Mercurial > hg > Game > Cerium
diff Renderer/Engine/sys.cc @ 1047:f87218eed9fc draft
broken texure ( h/w != 2^n ) protection
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
---|---|
date | Wed, 08 Dec 2010 05:38:45 +0900 |
parents | 24054155368c |
children | 5e62924bd7d9 |
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--- a/Renderer/Engine/sys.cc Wed Dec 08 02:41:36 2010 +0900 +++ b/Renderer/Engine/sys.cc Wed Dec 08 05:38:45 2010 +0900 @@ -146,7 +146,12 @@ } } -void get_matrix( float *matrix, float *rxyz, float *txyz, float *stack) +/** + stack 上の変換行列に、相対的に、rxyz の回転、txyz の平行移動を + 行ったものを matrix に代入する + */ +void +get_matrix( float *matrix, float *rxyz, float *txyz, float *stack) { float radx,rady,radz; radx = rxyz[0]*3.14/180;