view Renderer/test_render/long_cube.cpp @ 395:208ba3551474 draft

chain on SPE
author game@localhost.localdomain
date Thu, 17 Sep 2009 16:55:18 +0900
parents 15bfacccde99
children
line wrap: on
line source

#include "SceneGraphRoot.h"
#include "SGList.h"

// prototype
static void lcube_move(SceneGraphPtr node, int screen_w, int screen_h);
//static void lcube_collision(SceneGraphPtr node, int screen_w, int screen_h);


static void
lcube_move(SceneGraphPtr node, int screen_w, int screen_h)
{
}

static void
lcube_collision(SceneGraphPtr node, int screen_w, int screen_h,
	       SceneGraphPtr tree)
{
}


void
lcube_init(int screen_w, int screen_h)
{
    SceneGraphPtr lcube;

    sgroot->createFromXMLfile("xml_file/LongCube.xml");
    lcube = sgroot->createSceneGraph(LongCube);
    lcube->set_move_collision(lcube_move, lcube_collision);

    sgroot->setSceneData(lcube);
}