Mercurial > hg > Game > Cerium
diff TaskManager/Test/test_render/Application/chain.cc @ 405:2c592936bbdf draft
make Application sub directory
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
---|---|
date | Wed, 23 Sep 2009 12:36:36 +0900 |
parents | TaskManager/Test/test_render/chain.cc@0d2dc1869cbe |
children | b40a9b901d71 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/TaskManager/Test/test_render/Application/chain.cc Wed Sep 23 12:36:36 2009 +0900 @@ -0,0 +1,170 @@ +#include <iostream> +#include <math.h> +#include "SceneGraphRoot.h" +#include "SceneGraph.h" +#include "SGList.h" +#include "TaskManager.h" +#include "Func.h" + +#define FALSE 0 +#define TRUE !FALSE +#define CHAIN_LEN 50 + +static double chain_width = 10; + +typedef struct { + double x, y, next_x, next_y; + double vx, vy, next_vx, next_vy; + double angle[3]; + int can_move; + SceneGraphPtr parent; + int id; + //int parent; +} CHAIN_VARS; + +/* SceneGraph の property */ +CHAIN_VARS* properties[2]; +CHAIN_VARS* property; + + +//void createSceneGraphFromProperty(CHAIN_VARS* p) ; +void createSceneGraphFromProperty(void* p) ; + +void +init_chain_vars(CHAIN_VARS *cv) { + cv->x = 0, cv->y = 0, cv->next_x = 0, cv->next_y = 0; + cv->vx = 0, cv->vy = 0, cv->next_vx = 0, cv->next_vy = 0; + cv->can_move = TRUE; +} + +void +set_vector(CHAIN_VARS *p, SceneGraphPtr sg) { + sg->xyz[0] = p->next_x; + sg->xyz[1] = p->next_y; + sg->xyz[2] = 0.0f; + sg->angle[0] = p->angle[0]; + sg->angle[1] = p->angle[1]; + sg->angle[2] = p->angle[2]; +} + + +static void +chain_move_ope(SceneGraphPtr node, int screen_w, int screen_h) +{ + Pad *pad = sgroot->getController(); + + if (pad->circle.isHold()) { + property[CHAIN_LEN-1].can_move = FALSE; + if (pad->left.isHold()) { + property[CHAIN_LEN-1].x += -5.0; + } else if (pad->right.isHold()) { + property[CHAIN_LEN-1].x += 5.0; + } + + if (pad->up.isHold()) { + property[CHAIN_LEN-1].y += -5.0; + } else if (pad->down.isHold()) { + property[CHAIN_LEN-1].y += 5.0; + } + } else { + property[CHAIN_LEN-1].can_move = TRUE; + } +} + +void +chain_move(TaskManager *manager, SceneGraphPtr sg, int w, int h) +{ + int id = sg->id; + //CHAIN_VARS* p = (CHAIN_VARS*)sg->propertyptr; + HTaskPtr chain_cal; + CHAIN_VARS* output; + + // SceneGraph の切り替えもここでやる + if (property == properties[0]) { + property = properties[1]; + output = properties[0]; + }else{ + property = properties[0]; + output = properties[1]; + } + chain_cal = manager->create_task(CHAINCAL_TASK); + chain_cal->add_inData(property, sizeof(CHAIN_VARS)*CHAIN_LEN); + chain_cal->add_param(id); + chain_cal->add_outData(output, sizeof(CHAIN_VARS)*CHAIN_LEN); + chain_cal->set_post(createSceneGraphFromProperty, (void*)id); + chain_cal->spawn(); + +} + +void +chain_collision(SceneGraphPtr sg, int w, int h, SceneGraphPtr osg) +{ + +} + +void +createSceneGraphFromProperty(void* p) +{ + CHAIN_VARS* chain_p = (CHAIN_VARS*)p; + SceneGraphPtr chain_copy = sgroot->createSceneGraph(CHAIN); + chain_copy->propertyptr = (void*)chain_p; + chain_copy->property_size = sizeof(CHAIN_VARS); + set_vector(chain_p, chain_copy); + chain_p->parent->addChild(chain_copy); +} + +void +chain_init(TaskManager *manager, int w, int h) +{ + SceneGraphPtr root_chain, chain; + CHAIN_VARS rcv; + + HTaskPtr chain_init; + + + sgroot->createFromXMLfile(manager, "xml_file/chain.xml"); + + /* SPE に送る property の配列の領域確保 */ + properties[0] = (CHAIN_VARS*)manager->allocate(sizeof(CHAIN_VARS)*CHAIN_LEN); + properties[1] = (CHAIN_VARS*)manager->allocate(sizeof(CHAIN_VARS)*CHAIN_LEN); + property = properties[0]; + + root_chain = sgroot->createSceneGraph(CHAIN); + // set_move_collision()ではだめ + root_chain->set_move_collision(chain_move_ope, chain_collision); + init_chain_vars(&rcv); + rcv.next_x = w / 2; + rcv.next_y = 0.0; + rcv.angle[0] = 0; + rcv.angle[1] = 0; + rcv.angle[2] = 0; + + set_vector(&rcv, root_chain); + + for(int i = 0; i < CHAIN_LEN; i++) { + chain = sgroot->createSceneGraph(CHAIN); + property[i].id = i; + init_chain_vars(&property[i]); + property[i].x = 0; + property[i].y = chain_width * i; + set_vector(&property[i], chain); + property->angle[1] = -90 * (i % 2); + //chain->set_move_collision(chain_move, chain_collision); + chain->propertyptr = &property[i]; + chain->property_size = sizeof(CHAIN_VARS); + root_chain->addChild(chain); + property[i].parent = root_chain; + } + property[0].can_move = FALSE; + + // property を SPU の共有領域へコピーする + chain_init = manager->create_task(CHAININIT_TASK); + chain_init->add_inData(property, sizeof(CHAIN_VARS)*CHAIN_LEN); + chain_init->add_param(CHAIN_LEN); + chain_init->set_cpu(SPE_0); + chain_init->set_post(createSceneGraphFromProperty, (void*)property); + chain_init->spawn(); + + sgroot->setSceneData(root_chain); +} +