Mercurial > hg > Game > Cerium
diff Renderer/Engine/polygon.cc @ 1130:5addc6c1d5c4 draft
fix.
author | root@dolphins.cr.ie.u-ryukyu.ac.jp |
---|---|
date | Sun, 13 Feb 2011 22:34:44 +0900 |
parents | a8bffdb5d2e3 |
children | 786e800abfb4 |
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--- a/Renderer/Engine/polygon.cc Sun Feb 13 07:20:55 2011 +0900 +++ b/Renderer/Engine/polygon.cc Sun Feb 13 22:34:44 2011 +0900 @@ -15,8 +15,13 @@ using namespace std; -Polygon::Polygon(void) + + +Polygon::Polygon() { + matrix = (float*)polygon_allocate(sizeof(float)*16); + real_matrix = (float*)polygon_allocate(sizeof(float)*16); + texture_info = (texture_list*)polygon_allocate(sizeof(texture_list)); position_init(); } @@ -221,16 +226,16 @@ //Uint32 temp, pixel; Uint8 red, green, blue; - fmt = texture_info.texture_image->format; + fmt = texture_info->texture_image->format; if (tx<0) tx = 0; - if (texture_info.texture_image->w-1< tx) tx = texture_info.texture_image->w-1 ; + if (texture_info->texture_image->w-1< tx) tx = texture_info->texture_image->w-1 ; if (ty<0) ty = 0; - if (texture_info.texture_image->h-1< ty) ty = texture_info.texture_image->h-1 ; + if (texture_info->texture_image->h-1< ty) ty = texture_info->texture_image->h-1 ; //SDL_LockSurface(texture_image); - char *p = get_pixel(tx,ty,texture_info.texture_image); + char *p = get_pixel(tx,ty,texture_info->texture_image); blue = (Uint8) p[0]; green = (Uint8) p[1]; red = (Uint8) p[2];