Mercurial > hg > Game > Cerium
view TaskManager/Test/test_render/viewerSDL.cpp @ 186:06cdf8baa989 draft
fix
author | gongo@localhost.localdomain |
---|---|
date | Tue, 06 Jan 2009 16:18:37 +0900 |
parents | 5a4f2497c22d |
children | bfdd037aee21 |
line wrap: on
line source
#include "viewerSDL.h" #include "Func.h" #include "TaskManager.h" extern void post2runLoop(void *); extern void ViewerSDL::video_init() { Uint32 sdl_flag = default_sdl_flag | SDL_INIT_VIDEO; Uint32 *p; if (SDL_Init(sdl_flag) < 0) { fprintf(stderr,"Couldn't initialize SDL: %s\n", SDL_GetError()); exit(1); } screen = SDL_SetVideoMode(width, height, bpp, SDL_SWSURFACE); if (screen == NULL) { fprintf(stderr, "Couldn't set GL mode: %s\n", SDL_GetError()); SDL_Quit(); exit(1); } p = (Uint32*)manager->malloc(screen->pitch*height); bitmap = SDL_CreateRGBSurfaceFrom((void *)p, screen->w, screen->h, screen->format->BitsPerPixel, screen->pitch, redMask, greenMask, blueMask, alphaMask); pixels = p; } void ViewerSDL::clean_pixels() { //bzero(pixels, sizeof(int)*width*height); } void ViewerSDL::run_loop(void) { SDL_BlitSurface(bitmap, NULL, screen, NULL); SDL_UpdateRect(screen, 0, 0, 0, 0); Viewer::run_loop(); } void ViewerSDL::run_finish(void) { free(bitmap->pixels); SDL_FreeSurface(bitmap); Viewer::run_finish(); }