Mercurial > hg > Game > Cerium
view TaskManager/Test/test_render/init_position.cpp @ 222:0351818cf0fe draft
fix
author | gongo@localhost.localdomain |
---|---|
date | Tue, 10 Feb 2009 13:09:52 +0900 |
parents | 335ea3665fcd |
children | a314d8cd2082 |
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#include "SceneGraphRoot.h" #include "SGList.h" #include "player_action.h" #include "enemy_action.h" #include "camera_action.h" void init_position(int w, int h) { SceneGraphPtr back; SceneGraphPtr player; SceneGraphPtr enemy; SceneGraphPtr bullet; sgroot->createFromXMLfile("xml_file/player.xml"); back = sgroot->createSceneGraph(BACK); player = sgroot->createSceneGraph(IDLE); //bullet = sgroot->createSceneGraph(BULEBULLET); camera_init(back, w, h); back->set_move_collision(camera_init, camera_collision); player->set_move_collision(player_move_all, player_collision); back->addChild(player); for (int i = 0; i < 10; i++) { enemy = sgroot->createSceneGraph(E_PLANE); enemy->set_move_collision(enemy_move, enemy_collision); enemy->xyz[0] = 50.0*i; back->addChild(enemy); } //bullet->set_move_collision(null_move, null_collision); sgroot->setSceneData(back); }