Mercurial > hg > Game > Cerium
diff Renderer/test_render/ball_bound.cpp @ 283:15bfacccde99 draft
fix test_render
author | e065746@localhost.localdomain |
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date | Fri, 05 Jun 2009 16:49:12 +0900 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Renderer/test_render/ball_bound.cpp Fri Jun 05 16:49:12 2009 +0900 @@ -0,0 +1,126 @@ +#include <math.h> +#include <stdlib.h> +#include "SceneGraphRoot.h" +#include "SGList.h" + +// prototype +static void ball_move(SceneGraphPtr node, int screen_w, int screen_h); +static void ball_collision(SceneGraphPtr node, int screen_w, int screen_h, SceneGraphPtr tree); +static void ball_collision_idle(SceneGraphPtr, int w, int h, SceneGraphPtr tree); + + +static float vy = 0.0f; // y 方向速度 +static float dt = 1.0/1.0f; // frame rate + +static float e = -0.8f; // 反発係数 +static float g = 9.8f; // 重力加速度 +//static float v0 = 0.0f; // 初速は 0 + +static float h0; // 初期高さ +static float ball_radius = 100.0f; + +static int speed = 10.0f; + +static void +ball_move_idle2(SceneGraphPtr node, int screen_w, int screen_h) +{ + Pad *pad = sgroot->getController(); + + if (pad->circle.isHold()) { + if (pad->left.isHold()) { + node->xyz[0] -= speed; + if(node->xyz[0] < ball_radius) + node->xyz[0] = ball_radius; + } else if (pad->right.isHold()) { + node->xyz[0] += speed; + if(node->xyz[0] > screen_w - ball_radius) + node->xyz[0] = screen_w - ball_radius; + } + + if (pad->up.isHold()) { + node->xyz[1] -= speed; + } else if (pad->down.isHold()) { + node->xyz[1] += speed; + if(node->xyz[1] > screen_h - ball_radius) + node->xyz[1] = screen_h - ball_radius; + } + } else { + node->set_move_collision(ball_move, ball_collision); + } +} + +static int time = 0; + +static void +ball_move_idle(SceneGraphPtr node, int screen_w, int screen_h) +{ + Pad *pad = sgroot->getController(); + + if (pad->circle.isPush()) { + node->set_move_collision(ball_move_idle2, ball_collision_idle); + time = 0; + } + + time++; + + if (time > 90) { + float w = (float)random(); + + w = fmodf(w, screen_w - ball_radius*2); + node->xyz[0] = w + ball_radius; + node->xyz[1] = h0; + node->set_move_collision(ball_move, ball_collision); + time = 0; + } +} + +static void +ball_move(SceneGraphPtr node, int screen_w, int screen_h) +{ + vy += g * dt; + node->xyz[1] += vy * dt; + // node->xyz[0] += 10.0f; +} + +static void +ball_collision_idle(SceneGraphPtr, int w, int h, SceneGraphPtr tree) +{ +} + +static void +ball_collision(SceneGraphPtr node, int screen_w, int screen_h, + SceneGraphPtr tree) +{ + if (node->xyz[1] > screen_h - ball_radius) { + node->xyz[1] = screen_h - ball_radius; + + vy *= e; + if (vy > -g && vy < 0) { + vy = 0.0; + node->set_move_collision(ball_move_idle, ball_collision_idle); + } + } +} + + +void +ball_bound_init(int screen_w, int screen_h) +{ + SceneGraphPtr ball; + + srandom(100); + + sgroot->createFromXMLfile("xml_file/Ball.xml"); + ball = sgroot->createSceneGraph(Ball); + ball->set_move_collision(ball_move, ball_collision); + + h0 = screen_h/2; + h0 = -1000; + + ball->xyz[0] = screen_w/2; + //ball->xyz[0] = 0.0f; + ball->xyz[1] = h0; + ball->xyz[2] = 30.0f; + + sgroot->setSceneData(ball); +}