Mercurial > hg > Game > Cerium
comparison TaskManager/Test/test_render/Camera.cpp @ 207:e1746a2d1343 draft
add Camera.cpp
author | gongo@gendarme.cr.ie.u-ryukyu.ac.jp |
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date | Thu, 29 Jan 2009 13:53:04 +0900 |
parents | |
children | c020ccff4627 |
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206:f5784443dd50 | 207:e1746a2d1343 |
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1 #include <math.h> | |
2 #include "SceneGraphRoot.h" | |
3 #include "Camera.h" | |
4 #include "sys.h" | |
5 | |
6 static void | |
7 camera_move(SceneGraphPtr _node, int screen_w, int screen_h) | |
8 { | |
9 Pad *pad = sgroot->getController(); | |
10 CameraPtr node = (CameraPtr)_node; | |
11 | |
12 if (pad->left.isPush() || pad->left.isHold()) { | |
13 node->xyz[0] += 2.0f; | |
14 } else if (pad->right.isPush() || pad->right.isHold()) { | |
15 node->xyz[0] -= 2.0f; | |
16 } | |
17 | |
18 if (pad->up.isPush() || pad->up.isHold()) { | |
19 node->xyz[1] += 2.0f; | |
20 } else if (pad->down.isPush() || pad->down.isHold()) { | |
21 node->xyz[1] -= 2.0f; | |
22 } | |
23 | |
24 if (pad->start.isPush() || pad->start.isHold()) { | |
25 node->xyz[2] += 10.0f; | |
26 } else if (pad->select.isPush() || pad->select.isHold()) { | |
27 node->xyz[2] -= 10.0f; | |
28 } | |
29 } | |
30 | |
31 static void | |
32 camera_collision(SceneGraphPtr node, int screen_w, int screen_h, | |
33 SceneGraphPtr tree) | |
34 { | |
35 } | |
36 | |
37 Camera::Camera(void) | |
38 { | |
39 name = (const char*)"Camera"; | |
40 | |
41 fov = 120.0f; | |
42 near = 0.0f; | |
43 far = 1000.0f; | |
44 | |
45 this->set_move_collision(camera_move, camera_collision); | |
46 } | |
47 | |
48 #if 0 | |
49 void | |
50 Camera::updatePerspectiveMatrix(float *m, float z0, float z1) | |
51 { | |
52 // scale = az + b; | |
53 // z が near position(z0) => 縮小率 1 | |
54 // z が far position(z1) => 縮小率 0.00053 (1920pixel が 1 pixel になる) | |
55 // でPerspective変換を行う | |
56 float a = 0.99947f / (near - far); | |
57 float b = 1-((0.99947f*near)/(near - far)); | |
58 | |
59 matrix[0] *= a*txyz[2]+b; | |
60 matrix[5] *= a*txyz[2]+b; | |
61 | |
62 float a = -0.01; | |
63 //float b = 1 + -a*z0; | |
64 float b = 1.0; | |
65 | |
66 float z = a*z0 + b; | |
67 | |
68 m[0] = z; | |
69 m[5] = z; | |
70 } | |
71 | |
72 #endif | |
73 void | |
74 Camera::updatePerspectiveMatrix(float *m, float s, float r) | |
75 { | |
76 m[0] = s*r; | |
77 m[5] = s; | |
78 } | |
79 | |
80 void | |
81 Camera::update(int w, int h) | |
82 { | |
83 float pers_matrix[16] = { | |
84 1, 0, 0, 0, | |
85 0, 1, 0, 0, | |
86 0, 0, 1, 0, | |
87 0, 0, 0, 0 | |
88 }; | |
89 | |
90 float m[16]; | |
91 | |
92 float zoom = 1.0f / tan(fov*0.5f*M_PI/180.0f); | |
93 | |
94 //updatePerspectiveMatrix(pers_matrix, zoom, (float)h/(float)w); | |
95 get_matrix(matrix, angle, xyz, NULL); | |
96 //matrix4x4(matrix, m, pers_matrix); | |
97 } |