Mercurial > hg > Game > Cerium
diff Renderer/Test/init_position.cc @ 540:4c5264373c51 draft
reorganization
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Mon, 12 Oct 2009 09:43:07 +0900 |
parents | Renderer/Application/init_position.cc@3bc98f6d31ff |
children | 764772be1e3c |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Renderer/Test/init_position.cc Mon Oct 12 09:43:07 2009 +0900 @@ -0,0 +1,36 @@ +#include "SceneGraphRoot.h" +#include "SGList.h" +#include "player_action.h" +#include "enemy_action.h" +#include "camera_action.h" + +void +init_position(TaskManager *manager, int w, int h) +{ + SceneGraphPtr back; + SceneGraphPtr player; + SceneGraphPtr enemy; + //SceneGraphPtr bullet; + + sgroot->createFromXMLfile(manager, "xml_file/player.xml"); + back = sgroot->createSceneGraph(BACK); + //back = sgroot->createSceneGraph(); + player = sgroot->createSceneGraph(IDLE); + //bullet = sgroot->createSceneGraph(BULEBULLET); + + camera_init(back, w, h); + back->set_move_collision(camera_init, camera_collision); + player->set_move_collision(player_move_all, player_collision); + + + back->addChild(player); + + for (int i = 0; i < 10; i++) { + enemy = sgroot->createSceneGraph(E_PLANE); + enemy->set_move_collision(enemy_move, enemy_collision); + enemy->xyz[0] = 50.0*i; + back->addChild(enemy); + } + + sgroot->setSceneData(back); +}