Mercurial > hg > Game > Cerium
view Renderer/Test/property_test.h @ 1479:163220e54cc0 draft
remove hard code for TaskLog
author | Daichi TOMA <toma@cr.ie.u-ryukyu.ac.jp> |
---|---|
date | Tue, 24 Jul 2012 17:15:15 +0900 |
parents | 836ca3419f9d |
children |
line wrap: on
line source
#include "SgChange.h" typedef void (*spe_move_func)(void *cv, int screen_w, int screen_h); typedef void (*spe_collision_func)(void *cv, int screen_w, int screen_h); typedef struct { double x, y, next_x, next_y; double vx, vy, next_vx, next_vy; double angle[3]; int can_move; int id; const char *objname; spe_move_func move; spe_collision_func collision; SceneGraphPtr parent; SceneGraphPtr root; } *ChainPropertyPtr, ChainProperty; #define FALSE 0 #define TRUE !FALSE #define CHAIN_LEN 50 static const double m = 100.0; static const double k = 7000.0; static const double g = 9.8; static const double dt = 0.003; static const double chain_width = 10; static const double safe = 0.995; class Chain : public Application { public: Chain(){} SceneGraphPtr scenegraph_factory(void *p, int size); SceneGraphPtr scenegraph_connector(void *p, int size, SceneGraphPtr s, SceneGraphPtr sg_available_list); void init(TaskManager *manager, int w, int h); void init_chain_vars(ChainPropertyPtr cv); void chain_move(TaskManager *manager, SceneGraphPtr sg, int w, int h); //void chain_collision(SceneGraphPtr sg, int w, int h, SceneGraphPtr osg); void chain_collision(ChainPropertyPtr cv, int w, int h); //void createSceneGraphFromProperty(SceneGraphPtr root, ChainPropertyPtr cv, Viewer *sgroot); //void property_swich(); //void set_properties(ChainPropertyPtr cv); MainLoopPtr init(Viewer *viewer, int screen_w, int screen_h); };