diff Renderer/test_render/boss1_action.h @ 283:15bfacccde99 draft

fix test_render
author e065746@localhost.localdomain
date Fri, 05 Jun 2009 16:49:12 +0900
parents
children
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Renderer/test_render/boss1_action.h	Fri Jun 05 16:49:12 2009 +0900
@@ -0,0 +1,54 @@
+#include <math.h>
+#include "SceneGraphRoot.h"
+#include "SGList.h"
+
+static const float player_speed = 10.0f;
+static const float player_radius = 42.0f;
+
+static const float boss_radius_x = 65.4f;
+static const float boss_radius_y = 130.8f;
+static const float first_boss1_speed = 10.0;
+static const float first_boss1_depth = 500.0;
+static const float return_boss1_depth_speed = 10.0;
+
+static const float shot_speed = 30.0f;
+static const float shot_radius = 42.4f;
+
+
+
+void
+null_move(SceneGraphPtr node, int screen_w, int screen_h);
+
+static void
+null_collision(SceneGraphPtr node, int screen_w, int screen_h,
+		SceneGraphPtr tree);
+
+static void
+boss1_move_right(SceneGraphPtr node, int screen_w, int screen_h);
+
+static void
+boss1_move_left(SceneGraphPtr node, int screen_w, int screen_h);
+
+void
+boss1_move_return(SceneGraphPtr node, int screen_w, int screen_h);
+
+void
+boss1_first_move(SceneGraphPtr node, int screen_w, int screen_h);
+
+static void
+player_move(SceneGraphPtr node,int screen_2, int screen_h);
+
+void
+player_move_left(SceneGraphPtr node,int screen_2, int screen_h);
+
+static void
+player_collision(SceneGraphPtr node, int screen_w, int screen_h,
+		SceneGraphPtr tree);
+static void
+shot_move(SceneGraphPtr node, int screen_w, int screen_h);
+
+static void
+shot_collision(SceneGraphPtr node, int screen_2, int screen_h,
+	       SceneGraphPtr tree);
+static void
+blast_move(SceneGraphPtr node, int screen_w, int screen_h);