Mercurial > hg > Game > Cerium
diff Renderer/Engine/viewer.cc @ 539:3bc98f6d31ff draft
Reorganization..
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Mon, 12 Oct 2009 09:39:35 +0900 |
parents | |
children | 1a31b8820a4d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Renderer/Engine/viewer.cc Mon Oct 12 09:39:35 2009 +0900 @@ -0,0 +1,724 @@ +#include <SDL.h> +#include "viewer.h" +#include "viewer_types.h" +#include "SceneGraph.h" +#include "SceneGraphRoot.h" +#include "scene_graph_pack.h" +#include "sys.h" +#include "Func.h" +#include "error.h" +#include "TaskManager.h" +#include <wchar.h> +#include "Pad.h" + +static void post2runLoop(void *viewer); +static void post2runDraw(void *viewer); +static void post2speRendering(void *viewer); +static void post2speDraw(void *viewer); +// static void post2speRunLoop(void *viewer); +//static void post2runMove(void *viewer); +//static void post2exchange_sgroot(void *viewer); +//static void post2speRunLoop(void *viewer); +static void post2runMoveDrawLoop(void *viewer); + +/* measure for FPS (Frame Per Second) */ +int start_time; +int this_time; +int frames; + +SceneGraphRootPtr sgroot; +//SceneGraphRootPtr sgroot_2; + +/* Data Pack sent to Other CPUs (ex. SPE) */ +SceneGraphPack *sgpack; +PolygonPack *ppack; +SpanPackPtr spackList; +SpanPackPtr *spackList_ptr; + +int spackList_length; +int spackList_length_align; + +/** + * + */ + +Viewer::Viewer(int b, int w, int h, int _num) +{ + bpp = b; + width = w; + height = h; + spe_num = _num; +} + +int +Viewer::get_ticks(void) +{ + int time; + time = SDL_GetTicks(); + return time; +} + +bool +Viewer::quit_check(void) +{ + SDL_Event event; + + while(SDL_PollEvent(&event)) { + if (event.type==SDL_QUIT) { + return true; + } + } + + Uint8 *keys=SDL_GetKeyState(NULL); + + if (keys[SDLK_q] == SDL_PRESSED) { + return true; + } + + return false; +} + +void +Viewer::quit(void) +{ + SDL_Quit(); +} + +void +Viewer::swap_buffers(void) +{ + SDL_GL_SwapBuffers(); +} + +extern void node_init(TaskManager *manager); +extern void create_cube_split(TaskManager *manager, int); +extern void panel_init(TaskManager *manager, int bg); +extern void universe_init(TaskManager *manager); +extern void ieshoot_init(TaskManager *manager); +extern void ball_bound_init(TaskManager *manager, int, int); +extern void lcube_init(TaskManager *manager, int, int); +extern void direction_init(TaskManager *manager); +extern void init_position(TaskManager *manager, int, int); +extern void vacuum_init(TaskManager *manager, int w, int h); +extern void untitled_init(TaskManager *manager); +extern void chain_init(TaskManager *manager, int w, int h); +extern void chain_old_init(TaskManager *manager, int w, int h); +extern void boss1_init(TaskManager *manager, int w, int h); +extern void init_gaplant(TaskManager *manager, int w, int h); +extern void vacuum_init2(TaskManager *manager, int w, int h); + +void +Viewer::run_init(TaskManager *manager, const char *xml, int sg_number) +{ + this->manager = manager; + + start_time = get_ticks(); + this_time = 0; + frames = 0; + + sgroot = new SceneGraphRoot(this->width, this->height); +// sgroot_2 = new SceneGraphRoot(this->width, this->height); + //sgroot->createFromXMLFile(xml); + // ここの switch は application->init(this, manager, sg_no); になるべき + switch (sg_number) { + case 0: + case 1: + create_cube_split(manager, sg_number); + break; + case 2: + case 3: + case 4: + panel_init(manager, sg_number); + break; + case 5: + universe_init(manager); + break; + case 6: + ieshoot_init(manager); + break; + case 7: + ball_bound_init(manager, this->width, this->height); + break; + case 8: + lcube_init(manager, this->width, this->height); + break; + case 9: + direction_init(manager); + break; + case 10: + init_position(manager, this->width, this->height); + break; + case 11: + // vacuum_init(manager, this->width, this->height); + break; + case 12: + untitled_init(manager); + break; + case 13: + boss1_init(manager, this->width, this->height); + break; + case 14: + init_gaplant(manager, this->width, this->height); + break; + case 15: + vacuum_init2(manager, this->width, this->height); + break; + case 16: + app = new Chain(); + app->init(manager, this->width, this->height); + speLoop(); + return; + break; + case 17: + chain_old_init(manager, this->width, this->height); + break; + default: + node_init(manager); + break; + } + + mainLoop(); +} + + +HTaskPtr +Viewer::initLoop() +{ + HTaskPtr task_next; + HTaskPtr task_tex; + + sgpack = (SceneGraphPack*)manager->allocate(sizeof(SceneGraphPack)); + sgpack->init(); + ppack = (PolygonPack*)manager->allocate(sizeof(PolygonPack)); + + spackList_length = (this->height + split_screen_h - 1) / split_screen_h; + spackList = (SpanPack*)manager->allocate(sizeof(SpanPack)*spackList_length); + + /** + * SPU に送る address list は 16 バイト倍数でないといけない。 + * spackList_length*sizeof(SpanPack*) が 16 バイト倍数になるような + * length_align を求めている。はみ出した部分は使われない + * (ex) spackList_length が 13 の場合 + * spackList_length_align = 16; + * 実際に送るデータは64バイトになるのでOK + * 14,15,16 の部分は何も入らない。 + */ + spackList_length_align = (spackList_length + 3)&(~3); + + /* 各 SPU が持つ、SpanPack の address list */ + spackList_ptr = + (SpanPack**)manager->allocate(sizeof(SpanPack*)*spackList_length_align); + + for (int i = 0; i < spackList_length; i++) { + spackList_ptr[i] = &spackList[i]; + } + + for (int i = 1; i <= spackList_length; i++) { + spackList[i-1].init(i*split_screen_h); + } + + task_next = manager->create_task(TASK_DUMMY); + + for (int i = 0; i < spe_num; i++) { + task_tex = manager->create_task(TASK_INIT_TEXTURE); + /* + * ここはもう少しわかりやすい使い方がいいかもしれぬ。こんなもん? + */ + task_tex->set_cpu((CPU_TYPE)((int)SPE_0 + i)); + task_next->wait_for(task_tex); + task_tex->spawn(); + } + + return task_next; +} + +/* Loop って言っても1回しか実行されない */ +void +Viewer::speLoop() +{ + HTaskPtr task_next = initLoop(); + // key の情報を格納する領域を確保する (global_alloc(KEY_STATUS)) + HTaskPtr init_key_task = manager->create_task(INIT_KEY_TASK); + init_key_task->set_cpu(SPE_0); + init_key_task->spawn(); + + // SPE に送信する KEY_STATUS の領域確保 + key_stat *key = (key_stat*)manager->allocate(sizeof(key_stat)); + this->keyPtr = key; + + // post2runLoop は旧バージョン用なので post2speRunLoop の様なものを別につくるべき + //task_next->set_post(post2speRunLoop, (void*)this); // set_post(function(this->run_loop()), NULL) + //task_next->spawn(); + // TASK_INIT_TEXTURE が全て終わったら DUMMY_TASK が Viewer::run_loop() を呼ぶ + + /* test */ + + HTaskPtr task_switch = manager->create_task(TASK_SWITCH); + task_switch->wait_for(task_next); + task_switch->set_post(post2runMoveDrawLoop, (void*)this); + task_switch->spawn(); +} + +void +Viewer::getKey() +{ + Pad *pad = sgroot->getController(); + if (pad->right.isHold()) { + keyPtr->right = HOLD; + } else if (pad->right.isPush()) { + keyPtr->right = PUSH; + } else { + keyPtr->right = NONE; + } + + if (pad->left.isHold()) { + keyPtr->left = HOLD; + } else if (pad->left.isPush()) { + keyPtr->left = PUSH; + } else { + keyPtr->left = NONE; + } + + if (pad->up.isHold()) { + keyPtr->up = HOLD; + } else if (pad->up.isPush()) { + keyPtr->up = PUSH; + } else { + keyPtr->up = NONE; + } + + if (pad->down.isHold()) { + keyPtr->down = HOLD; + } else if (pad->down.isPush()) { + keyPtr->down = PUSH; + } else { + keyPtr->down = NONE; + } + + if (pad->circle.isHold()) { + keyPtr->circle = HOLD; + } else if (pad->circle.isPush()) { + keyPtr->circle = PUSH; + } else { + keyPtr->circle = NONE; + } +} + +static void +post2runMoveDrawLoop(void *viewer_) +{ + Viewer *viewer = (Viewer*)viewer_; + + // 同じ PPE 上なので sgroot(ポインタ) を add_param で送る。 + //HTaskPtr send_key_task = viewer->manager->create_task(SEND_KEY); + //send_key_task->add_param((int)sgroot); + // set input data -> viewer keyPtr + viewer->getKey(); + HTaskPtr update_key = viewer->manager->create_task(UPDATE_KEY); + update_key->add_inData(viewer->keyPtr, sizeof(key_stat)); + update_key->set_cpu(SPE_0); + update_key->spawn(); + + /* TASK_MOVE は外から引数で取ってくるべき */ + //HTaskPtr move_task = viewer->manager->create_task(viewer->app->move_taskid); + HTaskPtr move_task = viewer->manager->create_task(TASK_MOVE); + //move_task->add_param(sgroot); + + //HTaskPtr draw_task = viewer->manager->create_task(TASK_DRAW); + + /* rendering task test */ + HTaskPtr draw_task = viewer->manager->create_task(TASK_DUMMY); + HTaskPtr draw_dummy = viewer->manager->create_task(TASK_DUMMY); + + HTaskPtr switch_task = viewer->manager->create_task(TASK_SWITCH); + viewer->draw_dummy = draw_dummy; + switch_task->wait_for(draw_dummy); + draw_task->set_post(post2speRendering, (void*)viewer); + + switch_task->wait_for(move_task); + switch_task->wait_for(draw_task); + move_task->spawn(); + draw_task->spawn(); + + switch_task->set_post(post2runMoveDrawLoop, (void*)viewer); + switch_task->spawn(); + +} + +#if 0 +static void +post2speRunLoop(void *viewer_) +{ + Viewer *viewer = (Viewer *)viewer_; + HTaskPtr task_next = viewer->manager->create_task(TASK_DUMMY); + viewer->run_move(task_next); +} +#endif + +void +Viewer::mainLoop() +{ + HTaskPtr task_next = initLoop(); + + task_next->set_post(&post2runLoop, (void *)this); // set_post(function(this->run_loop()), NULL) + task_next->spawn(); +} + +#if 0 +void +post2runMove(void *viewer_) +{ + Viewer *viewer = (Viewer*)viewer_; + HTaskPtr task_next = viewer->manager->create_task(TASK_DUMMY); + viewer->run_move(task_next); +} +#endif + + +void +Viewer::run_move(HTaskPtr task_next) +{ + sgroot->updateControllerState(); + sgroot->allExecute(width, height); +} + +void +Viewer::run_collision() +{ +} + +void +post2rendering(void *viewer_) +{ + Viewer *viewer = (Viewer *)viewer_; + HTaskPtr task_next = viewer->manager->create_task(TASK_DUMMY); + viewer->rendering(task_next); +} + +void +Viewer::rendering(HTaskPtr task_next) +{ +#if 0 + HTaskPtr task_create_pp = manager->create_task(TASK_CREATE_PP2); + + // SceneGraph(木構造) -> PolygonPack + + task_create_pp->add_param((uint32)sgroot->getDrawSceneGraph()); + task_create_pp->add_param((uint32)ppack); + + task_next->wait_for(task_create_pp); + + int range_base = spe_num; + // 切り上げのつもり + int range = (spackList_length + range_base - 1) / range_base; + + for (int i = 0; i < range_base; i++) { + int index_start = range*i; + int index_end = (index_start + range >= spackList_length) + ? spackList_length : index_start + range; + + HTaskPtr task_create_sp = manager->create_task(TASK_CREATE_SPAN); + task_create_sp->add_inData(ppack, sizeof(PolygonPack)); + task_create_sp->add_inData(spackList_ptr, + sizeof(SpanPack*)*spackList_length_align); + task_create_sp->add_inData(&spackList[index_start], sizeof(SpanPack)); + + task_create_sp->add_param(index_start); + + /** + * ex. screen_height が 480, spenum が 6 の場合、各SPEのy担当範囲 + * [ 1.. 80] [ 81..160] [161..240] + * [241..320] [321..400] [401..480] + * + * ex. screen_height が 1080, spenum が 5 の場合、 + * [ 1..216] [217..432] [433..648] + * [649..864] [865..1080] + */ + task_create_sp->add_param(index_start*split_screen_h + 1); + task_create_sp->add_param(index_end*split_screen_h); + + task_next->wait_for(task_create_sp); + task_create_sp->wait_for(task_create_pp); + + task_create_sp->set_cpu(SPE_ANY); + task_create_sp->spawn(); + } + + task_create_pp->spawn(); +#else + common_rendering(task_next); +#endif + + // Barrier 同期 + // run_draw() を呼ぶ post2runDraw + task_next->set_post(post2runDraw, (void*)this); // set_post(function(this->run_draw()), NULL) + task_next->spawn(); + + // TASK_CREATE_SPAN が全て終わったら DUMMY_TASK が Viewer::run_draw() を呼ぶ +} + +static void +post2runLoop(void *viewer_) +{ + Viewer *viewer = (Viewer*)viewer_; + HTaskPtr task_next = viewer->manager->create_task(TASK_DUMMY); + viewer->run_loop(task_next); + +} + +void +Viewer::run_loop(HTaskPtr task_next) +{ + bool quit_flg; + quit_flg = quit_check(); + if (quit_flg == true) { + this_time = get_ticks(); + run_finish(); + return; + } + + clean_pixels(); + + for (int i = 1; i <= spackList_length; i++) { + spackList[i-1].reinit(i*split_screen_h); + } + + //run_move(task_next); + sgroot->updateControllerState(); + sgroot->allExecute(width, height); + //sgroot->checkRemove(); + + // ここから下は Rendering という関数にする + rendering(task_next); +} + +static void +post2runDraw(void *viewer_) +{ + Viewer *viewer = (Viewer*)viewer_; + HTaskPtr task_next = viewer->manager->create_task(TASK_DUMMY); + viewer->run_draw(task_next); + +} + +void +Viewer::run_draw(HTaskPtr task_next) // 引数に post2runLoop を入れるようにする +{ +#if 0 + HTaskPtr task_draw; + + //task_next = manager->create_task(TASK_DUMMY); + //task_next->set_post(post2runLoop, (void*)this); + + ppack->clear(); + for (int i = 0; i < spackList_length; i++) { + SpanPack *spack = &spackList[i]; + int startx = 1; + int endx = split_screen_w; + + int starty = spack->info.y_top - split_screen_h + 1; + //int endy = spack->info.y_top; + int rangey = (starty + split_screen_h - 1 > this->height) + ? this->height - starty + 1 : split_screen_h; + + while (startx < this->width) { + if (spack->info.size > 0) { + // Draw SpanPack + task_draw = manager->create_task(TASK_DRAW_SPAN); + task_draw->add_inData(spack, sizeof(SpanPack)); + + task_draw->add_param( + (uint32)&pixels[(startx-1) + this->width*(starty-1)]); + task_draw->add_param(this->width); + } else { + // 7.7.3 SL1 Data Cache Range Set to Zero コマンド + // を使って、DMAでclearするべき... ということは、 + // それもSPEでやる方が良い? + memset(&pixels[(startx-1)+this->width*(starty-1)], + 0, (this->width)*sizeof(int)*rangey); + break; + } + + task_draw->add_param(startx); + task_draw->add_param(endx); + task_draw->add_param(rangey); + task_draw->set_cpu(SPE_ANY); + task_next->wait_for(task_draw); + task_draw->spawn(); + + startx += split_screen_w; + endx += split_screen_w; + + if (endx > this->width) { + endx = this->width; + } + } + } +#else + common_draw(task_next); +#endif + + task_next->set_post(post2runLoop, (void*)this); // set_post(function(this->run_loop()), NULL) + task_next->spawn(); + // TASK_DRAW_SPAN が全て終わったら DUMMY_TASK が Viewer::run_loop() を呼ぶ + + frames++; +} + +void +Viewer::run_finish(void) +{ + if (this_time != start_time) { + printf("%f FPS\n", (((float)frames)/(this_time-start_time))*1000.0); + } + + delete sgroot; +// delete sgroot_2; + quit(); +} + +static void +post2speRendering(void *viewer_) +{ + Viewer *viewer = (Viewer*)viewer_; + HTaskPtr task_next = viewer->manager->create_task(TASK_DUMMY); + viewer->spe_rendering(task_next); +} + +void +Viewer::spe_rendering(HTaskPtr task_next) +{ + common_rendering(task_next); + + this->draw_dummy->wait_for(task_next); + task_next->set_post(post2speDraw, (void*)this); + task_next->spawn(); + +} + +static void +post2speDraw(void *viewer_) +{ + Viewer *viewer = (Viewer*)viewer_; + HTaskPtr task_next = viewer->manager->create_task(TASK_DUMMY); + viewer->spe_draw(task_next); +} + +void +Viewer::spe_draw(HTaskPtr task_next) +{ + common_draw(task_next); + + this->draw_dummy->wait_for(task_next); + task_next->spawn(); + this->draw_dummy->spawn(); + + frames++; +} + +void +Viewer::common_rendering(HTaskPtr task_next) +{ + HTaskPtr task_create_pp = manager->create_task(TASK_CREATE_PP2); + + // SceneGraph(木構造) -> PolygonPack + + task_create_pp->add_param((uint32)sgroot->getDrawSceneGraph()); + task_create_pp->add_param((uint32)ppack); + + task_next->wait_for(task_create_pp); + + int range_base = spe_num; + // 切り上げのつもり + int range = (spackList_length + range_base - 1) / range_base; + + for (int i = 0; i < range_base; i++) { + int index_start = range*i; + int index_end = (index_start + range >= spackList_length) + ? spackList_length : index_start + range; + + HTaskPtr task_create_sp = manager->create_task(TASK_CREATE_SPAN); + task_create_sp->add_inData(ppack, sizeof(PolygonPack)); + task_create_sp->add_inData(spackList_ptr, + sizeof(SpanPack*)*spackList_length_align); + task_create_sp->add_inData(&spackList[index_start], sizeof(SpanPack)); + + task_create_sp->add_param(index_start); + + /** + * ex. screen_height が 480, spenum が 6 の場合、各SPEのy担当範囲 + * [ 1.. 80] [ 81..160] [161..240] + * [241..320] [321..400] [401..480] + * + * ex. screen_height が 1080, spenum が 5 の場合、 + * [ 1..216] [217..432] [433..648] + * [649..864] [865..1080] + */ + task_create_sp->add_param(index_start*split_screen_h + 1); + task_create_sp->add_param(index_end*split_screen_h); + + task_next->wait_for(task_create_sp); + task_create_sp->wait_for(task_create_pp); + + task_create_sp->set_cpu(SPE_ANY); + task_create_sp->spawn(); + } + + task_create_pp->spawn(); +} + +void +Viewer::common_draw(HTaskPtr task_next) +{ + HTaskPtr task_draw; + + //task_next = manager->create_task(TASK_DUMMY); + //task_next->set_post(post2runLoop, (void*)this); + + ppack->clear(); + for (int i = 0; i < spackList_length; i++) { + SpanPack *spack = &spackList[i]; + int startx = 1; + int endx = split_screen_w; + + int starty = spack->info.y_top - split_screen_h + 1; + //int endy = spack->info.y_top; + int rangey = (starty + split_screen_h - 1 > this->height) + ? this->height - starty + 1 : split_screen_h; + + while (startx < this->width) { + if (spack->info.size > 0) { + // Draw SpanPack + task_draw = manager->create_task(TASK_DRAW_SPAN); + task_draw->add_inData(spack, sizeof(SpanPack)); + + task_draw->add_param( + (uint32)&pixels[(startx-1) + this->width*(starty-1)]); + task_draw->add_param(this->width); + } else { + // 7.7.3 SL1 Data Cache Range Set to Zero コマンド + // を使って、DMAでclearするべき... ということは、 + // それもSPEでやる方が良い? + memset(&pixels[(startx-1)+this->width*(starty-1)], + 0, (this->width)*sizeof(int)*rangey); + break; + } + + task_draw->add_param(startx); + task_draw->add_param(endx); + task_draw->add_param(rangey); + task_draw->set_cpu(SPE_ANY); + task_next->wait_for(task_draw); + task_draw->spawn(); + + startx += split_screen_w; + endx += split_screen_w; + + if (endx > this->width) { + endx = this->width; + } + } + } +} + +/* end */