Mercurial > hg > Game > Cerium
diff Renderer/test_render/Keyboard.cpp @ 283:15bfacccde99 draft
fix test_render
author | e065746@localhost.localdomain |
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date | Fri, 05 Jun 2009 16:49:12 +0900 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Renderer/test_render/Keyboard.cpp Fri Jun 05 16:49:12 2009 +0900 @@ -0,0 +1,92 @@ +#include <SDL.h> +#include "Keyboard.h" + +void +Keyboard::check(void) +{ + Uint8 *keys = SDL_GetKeyState(NULL); + + if (keys[SDLK_UP] == SDL_PRESSED) { + up.push_work(); + } else { + up.release_work(); + } + + if (keys[SDLK_DOWN] == SDL_PRESSED) { + down.push_work(); + } else { + down.release_work(); + } + + if (keys[SDLK_RIGHT] == SDL_PRESSED) { + right.push_work(); + } else { + right.release_work(); + } + + if (keys[SDLK_LEFT] == SDL_PRESSED) { + left.push_work(); + } else { + left.release_work(); + } + + if (keys[SDLK_RETURN] == SDL_PRESSED) { + start.push_work(); + } else { + start.release_work(); + } + + if (keys[SDLK_ESCAPE] == SDL_PRESSED) { + select.push_work(); + } else { + select.release_work(); + } + + if (keys[SDLK_a] == SDL_PRESSED) { + square.push_work(); + } else { + square.release_work(); + } + + if (keys[SDLK_s] == SDL_PRESSED) { + triangle.push_work(); + } else { + triangle.release_work(); + } + + if (keys[SDLK_z] == SDL_PRESSED) { + cross.push_work(); + } else { + cross.release_work(); + } + + if (keys[SDLK_x] == SDL_PRESSED) { + circle.push_work(); + } else { + circle.release_work(); + } + + if (keys[SDLK_k] == SDL_PRESSED) { + l1.push_work(); + } else { + l1.release_work(); + } + + if (keys[SDLK_o] == SDL_PRESSED) { + l2.push_work(); + } else { + l2.release_work(); + } + + if (keys[SDLK_l] == SDL_PRESSED) { + r1.push_work(); + } else { + r1.release_work(); + } + + if (keys[SDLK_p] == SDL_PRESSED) { + r2.push_work(); + } else { + r2.release_work(); + } +}