Mercurial > hg > Game > Cerium
view Renderer/Engine/GTaskArray.cc @ 1616:05d449e7b9f8 draft
remove set_NDRange
author | Yuhi TOMARI <yuhi@cr.ie.u-ryukyu.ac.jp> |
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date | Tue, 14 May 2013 13:40:50 +0900 |
parents | 4ca9cbf53ad6 |
children |
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#include "GTaskArray.h" GTaskArray::GTaskArray() { game_task_array = NULL; game_task = NULL; task_id = 0; task_num = 0; param_num = 0; inData_num = 0; outData_num = 0; } GTaskArray::~GTaskArray() { if (game_task_array !=NULL) { delete game_task_array; } if (game_task !=NULL) { delete game_task; } } void GTaskArray::init(int id, int task, int param, int inData, int outData) { game_task = 0; task_id = id; task_num = task; param_num = param; inData_num = inData; outData_num = outData; } void GTaskArray::create_task_array(TaskManager *manager) { game_task_array = manager->create_task_array(task_id, task_num, param_num, inData_num, outData_num); game_task = 0; } void GTaskArray::next_task_array(int id) { game_task = game_task_array->next_task_array(id, game_task); } void GTaskArray::finish() { game_task_array->spawn_task_array(game_task->next()); game_task_array->set_cpu(SPE_ANY); game_task_array->spawn(); }