Mercurial > hg > Game > Cerium
view Renderer/Test/boss1_action.h @ 1616:05d449e7b9f8 draft
remove set_NDRange
author | Yuhi TOMARI <yuhi@cr.ie.u-ryukyu.ac.jp> |
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date | Tue, 14 May 2013 13:40:50 +0900 |
parents | 91e2c96be77b |
children |
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#ifndef BOSS1_ACCTION_H #define BOSS1_ACCTION_H #include <math.h> #include "SceneGraphRoot.h" #include "Application.h" #include "MainLoop.h" class boss1_action : public Application { MainLoopPtr init(Viewer *viewer, int screen_w, int screen_h); }; static const float player_speed = 10.0f; static const float player_radius = 42.0f; static const float boss_radius_x = 65.4f; static const float boss_radius_y = 130.8f; static const float first_boss1_speed = 10.0; static const float first_boss1_depth = 500.0; static const float return_boss1_depth_speed = 10.0; static const float shot_speed = 30.0f; static const float shot_radius = 42.4f; /* static void null_move(SceneGraphPtr node, int screen_w, int screen_h); */ static void null_collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, SceneGraphPtr tree); static void boss1_move_right(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h); static void boss1_move_left(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h); /* static void boss1_move_return(SceneGraphPtr node, int screen_w, int screen_h); */ /* static void boss1_first_move(SceneGraphPtr node, int screen_w, int screen_h); */ static void player_move(SceneGraphPtr node, void *sgroot_, int screen_2, int screen_h); /* static void player_move_left(SceneGraphPtr node,int screen_2, int screen_h); */ static void player_collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, SceneGraphPtr tree); static void shot_move(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h); static void shot_collision(SceneGraphPtr node, void *sgroot_, int screen_2, int screen_h, SceneGraphPtr tree); static void blast_move(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h); #endif