Mercurial > hg > Game > Cerium
view Renderer/Engine/task/Property.cc @ 839:1001c4bea1a0 draft
if unnecessary
author | Yutaka_Kinjyo |
---|---|
date | Fri, 28 May 2010 03:24:52 +0900 |
parents | 8aaa29d3e874 |
children |
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#include <stdio.h> #include <string.h> #include <math.h> #include "Property.h" #include "Func.h" #include "types.h" /* これは必須 */ SchedDefineTask(PropertyTask); typedef struct { float x, y, z; } Property, *PropertyPtr; static int run(SchedTask *s,void *rbuf, void *wbuf) { PropertyPtr property = (PropertyPtr)s->get_input(rbuf, 0); PropertyPtr update_property = (PropertyPtr)s->get_output(wbuf, 0); property->x += 1.0f; property->y += 1.0f; property->z += 1.0f; memcpy((void*)update_property, (void*)property, sizeof(Property)); return 0; }