Mercurial > hg > Game > Cerium
view TaskManager/Test/test_render/task/DrawSpan.cpp @ 156:16c3cbbbfc50 draft
fix
author | gongo@gendarme.local |
---|---|
date | Thu, 04 Dec 2008 14:25:00 +0900 |
parents | 79ded2ad7236 |
children | 18c42658e0e7 |
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#include <stdlib.h> #include <string.h> #include "DrawSpan.h" #include "polygon_pack.h" #include "SpanPack.h" #include "texture.h" #include "viewer_types.h" #define SPAN_PACK_LOAD 0 #define TEX_LOAD 1 #define TILE_INFO_LOAD 2 SchedDefineTask(DrawSpan); static const int hashsize = 263; static TilePtr hash_table[hashsize] = {NULL}; unsigned short PRIME[8] = { 0x002, 0x065, 0x0c7, 0x133, 0x191, 0x1f3, 0x259, 0x2bd, }; static TileListPtr tileList; static int hash(uint32 data) { int value = 0; int n = 0; int key; for (int i = 0; i < 8; i ++) { key = data & 0xf; value += key * PRIME[n++]; data >>= 4; } return value % hashsize; } static int put(void *key, TilePtr data) { int hashval = hash((uint32)key); for (int i = 0; i < hashsize/2; i++) { int index = (hashval + i*i)%hashsize; if (hash_table[index] == 0) { hash_table[index] = data; return index; } } return -1; } static TilePtr get(void *key) { int hashval = hash((uint32)key); for (int i = 0; i < hashsize/2; i++) { int index = (hashval + i*i)%hashsize; if (hash_table[index] != NULL && hash_table[index]->texture_addr == key) { return hash_table[index]; } } return NULL; } void DrawSpan::linebuf_init(int *buf, int x, int rgb) { for (int i = 0; i < x; i++) { buf[i] = rgb; } } float* DrawSpan::zRow_init(int w, int h) { float *zRow = NULL; float z = 65535.0f; int length = w*h; zRow = (float*)smanager->allocate(sizeof(float)*length); for (int i = 0; i < length; i++) { zRow[i] = z; } return zRow; } char* DrawSpan::get_pixel(int tx, int ty, void *texture_image) { return (char*)texture_image+(4*((TEXTURE_SPLIT_PIXEL)*ty+tx)); } Uint32 DrawSpan::get_rgb(int tx, int ty, void *addr) { Uint8 red, green, blue, alpha; TilePtr tile; /** * get,put はオブジェクト(Hashとか?)を作ってアクセスするかな */ tile = get(addr); if (tile == NULL) { if (tileList->size >= MAX_TILE) { tileList->init(); bzero(hash_table, sizeof(TilePtr)*hashsize); } tile = &tileList->tile[tileList->size]; tile->texture_addr = addr; smanager->dma_load(tile->pixel, (uint32)addr, sizeof(uint32)*64, TEX_LOAD); int index = put(tile->texture_addr, tile); /** * TODO: * 入らなかったやつは * 今までのやつを描画してから続きをするとか */ if (index < 0) { printf("[%p] Can't entry\n", tile); return 0xff0000; } tileList->size++; smanager->dma_wait(TEX_LOAD); } char *p = get_pixel(tx, ty, tile->pixel); alpha = 255; red = (Uint8) p[0]; green = (Uint8) p[1]; blue = (Uint8) p[2]; return (red & 0xff) * 0x10000 + (green & 0xff) * 0x100 + (blue & 0xff) + (alpha << 24); } int DrawSpan::run(void *rbuf, void *wbuf) { SpanPack *sp = (SpanPack*)smanager->get_input(0); SpanPack *next_sp = (SpanPack*)smanager->allocate(sizeof(SpanPack)); SpanPack *free_sp = next_sp; // next_sp の free() 用 SpanPack *tmp_sp = NULL; Span *span; TileInfoListPtr tilist = (TileInfoListPtr)smanager->allocate(sizeof(TileInfoList)); TileInfoListPtr next_tilist = (TileInfoListPtr)smanager->allocate(sizeof(TileInfoList)); TileInfoPtr tinfo; tileList = (TileListPtr)smanager->allocate(sizeof(TileList)); tileList->init(); int render_y = sp->info.y_top; void *texture_image = global_get(TEXTURE_ID); int rangex_start = get_param(0); // このタスクが担当する x の範囲の始点 int rangex_end = get_param(1); // 終点 (start <= x <= end) int rangey = get_param(2); // y の範囲 (render_y + rangey - 1) int rangex = rangex_end - rangex_start + 1; float *zRow = zRow_init(rangex, rangey); int **linebuf = (int**)smanager->allocate(sizeof(int*)*rangey); for (int i = 0; i < rangey; i++) { linebuf[i] = (int*)smanager->get_output(i); linebuf_init(linebuf[i], rangex, 0xffffff); } bzero(hash_table, sizeof(TilePtr)*hashsize); do { /** * SpanPack->next が存在する場合、 * 現在の SpanPack を処理してる間に * 次の SpanPack の DMA 転送を行う */ if (sp->next != NULL) { smanager->dma_load(next_sp, (uint32)sp->next, sizeof(SpanPack), SPAN_PACK_LOAD); } else { next_sp = NULL; } for (int t = 0; t < sp->info.size; t++) { span = &sp->span[t]; smanager->dma_load(tilist, (uint32)span->tilelist, sizeof(TileInfoList), TILE_INFO_LOAD); Uint32 rgb = 0x00ff00; float tex1 = span->tex_x1; float tex2 = span->tex_x2; float tey1 = span->tex_y1; float tey2 = span->tex_y2; int tex_xpos; int tex_ypos; int tex_zpos; int x = span->x; int y = span->y; int x_len = span->length_x; float z = span->start_z; float zpos = span->end_z; // 座標が [0 .. split_screen_w-1] に入るように x,y を -1 int localx = getLocalX(x-1); int localy = getLocalY(y-1); smanager->dma_wait(TILE_INFO_LOAD); if (x_len == 1) { if (x < rangex_start || rangex_end < x) { continue; } #if 1 tex_xpos = tilist->tileinfo[0].tix; tex_ypos = tilist->tileinfo[0].tiy; texture_image = tilist->tileinfo[0].tile; #else tex_xpos = (int)((span->tex_width-1) * tex1); tex_ypos = (int)((span->tex_height-1) * tey1); tex_zpos = (int)z; #endif if (zpos < zRow[localx + (rangex * localy)]) { rgb = get_rgb(tex_xpos, tex_ypos, texture_image); zRow[localx + (rangex * localy)] = zpos; linebuf[localy][localx] = rgb; } } else { int js = (x < rangex_start) ? rangex_start - x : 0; int je = (x + x_len > rangex_end) ? rangex_end - x : x_len; if (js > je) continue; int cur_x = 0; int max_x = je; int len = 0; /** * Span は表示しない範囲([js..je]) の TileInfoList を * 持っているので、それは飛ばす */ while (cur_x + MAX_TILE_LIST <= js) { smanager->dma_load(next_tilist, (uint32)tilist->next, sizeof(TileInfoList), TILE_INFO_LOAD); smanager->dma_wait(TILE_INFO_LOAD); TileInfoListPtr tmp = tilist; tilist = next_tilist; next_tilist = tmp; cur_x += MAX_TILE_LIST; } cur_x = js; while (cur_x <= max_x) { /** * TileInfoList は 30 ずつで区切られてるので * cur_x が TileInfoList の途中から始まっても * MAX_TILE_LIST に収まる様に * (ex.) * cur_x (=js) が 0 から始まった場合、 * cur_x = 0, len = 29 * cur_x (=js) が 15 から始まった場合、 * cur_x = 15, len = 14 になる */ int cur_x_diff = MAX_TILE_LIST - (cur_x % MAX_TILE_LIST); if (cur_x + cur_x_diff - 1 < max_x) { smanager->dma_load(next_tilist, (uint32)tilist->next, sizeof(TileInfoList), TILE_INFO_LOAD); len = cur_x_diff - 1; } else { len = max_x - cur_x; } float tex_x, tex_y, tex_z; for (int j = cur_x; j <= cur_x + len; j++) { TileInfoPtr tinfo = &tilist->tileinfo[j%MAX_TILE_LIST]; localx = getLocalX(x-1+j); tex_z = z*(x_len-1-j)/(x_len-1) + zpos*j/(x_len-1); #if 1 tex_xpos = tinfo->tix; tex_ypos = tinfo->tiy; texture_image = tinfo->tile; #else tex_x = tex1*(x_len-1-j)/(x_len-1) + tex2*j/(x_len-1); tex_y = tey1*(x_len-1-j)/(x_len-1) + tey2*j/(x_len-1); if (tex_x > 1) tex_x = 1; if (tex_y > 1) tex_y = 1; tex_xpos = (int)((span->tex_width-1) * tex_x); tex_ypos = (int)((span->tex_height-1) * tex_y); #endif if (tex_z < zRow[localx + (rangex*localy)]) { rgb = get_rgb(tex_xpos, tex_ypos, texture_image); zRow[localx + (rangex*localy)] = tex_z; linebuf[localy][localx] = rgb; } } smanager->dma_wait(TILE_INFO_LOAD); TileInfoListPtr tmp = tilist; tilist = next_tilist; next_tilist = tmp; cur_x += cur_x_diff; } } } smanager->dma_wait(SPAN_PACK_LOAD); tmp_sp = sp; sp = next_sp; next_sp = tmp_sp; } while (sp); free(free_sp); free(linebuf); free(zRow); free(tileList); free(tilist); free(next_tilist); return 0; }