Mercurial > hg > Game > Cerium
diff Renderer/Application/vacuum.h @ 539:3bc98f6d31ff draft
Reorganization..
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Mon, 12 Oct 2009 09:39:35 +0900 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Renderer/Application/vacuum.h Mon Oct 12 09:39:35 2009 +0900 @@ -0,0 +1,28 @@ +#ifndef VACUUM_H +#define VACUUM_H + +#include "SGList.h" +#include "SceneGraphRoot.h" + +void cube_move_left(SceneGraphPtr node, int screen_w, int screen_h); +void cube_move_right(SceneGraphPtr node, int screen_w, int screen_h); +void no_move_idle(SceneGraphPtr node, int screen_w, int screen_h); +void cube_collision_idle(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree); +void cube_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree); +void cube_split(SceneGraphPtr root,SceneGraphPtr tree); +void vacuum_move(SceneGraphPtr node, int w, int h); +void vacuum_coll(SceneGraphPtr node, int w, int h,SceneGraphPtr tree); +void title_idle(SceneGraphPtr node, int screen_w, int screen_h); +void title_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree); +void scene_change(int w,int h,SceneGraphPtr node); +void gameover_idle(SceneGraphPtr node, int screen_w, int screen_h); +void gameover_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree); +void collision_red(SceneGraphIteratorPtr it,SceneGraphPtr node); +void collision_purple(SceneGraphIteratorPtr it,SceneGraphPtr node,int w,int h); +void gameover_scene(int w,int h, SceneGraphPtr node); +void add_cubecollision_object(int id,SceneGraphPtr root,int w,int h); +void lock_attack(SceneGraphPtr node,SceneGraphIteratorPtr it); +void lockon_collision(SceneGraphPtr node,int w,int h,SceneGraphPtr tree); +void cube_rotate(SceneGraphPtr node,int w,int h); + +#endif