Mercurial > hg > Game > Cerium
diff Renderer/test_render/SGList.h @ 283:15bfacccde99 draft
fix test_render
author | e065746@localhost.localdomain |
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date | Fri, 05 Jun 2009 16:49:12 +0900 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Renderer/test_render/SGList.h Fri Jun 05 16:49:12 2009 +0900 @@ -0,0 +1,102 @@ +#ifndef INCLUDED_SGLIST +#define INCLUDED_SGLIST + +/* ../xml_file/Ball.xml */ +#define Ball 0 + +/* ../xml_file/LongCube.xml */ +#define LongCube 1 + +/* ../xml_file/Venus.xml */ +#define Venus000 2 +#define Venus001 3 +#define Venus002 4 +#define Venus008 5 +#define Venus003 6 +#define Venus007 7 +#define Venus006 8 +#define Venus004 9 +#define Venus005 10 +#define Venus009 11 + +/* ../xml_file/blast.xml */ +#define BLAST8 12 +#define BLAST7 13 +#define BLAST6 14 +#define BLAST5 15 +#define BLAST4 16 +#define BLAST3 17 +#define BLAST2 18 +#define BLAST1 19 + +/* ../xml_file/boss1.xml */ +#define BOSS1 20 +#define BOSS1_L 21 +#define BOSS1_R 22 + +/* ../xml_file/cube.xml */ +#define Cube 23 + +/* ../xml_file/cube_big.xml */ +#define BigCube 24 + +/* ../xml_file/cube_split.xml */ +#define Plane 25 +#define SmallCube 26 + +/* ../xml_file/direction.xml */ +#define Diry 27 +#define Dirz 28 +#define Dirx 29 + +/* ../xml_file/ieboss.xml */ +#define IEBOSS 30 + +/* ../xml_file/iejiki.xml */ +#define IEJIKI 31 + +/* ../xml_file/ietama.xml */ +#define IETAMA 32 + +/* ../xml_file/mcube.xml */ +#define MCUBE_BACK 33 +#define MCUBE 34 +#define BIGMCUBE 35 +#define CUBE 36 + +/* ../xml_file/p_shot.xml */ +#define P_SHOT1 37 + +/* ../xml_file/panel_1024.xml */ +#define PANEL_1024 38 + +/* ../xml_file/panel_2048.xml */ +#define PANEL_2048 39 + +/* ../xml_file/panel_512.xml */ +#define PANEL_512 40 + +/* ../xml_file/player.xml */ +#define PLAYER 41 +#define PLAYER_L 42 +#define PLAYER_LL 43 +#define PLAYER_R 44 +#define PLAYER_RR 45 + +/* ../xml_file/sphere.xml */ +#define Sphere 46 + +/* ../xml_file/sphere_big.xml */ +#define BigSphere 47 + +/* ../xml_file/universe.xml */ +#define Earth 48 +#define Moon 49 + +/* Number of Scene */ +#define SGLIST_LENGTH 50 + +/* Scene Table */ +extern const char *sglist_table[SGLIST_LENGTH]; + +#endif