Mercurial > hg > Game > Cerium
view Renderer/Test/long_cube.cc @ 558:00428ba0ba03 draft
boss1_action
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Thu, 22 Oct 2009 18:38:07 +0900 |
parents | 764772be1e3c |
children |
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#include "SceneGraphRoot.h" #include "long_cube.h" // prototype static void lcube_move(SceneGraphPtr node, int screen_w, int screen_h); //static void lcube_collision(SceneGraphPtr node, int screen_w, int screen_h); static void lcube_move(SceneGraphPtr node, int screen_w, int screen_h) { } static void lcube_collision(SceneGraphPtr node, int screen_w, int screen_h, SceneGraphPtr tree) { } MainLoopPtr lcube_init(Viewer *sgroot, int screen_w, int screen_h) { SceneGraphPtr lcube; sgroot->createFromXMLfile(manager, "xml_file/LongCube.xml"); lcube = sgroot->createSceneGraph(LongCube); lcube->set_move_collision(lcube_move, lcube_collision); sgroot->setSceneData(lcube); return sgroot; }