Mercurial > hg > Game > Cerium
diff TaskManager/Test/simple_render/task/update_sgp.cpp @ 109:028ffc9c0375 draft
Cerium cvs version
author | gongo@gendarme.local |
---|---|
date | Wed, 12 Nov 2008 17:39:33 +0900 |
parents | 663bc2a213f5 |
children | 768452fab95e |
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--- a/TaskManager/Test/simple_render/task/update_sgp.cpp Wed Nov 12 17:29:35 2008 +0900 +++ b/TaskManager/Test/simple_render/task/update_sgp.cpp Wed Nov 12 17:39:33 2008 +0900 @@ -1,5 +1,8 @@ +#include <stdio.h> #include <string.h> +#include <unistd.h> #include <math.h> +#include "viewer.h" #include "scene_graph_pack.h" #include "sys.h" using namespace std; @@ -12,6 +15,10 @@ SceneGraphNodePtr node; float y_angle; + // 本当はここでやるもんじゃないんだが。。。 + static float dest_x = 0.3f; + static float dest_y = 0.5f; + __debug("[%s]\n", __FUNCTION__); for (int i = 0; i < sgp->info.size; i++) { @@ -29,6 +36,19 @@ //node->obj_pos[1] += 0.5f; //node->obj_pos[2] += 0.5f; + //node->obj_pos[0] += dest_x; + node->obj_pos[0] = 360.0f; + if ((int)node->obj_pos[0] > Viewer::width || + (int)node->obj_pos[0] < 0) { + dest_x = -dest_x; + } + + node->obj_pos[1] += dest_y; + if ((int)node->obj_pos[1] > Viewer::height || + (int)node->obj_pos[1] < 0) { + dest_y = -dest_y; + } + if (node->pn != -1) { get_matrix(node->translation, node->angle, node->obj_pos,