Mercurial > hg > Game > Cerium
view Renderer/Test/property_test.cc @ 1616:05d449e7b9f8 draft
remove set_NDRange
author | Yuhi TOMARI <yuhi@cr.ie.u-ryukyu.ac.jp> |
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date | Tue, 14 May 2013 13:40:50 +0900 |
parents | 836ca3419f9d |
children |
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#include <iostream> #include <math.h> #include "SceneGraphRoot.h" #include "SceneGraph.h" #include "TaskManager.h" #include "property_test.h" #include "Func.h" static ChainPropertyPtr properties[2]; static ChainProperty cv[CHAIN_LEN]; static void init_chainold_vars(ChainPropertyPtr cv) { cv->x = 0, cv->y = 0, cv->next_x = 0, cv->next_y = 0; cv->vx = 0, cv->vy = 0, cv->next_vx = 0, cv->next_vy = 0; cv->can_move = TRUE; } static void set_old_vector(ChainPropertyPtr cv, SceneGraphPtr sg) { sg->xyz[0] = (float)cv->next_x; sg->xyz[1] = (float)cv->next_y; sg->xyz[2] = 0.0f; } static void chain_old_move_ope(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_; Pad *pad = sgroot->getController(); if (pad->cross.isHold()) { cv[CHAIN_LEN-1].can_move = FALSE; if (pad->left.isHold()) { cv[CHAIN_LEN-1].x += -5.0; } else if (pad->right.isHold()) { cv[CHAIN_LEN-1].x += 5.0; } if (pad->up.isHold()) { cv[CHAIN_LEN-1].y += -5.0; } else if (pad->down.isHold()) { cv[CHAIN_LEN-1].y += 5.0; } } else { cv[CHAIN_LEN-1].can_move = TRUE; } } static void chain_old_move(SceneGraphPtr sg, void *sgroot_, int w, int h) { int id = sg->id; if(id == 0) { for(int cnt = 0; cnt < 600; cnt++) { for(int i = 0; i < CHAIN_LEN; i++) { if(cv[i].can_move) { double dx = cv[i-1].x - cv[i].x; double dy = cv[i-1].y - cv[i].y; double l = sqrt(dx * dx + dy * dy); double a = k * (l - chain_width) / m; double ax = a * dx / l; double ay = a * dy / l; if(i < CHAIN_LEN - 1) { dx = cv[i+1].x - cv[i].x; dy = cv[i+1].y - cv[i].y; l = sqrt(dx * dx + dy * dy); a = k * (l - chain_width) / m; ax += a * dx / l; ay += a * dy / l; } ay += g; cv[i].vx *= safe; cv[i].vy *= safe; cv[i].next_vx = cv[i].vx + ax * dt; cv[i].next_vy = cv[i].vy + ay * dt; cv[i].next_x = cv[i].x + cv[i].vx * dt; cv[i].next_y = cv[i].y + cv[i].vy * dt; } else { cv[i].next_x = cv[i].x; cv[i].next_y = cv[i].y; } } for(int i = 0; i < CHAIN_LEN; i++) { cv[i].vx = cv[i].next_vx; cv[i].vy = cv[i].next_vy; cv[i].x = cv[i].next_x; cv[i].y = cv[i].next_y; } } // cout << id << ", " << sg->xyz[1] << endl; } set_old_vector(&cv[id], sg); int p, n; p = n = id; if(p != 0) { p--; } if(n != CHAIN_LEN - 1) { n++; } sg->angle[2-(id%2)*2] = 90 + atan((cv[p].next_y - cv[n].next_y) / (cv[p].next_x - cv[n].next_x)) * 180 / M_PI; } static void chain_old_collision(SceneGraphPtr node, void *sgroot_, int w, int h, SceneGraphPtr ocv) { //createSceneGraphFromProperty(cv, cv); } static void createSceneGraphFromProperty(SceneGraphPtr root, ChainPropertyPtr cv, Viewer *sgroot) { SceneGraphPtr node; for(int i = 0; i < CHAIN_LEN; i++) { node = sgroot->createSceneGraph(cv[i].objname); /** * move, collision は spe で実行される, task taskID を持たせればよい * property が 対応する taskID を持つので set_move_collision() は不要 * set_task_propety(move_taskID, collision_taskID) のようなものを作る */ node->set_move_collision(chain_old_move, chain_old_collision); //spe_move_collision(cv[i], chain_old_move, chain_old_collision); node->id = cv[i].id; node->angle[1] = cv[i].angle[1]; set_old_vector(&cv[i], node); cv[i].parent->addChild(node); } sgroot->setSceneData(root); } static void set_properties(ChainPropertyPtr cv) { properties[0] = cv; properties[1] = cv; } MainLoopPtr Chain::init(Viewer *sgroot, int w, int h) { SceneGraphPtr root, chain; sgroot->createFromXMLfile("xml_file/chain.xml"); ChainProperty rcv; init_chainold_vars(&rcv); rcv.next_x = w / 2; rcv.next_y = 0.0; rcv.id = CHAIN_LEN; root = sgroot->createSceneGraph("CHAIN"); root->set_move_collision(chain_old_move_ope, chain_old_collision); set_old_vector(&rcv, root); chain = sgroot->createSceneGraph("CHAIN"); chain->set_move_collision(chain_old_move, chain_old_collision); set_properties(cv); for(int i = 0; i < CHAIN_LEN; i++) { init_chainold_vars(&cv[i]); cv[i].x = 0; cv[i].y = chain_width * i; cv[i].angle[1] = -90 * (i % 2); chain->id = cv[i].id; chain->angle[1] = cv[i].angle[1]; set_old_vector(&cv[i], chain); cv[i].root = root; cv[i].objname = "CHAIN"; cv[i].id = i; cv[i].parent = root; } createSceneGraphFromProperty(root, cv, sgroot); cv[0].can_move = FALSE; //sgroot->setSceneData(root); return sgroot; } extern Application * application() { return new Chain(); } extern const char *usr_help_str = "Usage: ./test_nogl [OPTION]\n"; extern int init(TaskManager *manager, int argc, char *argv[]); extern void task_initialize(); static void TMend(TaskManager *manager); int TMmain(TaskManager *manager, int argc, char *argv[]) { task_initialize(); manager->set_TMend(TMend); return init(manager, argc, argv); } void TMend(TaskManager *manager) { printf("test_nogl end\n"); } /* end */