Mercurial > hg > Game > Cerium
diff TaskManager/Test/simple_render/viewer.h @ 109:028ffc9c0375 draft
Cerium cvs version
author | gongo@gendarme.local |
---|---|
date | Wed, 12 Nov 2008 17:39:33 +0900 |
parents | 9b96b190cb73 |
children |
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--- a/TaskManager/Test/simple_render/viewer.h Wed Nov 12 17:29:35 2008 +0900 +++ b/TaskManager/Test/simple_render/viewer.h Wed Nov 12 17:39:33 2008 +0900 @@ -3,56 +3,50 @@ #ifndef INCLUDED_VIEWER #define INCLUDED_VIEWER +#ifndef INCLUDED_VIEWER_TYPES +# include "viewer_types.h" +#endif + #include "TaskManager.h" extern TaskManager *manager; -/* -#ifndef INCLUDED_DEMONSTRATION -#include "demonstration.h" -#endif - -#ifndef INCLUDED_SCENE -#include "scene.h" -#endif -*/ - class Viewer{ public: - int width; - int height; - int bpp; - int rgb_size[3]; - Uint32 video_flags; - //Demonstration *play_demo; - //Scene *scene; - SDL_Surface *screen; - Uint32 *pixels; - float zRow[1920][1080]; - //float **zRow; + static int width; + static int height; + static int bpp; + static int spe_num; + int rgb_size[3]; + Uint32 video_flags; + SDL_Surface *screen; + Uint32 *pixels; + //float zRow[1920][1080]; + float zRow[MAX_WIDTH][MAX_HEIGHT]; - Viewer(int b=32, int w=640, int h=480); - void sdl_init(); - void init(); - int get_ticks(); - bool quit_check(); - void quit(); - void screen_clear(); - void swap_buffers(); - void write_pixel(int x, int y,float z, Uint32 rgb); - void write_line(float x1, float y1, float x2, float y2, Uint32 rgb); - void write_triangle(float x1, float y1, float x2, float y2, float x3, float y3, Uint32 rgb); - void clean_pixels(); - void graph_line(); + Viewer(int b=32, int w=640, int h=480); + Viewer(int b=32, int w=640, int h=480, int spenum = 1); + void sdl_init(); + void init(); + int get_ticks(); + bool quit_check(); + void quit(); + void screen_clear(); + void swap_buffers(); + void write_pixel(int x, int y,float z, Uint32 rgb); + void write_line(float x1, float y1, float x2, float y2, Uint32 rgb); + void write_triangle(float x1, float y1, float x2, float y2, float x3, float y3, Uint32 rgb); + void clean_pixels(); + void graph_line(); - //void run(); - void run_init(); - void run_loop(); - void run_finish(); - void run_draw(); + //void run(); + void run_init(char *xml); + void run_loop(); + void run_finish(); + void run_draw(); - void zRow_init(); + void zRow_init(); }; #endif