver2.x,pp->tri[n].ver2.y,pp->tri[n].ver2.z,pp->tri[n].ver2.tex_x,pp->tri[n].ver2.tex_y); 116 Vertex *ver2 = new Vertex(pp->tri[n].ver2.x,pp->tri[n].ver2.y,pp->tri[n].ver2.z,pp->tri[n].ver2.tex_x,pp->tri[n].ver2.tex_y);
119 Vertex *ver3 = new Vertex(pp->tri[n].ver3.x,pp->tri[n].ver3.y,pp->tri[n].ver3.z,pp->tri[n].ver3.tex_x,pp->tri[n].ver3.tex_y); 117 Vertex *ver3 = new Vertex(pp->tri[n].ver3.x,pp->tri[n].ver3.y,pp->tri[n].ver3.z,pp->tri[n].ver3.tex_x,pp->tri[n].ver3.tex_y);
120 118
121 Triangle *tri = new Triangle(ver1,ver2,ver3); 119 Triangle *tri = new Triangle(ver1,ver2,ver3);
122 Span_c *span = new Span_c(); 120 Span_c *span = new Span_c();
123 span->viewer = viewer; 121 span->viewer = viewer;
124 span->p = this; 122 span->p = this;
125 span->create_span(tri,texture_image); 123 span->create_span(tri,texture_image);
126 delete ver1; 124 delete ver1;
127 delete ver2; 125 delete ver2;
128 delete ver3; 126 delete ver3;
129 delete tri; 127 delete tri;
130 delete span; 128 delete span;
131 } 129 }
132 } 130 }
133 131
134 void Polygon::draw(SpanPack *sp) 132 void Polygon::draw(SpanPack *sp)
135 { 133 {
136 Span *span; 134 Span *span;
137 135
138 for (int n = 0; n < sp->info.size; n++) { 136 for (int n = 0; n < sp->info.size; n++) {
139 span = &sp->span[n]; 137 span = &sp->span[n];
140 138
141 //int x = span->x; 139 //int x = span->x;
142 //int y = span->y; 140 //int y = span->y;
143 float z = span->start_z; 141 float z = span->start_z;
144 int end = span->length_x; 142 int end = span->length_x;
145 float zpos = span->end_z; 143 float zpos = span->end_z;
146 float tex1 = span->tex_x1; 144 float tex1 = span->tex_x1;
147 float tex2 = span->tex_x2; 145 float tex2 = span->tex_x2;
148 float tey1 = span->tex_y1; 146 float tey1 = span->tex_y1;
149 float tey2 = span->tex_y2; 147 float tey2 = span->tex_y2;
150 Uint32 rgb; 148 Uint32 rgb;
151 int tex_xpos; 149 int tex_xpos;
152 int tex_ypos; 150 int tex_ypos;
153 int tex_zpos; 151 int tex_zpos;
154 float tex_x, tex_y, tex_z; 152 float tex_x, tex_y, tex_z;
155 153
156 if (end == 1) { 154 if (end == 1) {
157 tex_xpos = (int)((span->tex_height-1) * tex1); 155 tex_xpos = (int)((span->tex_height-1) * tex1);
158 tex_ypos = (int)((span->tex_width-1) * tey1); 156 tex_ypos = (int)((span->tex_width-1) * tey1);
159 tex_zpos = (int)z; 157 tex_zpos = (int)z;
160 rgb = get_rgb(tex_xpos, tex_ypos); 158 rgb = get_rgb(tex_xpos, tex_ypos);
161 //viewer->write_pixel(x, y, zpos, rgb); 159 //viewer->write_pixel(x, y, zpos, rgb);
162 } else { 160 } else {
163 for (int j = 0; j < end; j++) { 161 for (int j = 0; j < end; j++) {
164 tex_x = tex1*(end-1-j)/(end-1) + tex2*j/(end-1); 162 tex_x = tex1*(end-1-j)/(end-1) + tex2*j/(end-1);
165 tex_y = tey1*(end-1-j)/(end-1) + tey2*j/(end-1); 163 tex_y = tey1*(end-1-j)/(end-1) + tey2*j/(end-1);
166 tex_z = z*(end-1-j)/(end-1) + zpos*j/(end-1); 164 tex_z = z*(end-1-j)/(end-1) + zpos*j/(end-1);
167 if (tex_x > 1) tex_x = 1; 165 if (tex_x > 1) tex_x = 1;
168 if (tex_y > 1) tex_y = 1; 166 if (tex_y > 1) tex_y = 1;
169 tex_xpos = (int)((span->tex_height-1) * tex_x); 167 tex_xpos = (int)((span->tex_height-1) * tex_x);
170 tex_ypos = (int)((span->tex_width-1) * tex_y); 168 tex_ypos = (int)((span->tex_width-1) * tex_y);
171 rgb = get_rgb(tex_xpos,tex_ypos); 169 rgb = get_rgb(tex_xpos,tex_ypos);
172 //viewer->write_pixel(j + x, y, tex_z, rgb); 170 //viewer->write_pixel(j + x, y, tex_z, rgb);
173 } 171 }
174 } 172 }
175 } 173 }
176 } 174 }
177 175
178 #endif 176 #endif
179 177
180 void Polygon::pickup_coordinate(char *cont) 178 void Polygon::pickup_coordinate(char *cont)
181 { 179 {
182 for(int n=0; n<size*3; n+=3) 180 for(int n=0; n<size*3; n+=3)
183 { 181 {
184 cont = pickup_float(cont, coord_xyz+n); 182 cont = pickup_float(cont, coord_xyz+n);
185 cont = pickup_float(cont, coord_xyz+n+1); 183 cont = pickup_float(cont, coord_xyz+n+1);
186 cont = pickup_float(cont, coord_xyz+n+2); 184 cont = pickup_float(cont, coord_xyz+n+2);
187 185
188 if (cont == NULL) 186 if (cont == NULL)
189 { 187 {
190 cout << "Analyzing obj data failed coordinate\n"; 188 cout << "Analyzing obj data failed coordinate\n";
191 } 189 }
192 } 190 }
193 } 191 }
194 192
195 void Polygon::pickup_normal(char *cont) 193 void Polygon::pickup_normal(char *cont)
196 { 194 {
197 for (int n = 0; n<size*3; n += 3) 195 for (int n = 0; n<size*3; n += 3)
198 { 196 {
199 cont = pickup_float(cont, normal+n); 197 cont = pickup_float(cont, normal+n);
200 cont = pickup_float(cont, normal+n+1); 198 cont = pickup_float(cont, normal+n+1);
201 cont = pickup_float(cont, normal+n+2); 199 cont = pickup_float(cont, normal+n+2);
202 200
203 if (cont == NULL) 201 if (cont == NULL)
204 { 202 {
205 cout << "Analyzing obj data failed normal\n"; 203 cout << "Analyzing obj data failed normal\n";
206 } 204 }
207 } 205 }
208 } 206 }
209 207
210 void Polygon::pickup_model(char *cont) 208 void Polygon::pickup_model(char *cont)
211 { 209 {
212 cont = pickup_float(cont,c_xyz); 210 cont = pickup_float(cont,c_xyz);
213 cont = pickup_float(cont,c_xyz+1); 211 cont = pickup_float(cont,c_xyz+1);
214 cont = pickup_float(cont,c_xyz+2); 212 cont = pickup_float(cont,c_xyz+2);
215 213
216 if (cont == NULL) 214 if (cont == NULL)
217 { 215 {
218 cout << "Analyzing obj data failed model\n"; 216 cout << "Analyzing obj data failed model\n";
219 } 217 }
220 } 218 }
221 219
222 void Polygon::pickup_texture(char *cont) 220 void Polygon::pickup_texture(char *cont)
223 { 221 {
224 for (int n = 0; n < size*3; n += 3) 222 for (int n = 0; n < size*3; n += 3)
225 { 223 {
226 cont = pickup_float(cont, coord_tex+n); 224 cont = pickup_float(cont, coord_tex+n);
227 cont = pickup_float(cont, coord_tex+n+1); 225 cont = pickup_float(cont, coord_tex+n+1);
228 coord_tex[n+2] = 1.0; 226 coord_tex[n+2] = 1.0;
229 227
230 if (cont == NULL) 228 if (cont == NULL)
231 { 229 {
232 cout << "Analyzing obj data failed texture\n"; 230 cout << "Analyzing obj data failed texture\n";
233 } 231 }
234 } 232 }
235 } 233 }
236 234
237 char *get_pixel(int tx, int ty, SDL_Surface *texture_image) 235 char *get_pixel(int tx, int ty, SDL_Surface *texture_image)
238 { 236 {
259 Uint32 Polygon::get_rgb(int tx, int ty) 257 Uint32 Polygon::get_rgb(int tx, int ty)
260 { 258 {
261 SDL_PixelFormat *fmt; 259 SDL_PixelFormat *fmt;
262 //Uint32 temp, pixel; 260 //Uint32 temp, pixel;
263 Uint8 red, green, blue; 261 Uint8 red, green, blue;
264 262
265 fmt = texture_image->format; 263 fmt = texture_image->format;
266 264
267 if (tx<0) tx = 0; 265 if (tx<0) tx = 0;
268 if (texture_image->w-1< tx) tx = texture_image->w-1 ; 266 if (texture_image->w-1< tx) tx = texture_image->w-1 ;
269 if (ty<0) ty = 0; 267 if (ty<0) ty = 0;
276 #if 0 274 #if 0
277 pixel = my_ntohl(*(Uint32*)p); 275 pixel = my_ntohl(*(Uint32*)p);
278 //printf("pixel = %d\n", pixel); 276 //printf("pixel = %d\n", pixel);
279 //printf("pixel %x bpp = %d ",p, fmt->BytesPerPixel); 277 //printf("pixel %x bpp = %d ",p, fmt->BytesPerPixel);
280 //SDL_UnlockSurface(texture_image); 278 //SDL_UnlockSurface(texture_image);
281 279
282 temp = pixel&fmt->Rmask; 280 temp = pixel&fmt->Rmask;
283 temp = temp>>fmt->Rshift; 281 temp = temp>>fmt->Rshift;
284 temp = temp<<fmt->Rloss; 282 temp = temp<<fmt->Rloss;
285 red = (Uint8)temp; 283 red = (Uint8)temp;
286 284
287 temp = pixel&fmt->Gmask; 285 temp = pixel&fmt->Gmask;
288 temp = temp>>fmt->Gshift; 286 temp = temp>>fmt->Gshift;
289 temp = temp<<fmt->Gloss; 287 temp = temp<<fmt->Gloss;
290 green = (Uint8)temp; 288 green = (Uint8)temp;
291 289
292 temp = pixel&fmt->Bmask; 290 temp = pixel&fmt->Bmask;
293 temp = temp>>fmt->Bshift; 291 temp = temp>>fmt->Bshift;
294 temp = temp<<fmt->Bloss; 292 temp = temp<<fmt->Bloss;
295 blue = (Uint8)temp; 293 blue = (Uint8)temp;
296 #endif 294 #endif
297 blue = (Uint8) p[0]; 295 blue = (Uint8) p[0];
298 green = (Uint8) p[1]; 296 green = (Uint8) p[1];
299 red = (Uint8) p[2]; 297 red = (Uint8) p[2];
300 298
301 //printf("tx = %d ty = %d ", tx,ty); 299 //printf("tx = %d ty = %d ", tx,ty);
302 //printf("pixel color => R: %d, G: %d, B: %d\n", red, green, blue); 300 //printf("pixel color => R: %d, G: %d, B: %d\n", red, green, blue);
303 301
304 SDL_PixelFormat *pf = NULL; 302 SDL_PixelFormat *pf = NULL;
305 //pf = viewer->screen->format; 303 //pf = viewer->screen->format;
306 304